Thanks for the quick reply! Okay, '0' and '4', silly me as I forgot to check if game had hotkeys for these things, simply looked to see if there was a interface button. Thank you.
"Taking back a move...he has some strong views why it's not a good idea...a lot of stuff is triggered when you move a unit"
Ah! Well, that's certainly a good point. I assumed that nothing would trigger until turn was finished - again - silly me. It's a pity though, because the potential for mistakes is huge, especially given the amount of units. Panzer General allows taking back a move and it works well so...anyway, if it can't be done it can't be done and we'll have to train ourselves and hope to avoid mistakes.
Yes, I would like to know what the "SUPPLY/FUEL/STOCKPILE MOD" truly means in the Trooptype file should Vic find time, no hurry.
"amount of research needed for the current timeline wasn't trivial."
Yes, I imagine it wasn't LOL! I've never seen such a huge Hex based map with so many historical units, boggles the mind. However, it does set up the potential to release scenarios based on the time line of the war. (Hint! Hint! LOL!)
It will be exciting to see what you guys come up with next for this. I had given up on hex games because nothing really lived up to Panzer General; however, like I said, this might actually be better!
Happy New Year to you, Vic and all the team! Best wishes for the coming year!
PS. I am convinced that the best you can do is a historical stalemate which, I admit, I strangely like about the game. It sort of gives one the frustrated feeling that the Germans must have felt that no matter how well you perform, no matter how many units you encircle and destroy, it's not enough, it's like trying to hold back the sea because there is always more, never had this feeling in a game before, it's very strange. Well done!