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RE: Which hexagons do you prefer? and why?

 
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RE: Which hexagons do you prefer? and why? - 12/30/2018 11:02:01 PM   
Zorch

 

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There are other ways to tile a 2D surface with regular polyhedrons. https://en.wikipedia.org/wiki/List_of_convex_uniform_tilings

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RE: Which hexagons do you prefer? and why? - 12/31/2018 1:25:55 AM   
Aurelian

 

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quote:

ORIGINAL: Lobster

Tactical battles. Total War. Been copied many times.



More to SYR than that.

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RE: Which hexagons do you prefer? and why? - 12/31/2018 4:41:53 AM   
jimi3


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This has to be the most interesting question I've never thought about. My slight OCD likes the top one. Movement takes the bottom one. Just please never do squares. A very Happy New Year to everyone. Pondering hex position in a confused and divisive world seems very calming.

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RE: Which hexagons do you prefer? and why? - 12/31/2018 7:21:39 AM   
nukkxx5058


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quote:

ORIGINAL: MrsWargamer
A hex is always a hex. Just as long as it isn't a square.


Field Of Glory II (and the rest of the franchise) is using squares + orientable units ... Was wondering what impact it had on the gameplay, if any ...

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RE: Which hexagons do you prefer? and why? - 12/31/2018 10:21:58 AM   
loki100


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quote:

ORIGINAL: nukkxx

quote:

ORIGINAL: MrsWargamer
A hex is always a hex. Just as long as it isn't a square.


Field Of Glory II (and the rest of the franchise) is using squares + orientable units ... Was wondering what impact it had on the gameplay, if any ...


it works well as it simulates the emphasis on linear formations. There is the usual issue of diagonals but the nature of the system is that is realistic for heavier/organised infantry and works out ok for cavalry and skirmishers.

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RE: Which hexagons do you prefer? and why? - 12/31/2018 10:28:03 AM   
ncc1701e


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quote:

ORIGINAL: Orm

I prefer the second one, with a straight hex side to East and West.

Although that might be because I often fight games were the majority of the action is in the East-West axis. Like most of the campaigns in WWII Europe, or Northern Africa.

Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.

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RE: Which hexagons do you prefer? and why? - 12/31/2018 1:09:09 PM   
Trugrit


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A very interesting discussion. Discussion of game design which is important for us all.
The problems with hexes has been covered before in war games forums:

http://general-staff.com/the-problem-with-hexagons/#comments
The drunken hexagon walk:

Range Problem With Hexes:
https://boardgamegeek.com/thread/737175/hex-shaped-range-computer-wargame
Range distortion:

This is a review of a game called Airland Battle.
It uses control sectors instead of hexes.
It takes full advantage of modern computer technology. Check out the zoom features:
https://www.youtube.com/watch?v=sXgbNc8XQp8

Airlandbattle is an older modern era war game but there is no reason that this type of computer technology can’t be applied to any era war game.
Turn based, WEGO or other format.







Attachment (2)

< Message edited by Trugrit -- 12/31/2018 1:10:41 PM >

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RE: Which hexagons do you prefer? and why? - 12/31/2018 1:12:45 PM   
TheGrayMouser

 

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quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: Orm

I prefer the second one, with a straight hex side to East and West.

Although that might be because I often fight games were the majority of the action is in the East-West axis. Like most of the campaigns in WWII Europe, or Northern Africa.

Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.


Well, except for all conflicts in North America, Korea, Japan , italy, Russia v the balkans , Russia v the khanates, EcW, China versus mongals, Ming versus south China, boar war etc .

Even in classic WW2 East front operations., every single time a salient is formed, fighting reorients on a north south axis to pinch it off.


It’s really about aesthetics, although movement has to zig zag to go pure east in the top sample, which I think looks nicer. For me, the bottom one looks “ stretched”, even though I know it’s not.

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RE: Which hexagons do you prefer? and why? - 12/31/2018 3:11:10 PM   
TheGrayMouser

 

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quote:

ORIGINAL: Trugrit

A very interesting discussion. Discussion of game design which is important for us all.
The problems with hexes has been covered before in war games forums:

http://general-staff.com/the-problem-with-hexagons/#comments
The drunken hexagon walk:

Range Problem With Hexes:
https://boardgamegeek.com/thread/737175/hex-shaped-range-computer-wargame
Range distortion:

This is a review of a game called Airland Battle.
It uses control sectors instead of hexes.
It takes full advantage of modern computer technology. Check out the zoom features:
https://www.youtube.com/watch?v=sXgbNc8XQp8

Airlandbattle is an older modern era war game but there is no reason that this type of computer technology can’t be applied to any era war game.
Turn based, WEGO or other format.








Cool way to illustrate the geometry of it all but does this really matter?; unless your trying to design a pure simulation, in which case it’s flawed from the getgo, compounded by using a turn based movement sequence. It’s seems to me that you should not be trying measure distance in straight lines when the physics of your world is in hex format. Movement is from hex center to hex center. Sure there is distortion but time and space are always distorted in turn based games. Where is that unit anyhow? Is it in the exact center of the hex, near the edge, spilling out into one or more adjacent hexes? The answer is “it depends”.
I don’t know any hex game where attacking from a different angle relative to hex orientation gives any advantage. Now geography can be somewhat distorted but doesn’t that happen anyways with all maps?

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RE: Which hexagons do you prefer? and why? - 12/31/2018 5:50:37 PM   
Trugrit


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quote:

"It’s seems to me that you should not be trying measure distance in straight lines when the physics of your world is in hex format."


You are correct in this but my point is why is the physics of my world in hex format?

In a board game you need your world to be in hex format. You need the stacks of cardboard.

With computer technology why do you need hex format?

< Message edited by Trugrit -- 12/31/2018 5:53:27 PM >

(in reply to TheGrayMouser)
Post #: 40
RE: Which hexagons do you prefer? and why? - 12/31/2018 5:51:41 PM   
nukkxx5058


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quote:

ORIGINAL: ncc1701e

Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.


Well, pockets do exist ! ;-)

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Post #: 41
RE: Which hexagons do you prefer? and why? - 12/31/2018 7:02:06 PM   
TheGrayMouser

 

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quote:

ORIGINAL: Trugrit

quote:


With computer technology why do you need hex format?


Because Lord Bzzt, God of all Bees (and other assorted avian, stinging, hive minded beasts)wills it so?!

Hmm, I wonder why too. I guess programming , especially AI is the issue. There are NO wargames I know of that are turn based that dont use : area movement, hexes or some other sort of grid type
The closest thing I know of is DBA online ( table top conversion ancients and medieval tactical) but there is no AI. It would be a nice change to have a turn based game where a units actual foot print ie depth, width and density is presented on a map. Something like the presentation of Kriegspiel

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Post #: 42
RE: Which hexagons do you prefer? and why? - 12/31/2018 7:38:06 PM   
ncc1701e


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Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: Trugrit

A very interesting discussion. Discussion of game design which is important for us all.
The problems with hexes has been covered before in war games forums:

http://general-staff.com/the-problem-with-hexagons/#comments
The drunken hexagon walk:

Range Problem With Hexes:
https://boardgamegeek.com/thread/737175/hex-shaped-range-computer-wargame
Range distortion:

This is a review of a game called Airland Battle.
It uses control sectors instead of hexes.
It takes full advantage of modern computer technology. Check out the zoom features:
https://www.youtube.com/watch?v=sXgbNc8XQp8

Airlandbattle is an older modern era war game but there is no reason that this type of computer technology can’t be applied to any era war game.
Turn based, WEGO or other format.








Great post, thanks!

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to Trugrit)
Post #: 43
RE: Which hexagons do you prefer? and why? - 12/31/2018 7:38:32 PM   
ncc1701e


Posts: 1141
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From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: nukkxx


quote:

ORIGINAL: ncc1701e

Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.


Well, pockets do exist ! ;-)

Right!

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to nukkxx5058)
Post #: 44
RE: Which hexagons do you prefer? and why? - 12/31/2018 7:39:27 PM   
ncc1701e


Posts: 1141
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From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: TheGrayMouser


quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: Orm

I prefer the second one, with a straight hex side to East and West.

Although that might be because I often fight games were the majority of the action is in the East-West axis. Like most of the campaigns in WWII Europe, or Northern Africa.

Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.


Well, except for all conflicts in North America, Korea, Japan , italy, Russia v the balkans , Russia v the khanates, EcW, China versus mongals, Ming versus south China, boar war etc .

Even in classic WW2 East front operations., every single time a salient is formed, fighting reorients on a north south axis to pinch it off.


It’s really about aesthetics, although movement has to zig zag to go pure east in the top sample, which I think looks nicer. For me, the bottom one looks “ stretched”, even though I know it’s not.


Indeed, I was sure an expert would correct me...

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to TheGrayMouser)
Post #: 45
RE: Which hexagons do you prefer? and why? - 1/1/2019 11:30:43 AM   
ncc1701e


Posts: 1141
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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Funny, searching about geographical distortion, I have found this site:
https://thetruesize.com/

Try it.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 46
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