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Custom SU-Types?

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All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Mods and Scenarios >> Custom SU-Types? Page: [1]
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Custom SU-Types? - 12/29/2018 9:31:54 AM   


Posts: 4
Joined: 1/31/2017
Status: offline
So I've been modding the game for personal use a lot lately, and I've been wondering if it's possible to add your own SU Types (So I can add like, a specific SU Type for Command Tanks or Heavy Tanks).

If this isn't possible, I have a few more questions to try and see if there's a workaround I can use
- Do SU Types control anything in-game, or can I safely use them for units that don't fit the role the SU Type would say they are (like using INF-MO for Command Tanks or something)?
- Is there a way to allow for the choice of two different units of the same SU Tag in a formation? As in, allow for two different subunits of the type TANK in a single formation.

Thanks in advance for any answers or advice!
Post #: 1
RE: Custom SU-Types? - 12/29/2018 11:52:59 AM   

Posts: 7748
Joined: 2/12/2005
From: Newark, OH
Status: offline
SU Types are a fixed item in the game and used to govern certain AI functions. Custom SUTypes will be ignored or cause an error. What you are looking to use for formations is the units CompID. That value can be custom like TANK-HVY or TANK-CO, etc. With the CompID you can now build a formation like a Tank Company like 1*TANK-CO, 6* TANK, 3*TANK-HVY and have the specified units fill those specific selections when building a scenario.

Hope that helps. If you haven't done so already, reading the "Poor mans guide to modding" will help with some good information and practices to deal with modding data files.

Good luck!


Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Darthrafael)
Post #: 2
RE: Custom SU-Types? - 12/29/2018 12:13:43 PM   


Posts: 4
Joined: 1/31/2017
Status: offline
Derp, I missed that bit it seems, and it was right on the next page of the manual >.<

Thanks a lot for the heads up! This'll make doing what I want to do much easier.

(in reply to CapnDarwin)
Post #: 3
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