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Mopre practical scale? - 12/28/2018 8:46:53 PM   
t38

 

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Am scanning titles for more practical=- limited to Division/Army Level Eastern front game, not seeing any. Any ideas?

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RE: Mopre practical scale? - 12/28/2018 11:34:51 PM   
MrsWargamer


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Strategic Command has plenty of Eastern Front goodness.

Even more straightforward could be Unity of Command which focuses on Eastern Front.

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RE: Mopre practical scale? - 12/29/2018 12:51:58 AM   
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Or maybe Decisive Campaigns: Barbarossa, not too heavy to get into or play but has depth to it.

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RE: Mopre practical scale? - 12/29/2018 1:41:27 AM   
Curtis Lemay


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I've got a corps/army scale Barbarossa scenario for TOAW IV:

http://crossrl1.wixsite.com/my-toaw-site/soviet-union-1941

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RE: Mopre practical scale? - 12/30/2018 3:26:35 PM   
t38

 

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I have DC B - but can not imagine moving 140 units in less than half hour per tedious turn! Rocketman - how much time do you require for DC-B turn?

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RE: Mopre practical scale? - 12/30/2018 3:34:34 PM   
t38

 

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Mrs Wargamer - thank you for 2 possible - been trying find this thread again -after checking them out! Strategic Command looks very good - 20 mile hex, fewer tiles , and multi scenarios starting in Poland in 39 - much like my old Panzer General! The 1941 would serve my interest in Barbarossa- the " world changer." Unity of command seems limited to 42-43 - been then it was all over but the shouting. Thanks again.

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RE: Mopre practical scale? - 12/30/2018 3:39:32 PM   
t38

 

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Curtis Lemay - that sounds like best scale - for entire theater game - TOAW?

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RE: Mopre practical scale? - 12/30/2018 4:06:23 PM   
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quote:

ORIGINAL: t38

Curtis Lemay - that sounds like best scale - for entire theater game - TOAW?

Yes TOAW IV.

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RE: Mopre practical scale? - 12/30/2018 4:07:30 PM   
t38

 

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Curtis Lemay - looked at your fine O B examples - do like your corps markers, but still a lot of div ones. 1388 units all together?

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RE: Mopre practical scale? - 12/30/2018 4:49:59 PM   
rocketman71

 

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quote:

ORIGINAL: t38

I have DC B - but can not imagine moving 140 units in less than half hour per tedious turn! Rocketman - how much time do you require for DC-B turn?

It has been a while since I played it but once you get into the campaign's initial phases, it is not 140 units per turn to move. Each turn might take some time, but I didn't find it tedious. There where these amounts of divisions so at that scale it is not overly complex. I found Unity of Command more of a puzzle game than a war game, as it was more of moving units and starting combat in a certain sequence that felt set to succeed. Just my two cents.

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RE: Mopre practical scale? - 12/31/2018 12:10:55 AM   
Curtis Lemay


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quote:

ORIGINAL: t38

Curtis Lemay - looked at your fine O B examples - do like your corps markers, but still a lot of div ones. 1388 units all together?

There are about 230 actual combat units per side. The rest are part of the Soviet production system (factories, lend-lease, manpower levies).

< Message edited by Curtis Lemay -- 12/31/2018 12:19:15 AM >


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RE: Mopre practical scale? - 12/31/2018 12:26:06 AM   
demyansk


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Toaw plays well and covers different era's.

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RE: Mopre practical scale? - 12/31/2018 2:09:31 PM   
t38

 

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As in reality - all depends on first 6 weeks in Barbarossa - better take plenty of time with each - still, short campaign is big investment of time- 12 turns for 6 weeks. plus follow up August, Sept. Unity of Command time frame beyond the critical period, so ordered multi game option ( like my old PaNZER gENERAL) IN THE STRATEGIC COMMAND - WAR IN EUROPE- ( 20 MILE HEX) WILL SEE HOW THAT GOES - THOUGHTS ON THAT GAME?

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