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FITE2 Søren Russia Kristian Germany

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FITE2 Søren Russia Kristian Germany - 12/23/2018 8:55:37 AM   


Posts: 146
Joined: 6/11/2014
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After a little break, we have started a new game.

Report after turn 2.

Both turns ended prematurely with a failed proficiency check, meaning that a few enemy positions are still holding out behind the German lines.
This is, for instance, Rovno, Dubno and even Bialystok.
Most surprising is the fact that in the NW the port of Laipaja is still holding out. But this is mainly because the order to attack never reached the troops. (I simply forgot to attack 😊)

But despite these setbacks, the Germans have reached far into Russian territory.

In the north, Riga was captured by the 10th Panzer Division, and recon elements from that division have already moved across the Dvina River towards Pskov.
The attack towards Minsk has reached Molodechino some 65 km from the town, and 1st company from the 39th Panzer Aufklärungs Abteilung have reported having engaged the city defenses just 25 km from the town center.
North of the Pripet Marshes AGC has passed Baranovichi. The town itself is still holding out.

In the south, AGS has reached Ostrog on the way to Kiev.

All this have come at a heavy cost though. The Russians that was trapped on turn 1 have been trying to break the encirclement where ever possible and they succeeded a few places.
But worse: the first week of the war have seen 60 scout cars and 198 German tanks and assault guns put out of action. With a production of only 23 tanks and assault guns each week the Germans are realizing that they need to end the war soon 😊

Overview of the front.

Attachment (1)

< Message edited by Teufeldk -- 12/23/2018 8:56:33 AM >



Post #: 1
RE: FITE2 Søren Russia Kristian Germany - 12/23/2018 10:52:05 AM   


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Turn 2 as Soviet.

All is panic. The sheer speed of the Axis onslaught is amazing. The usual Mech Corps, poor as the may be, has always been able to do a fighting retreat in the south. Now they simply get caught and destroyed out of supply with all equipment lost. Especially the 22nd Mech at Rovno, was a pain, as it was pinned down, out of supply and destroyed, opening the road to Kiev, capturing the bridge at Goshcha intact. Lead elements of the German 9 Panzer division reached Korets at 212,385. Half way to Kiev in 2 turns.

Center front is no better. The usual infantry divisions, that in the earlier games, were able to slow the Germans down, shared the same fate as the Mech corps in the south. The German 7th Panzer division lead elements reached the suburbs of Kiev on turn 2. At 214, 322. Also capturing Molodechino with the bridge intact at 211,317.

The North west front was 90% destroyed on turn1. Leaving only the units in Riga to defend it. On turn 2 they were destroyed, and nothing remains of that entire front except 8th Army HQ, and 27th Army HQ and 2 AA battalions. All reorganizing and therefor I am having no illusions that they will survive turn 3.

Yet, there is no clear indication as to where the Germans will ty to strike. Leningrad is closest and will release the otherwise isolated Finns. So main defense effort is here until the German plan becomes clear. The changes in the Finland surrender options is likely to make it a more historical game, as the negative impact of trying to take out Finland before 1943 is too great. That is the only argument for not going for Leningrad as the Germans. That and of cause the costal artillery that will surly take a heavy bite out of the German units. The Neva line will be fully manned with PVO, Fortified Regions, artillery and all reserve armies. Hopefully this will be enough to stop or deter the Axis.

No doubt the capture of Sevastopol in 1941, and the release of the Bulgarians is a valued target as well. So main south defense is put here.
The prize over them all is of cause Moscow. A factory that can’t be moved, and major reinforcement point. However, it’s a long way to Moscow. Should be plenty of time to react if this is his plan.
Turn 3 will see the Soviet shock returning to 100. That will help. Taking a peak into the future, the Axis ZOC will return on turn 4 to 50% however low it is, will hinder movement. Turn 4 is also a major reinforcement round, that will indeed be needed. Rail damage will return on turn 4.
To be continued.

(in reply to Teufeldk)
Post #: 2
RE: FITE2 Søren Russia Kristian Germany - 12/24/2018 5:04:18 AM   


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Joined: 9/17/2006
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It is great to see the "masters" hard at it. I think this will become the most watched game in TOAW history.


Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to docgaun)
Post #: 3
RE: FITE2 Søren Russia Kristian Germany - 12/30/2018 9:12:30 AM   


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Joined: 6/11/2014
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We found a few minor bugs, and since we had only played 2 turns, we have decided to start over.

But the first reports probably wont come until after new year :)



(in reply to fogger)
Post #: 4
RE: FITE2 Søren Russia Kristian Germany - 12/30/2018 10:30:16 AM   

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Joined: 4/17/2005
From: Tucson, AZ
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Are you guys going to use the new version for your restart?
The new version of FITE2 I mean.


If we ever do become a space faring species and are able to visit other worlds let's just make patterns in their crops and leave.

(in reply to Teufeldk)
Post #: 5
RE: FITE2 Søren Russia Kristian Germany - 12/30/2018 10:51:07 AM   


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Joined: 6/11/2014
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Yes, we are.

It is version 1.5. But the changes are fairly small.



(in reply to larryfulkerson)
Post #: 6
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