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Panzer Corps Atlas Mod - 12/19/2018 4:18:08 AM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
(FOR WORLD AT WAR)

Basically, this is the Panzer Corps mod, but... bigger. about 100k hex grid bigger. The map is almost 3 times larger than the original map and will feature almost every unit in the game. (ie light med heavy tanks, larger variety of ships, air power, infantry, ect.) This will feature Japan, China, and Australia. I only have one screen shot to show right now, but more soon.

Quick Update on the map! =3 Things are progressing slowly, I should have this map up and ready by the end of next month... oh... and I use Hexograph mate. =P

UPDATE!!!! 01.01.2019!!! I've updated the pictures in the topic, you should now see that EUROPE IS NOW LARGER! I Don't know nor do I think I can get it any bigger, but do let me know what you guys/gals think. I'll endeavor to fix or tweek as I receive feedback.

MOD FEATURE LIST

- Around 1500 + units
- Total remake of the entire map at over 100k hexes. A full map by 500 x 256.
- New rework of almost every single unit.
- Complete new bitmap of units, now with Order of Battle skins being used in mass in conjunction with Panzer Corps.


First pic, is that of the world map, you can see a large amount of work that has been done in terms of weather, you may also see some country outlines. I'll add a more comprehensive country map latter, but just know, most of the work this week was put into Africa. I don't have much to show on Africa right now, sorry mates, I want to show it off when I've added more cities, roads, rail, but~ 99.9% of the terrain is done. I'm just tweeking and making minor changes to the terrain now.



Next screenshot we see the various unit's you will be able to use with Poland. We've got two types of 7tp's (the duel machine gun turret and the single 37mm? turret.) We've got a couple of TKS tanks, which were the numerous tanks that Poland had at the time. For the first time ever, we've got a polish truck that actually looks like it came from Poland! Also, in the top left corner, you can see one of the new naval units being added to the game. Most of which were ripped from either Panzer Corps or Order of Battle.



While we're on the topic of military vehicles, lets wander on over to France. Here you can see the French FT-17 light tank, which... was an outdated WW1 era tank but the French had a lot of these in reserve. The tank was so popular, that France had to cut exports so that they could save some of these for themselves. Then we have a Renault and a Hotchiss tank group at the front. Finally if you look at the lower left, you can see more new naval units. I'll have new classes and unique looks to many of the levels of these ships.



Okay, now lets spit fire some of these off. First, we have France, YES, it's larger than previously by about... 30 hexes. Still, with Belgium, Amsterdam, as well as Romania, Poland, Italy, Greece, England, Spain, and Germany are now larger, I think it's safe to say that Europe is now 80 to 120 hexes larger than the base game. Though, if you want, go ahead and count cause... I didn't, just guessing here. I think Yugoslavia could be a weee bit bigger, but, meh, I can't get it 100% perfect, sorry.





Next we have North Africa... now Africa is huge... I MEAN HUGE, and I don't mean, just in real life huge, I mean in game huge. It's about 150 hexes larger than the base game. Take Egypt for example, you have room to maneuver your forces more so than you ever have before, and don't even get me started on Algeria. Also, we see Sicily, which... is a monster of what it was before... I may want to scale that down just a bit in latter versions, for now, it's not a priority. Finally, lets look at Greece, I LIKE IT! I MEAN I REALLY LIKE IT! I'm fully happy with how it turned out, but some of you may not like the large size of it, still, I've always thought that Greece was too small for this game. So... idk, what do you guys think?





Finally, a big treat, I'm finally, for the first time ever, showing off Russia. It's coming together, and I was kinda iffy about showing it off because a large portion of it still isn't finished. (Apparently Russia is a large country, who knew? lol) I think the placement of a number of cities is close, maybe I might move moscow... don't know, but what I love about this map is the Stalin Line. A series of bunkers and trenches that line the border of the country.



< Message edited by weaslex -- 1/4/2019 4:54:33 AM >
Post #: 1
RE: Panzer Corps Atlas Mod - 12/19/2018 11:06:24 AM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Well...would not it be much easier to take over the "ready to go" campaign world map from SC WW2: WaW?

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RE: Panzer Corps Atlas Mod - 12/20/2018 1:54:43 PM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
The problem with the already made campaign is that it's 40k in hexagons, the atlas mod is over 100k in hexagons, basically its 60k larger than the original map. Trying to build on the original map would be impossible, I'm not simply rebuilding the map, I'm making the map almost 3 times larger.

In any event, here's some screenys:

German ships, I'm reworking the old naval forces in my previous Panzer Corps mod. This set is ripped direct from Order of Battle.




Japan tanks, since Panzer Corps didn't have many units for Japan, this too was ripped from Order of Battle.


(in reply to TheBattlefield)
Post #: 3
RE: Panzer Corps Atlas Mod - 12/20/2018 5:01:37 PM   
Kossatx

 

Posts: 97
Joined: 8/16/2015
From: Spain
Status: offline
I think this map is much better, without the problems of Mercator projection. Scandinavia in the vanilla map is absurdly big

(in reply to TheBattlefield)
Post #: 4
RE: Panzer Corps Atlas Mod - 12/20/2018 7:58:36 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Hi weaslex

Good luck for Map making (I know really well that coastline work is painfull)
did you try map scanner?

Here is a map I work on (20kms/hexes)
Coastlines are 90% completed, I am now working on road networks, hills, forest ect.....




Attachment (1)

(in reply to weaslex)
Post #: 5
RE: Panzer Corps Atlas Mod - 12/22/2018 9:39:44 PM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
Quick update, I've got Spain finished, as well as Finland, Sweden, and Norway.





AND WE HAS EUROPE!!! =3



< Message edited by weaslex -- 12/23/2018 5:36:16 AM >

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Post #: 6
RE: Panzer Corps Atlas Mod - 12/23/2018 3:05:13 PM   
Pocus


Posts: 1166
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Sorry to be a buzzkill.

Although I applaud the courage you have to do such a big map, from what I see the scale is slightly less precise than the one in the latest SC, World at War, which would be a pity. Here is a comparison screenshot I did between your map and the official one in WaW, of a country I know pretty well (mine ). The map distance between Dunkirk and Marseilles is 13 hexs on your map, and is 15 hexs in WaW.



So I would humbly suggest you try instead to use the WaW editor to make a grand world map, it can be much bigger than this current one!

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(in reply to weaslex)
Post #: 7
RE: Panzer Corps Atlas Mod - 12/23/2018 11:33:01 PM   
James Taylor

 

Posts: 621
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
Like the way this map represents bigger oceans(better naval dynamics). Agreed it could use some more length, especially for the European theater.

The key is the Pacific islands where there needs to be enough deployment area for multiple combat+HQ units.

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Post #: 8
RE: Panzer Corps Atlas Mod - 12/24/2018 3:58:32 AM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
Uhh... I can fix that, and make it larger, the main issue I had with the original map was Poland was too tiny, with France, it shouldn't be too much trouble to expand on it a bit. Give me time, this is still a work in progress. =3



< Message edited by weaslex -- 12/26/2018 12:43:03 AM >

(in reply to James Taylor)
Post #: 9
RE: Panzer Corps Atlas Mod - 12/29/2018 7:29:44 AM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
Still working on the project! Haven't posted in a few days because I wanted to finish the unit's, and I'm ALMOST DONE (with units). =3 Here's a picture of British armor, more to come soon!



okay, this is as big as France is going to get, which, is larger than the original map. So... yep, I will probably enlarge Spain soon, but I need to focus on finishing the map. OH! I'm soon to add weather to the map! XD



< Message edited by weaslex -- 12/30/2018 7:04:35 AM >

(in reply to weaslex)
Post #: 10
RE: Panzer Corps Atlas Mod - 12/30/2018 1:06:44 AM   
steelwarrior

 

Posts: 160
Joined: 8/23/2011
Status: offline
Great man, we really need bigger maps - could you make Europe in general 30% bigger?

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Post #: 11
RE: Panzer Corps Atlas Mod - 1/3/2019 5:26:57 PM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
UPDATE!!!! 01.01.2019!!! I've updated the pictures in the topic, you should now see that EUROPE IS NOW LARGER! I Don't know nor do I think I can get it any bigger, but do let me know what you guys/gals think. I'll endeavor to fix or tweek as I receive feedback.

MOD FEATURE LIST

- Around 1500 + units
- Total remake of the entire map at over 100k hexes. A full map by 500 x 256.
- New rework of almost every single unit.
- Complete new bitmap of units, now with Order of Battle skins being used in mass in conjunction with Panzer Corps.


First pic, is that of the world map, you can see a large amount of work that has been done in terms of weather, you may also see some country outlines. I'll add a more comprehensive country map latter, but just know, most of the work this week was put into Africa. I don't have much to show on Africa right now, sorry mates, I want to show it off when I've added more cities, roads, rail, but~ 99.9% of the terrain is done. I'm just tweeking and making minor changes to the terrain now.



Next screenshot we see the various unit's you will be able to use with Poland. We've got two types of 7tp's (the duel machine gun turret and the single 37mm? turret.) We've got a couple of TKS tanks, which were the numerous tanks that Poland had at the time. For the first time ever, we've got a polish truck that actually looks like it came from Poland! Also, in the top left corner, you can see one of the new naval units being added to the game. Most of which were ripped from either Panzer Corps or Order of Battle.



While we're on the topic of military vehicles, lets wander on over to France. Here you can see the French FT-17 light tank, which... was an outdated WW1 era tank but the French had a lot of these in reserve. The tank was so popular, that France had to cut exports so that they could save some of these for themselves. Then we have a Renault and a Hotchiss tank group at the front. Finally if you look at the lower left, you can see more new naval units. I'll have new classes and unique looks to many of the levels of these ships.



Okay, now lets spit fire some of these off. First, we have France, YES, it's larger than previously by about... 30 hexes. Still, with Belgium, Amsterdam, as well as Romania, Poland, Italy, Greece, England, Spain, and Germany are now larger, I think it's safe to say that Europe is now 80 to 120 hexes larger than the base game. Though, if you want, go ahead and count cause... I didn't, just guessing here. I think Yugoslavia could be a weee bit bigger, but, meh, I can't get it 100% perfect, sorry.





Next we have North Africa... now Africa is huge... I MEAN HUGE, and I don't mean, just in real life huge, I mean in game huge. It's about 150 hexes larger than the base game. Take Egypt for example, you have room to maneuver your forces more so than you ever have before, and don't even get me started on Algeria. Also, we see Sicily, which... is a monster of what it was before... I may want to scale that down just a bit in latter versions, for now, it's not a priority. Finally, lets look at Greece, I LIKE IT! I MEAN I REALLY LIKE IT! I'm fully happy with how it turned out, but some of you may not like the large size of it, still, I've always thought that Greece was too small for this game. So... idk, what do you guys think?





Finally, a big treat, I'm finally, for the first time ever, showing off Russia. It's coming together, and I was kinda iffy about showing it off because a large portion of it still isn't finished. (Apparently Russia is a large country, who knew? lol) I think the placement of a number of cities is close, maybe I might move moscow... don't know, but what I love about this map is the Stalin Line. A series of bunkers and trenches that line the border of the country.



< Message edited by weaslex -- 1/3/2019 5:43:59 PM >

(in reply to steelwarrior)
Post #: 12
RE: Panzer Corps Atlas Mod - 1/3/2019 6:24:03 PM   
nnason


Posts: 489
Joined: 3/4/2016
From: Washington DC Metro Area
Status: offline
I can appreciate the vast amount of time and effort put into this mod. It looks great. Is it your intent that this be used for SC3 WaW? I love the scale of SC3 WiE. This looks better than current WaW but not quite to WiE.

Incidentally any playing at this scale? Do you think it effects the outcome/strategies of either side?

Thanks for the work. Looking forward to end results.


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Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired

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Post #: 13
RE: Panzer Corps Atlas Mod - 1/3/2019 8:09:54 PM   
Gamer1745


Posts: 125
Joined: 6/15/2017
Status: offline
Very good to see this work being done! As nnason pointed out it is not on the WiE scale. I would not worry so much about the Americas, not needing to alien them with rest of world. I would use the WiE map as a starting point. I would have many areas in Africa impassable, as they would have been to divisional scale & larger units. Also places like the Himalayas impassable.

I am sure this is a lot of work! When you get something really payable I will show it off on my Youtube channel!

I really would start with the War in Europe map:

This looks so much better for playing a strategic scale game of WW II. Oh, Add More Ports! I know your work is not done, but more than SC currently has!

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RE: Panzer Corps Atlas Mod - 1/4/2019 4:50:49 AM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
1. Is this map for WaW or WiE?

=3 So, quick Q/A this is in fact, for World at War. Yeah... as I was searching for the forums for WaW on google, it gave me this... not brilliant, mind you, but yeah... Sadly, this map won't work for WiE, because the two games apparently, though similar, are (from what I understand) incompatible. BUT~ HUGE BUT! If there is enough demand, I could be persuaded to port this map over to WiE. I don't know how, I'd probably have to make one from scratch. In any event, I'll update the topic to reflect this, sorry if this caused any confusion.

2. Do I think this will effect gameplay?

I do indeed, not only with this allow for more units in the game, (of which I'm unlocking just about everything, from light tanks to Dreadnoughts) there should be more space TO MOVE AROUND IN! Super important here, especially in Europe where space is limited, and this has lead to some stalls in gameplay. This has been reported on Youtube by: A Gamer_1745 https://www.youtube.com/watch?time_continue=3&v=NqgfJg-Z4Xo The problem is the map is so tiny, that units get bogged down in France. So If I can open up the map size a bit, rescale a number of countries, then hopefully, I can avoid the issues that are currently being seen. This wasn't much of an issue in WiE, but that's because Europe was 10 times larger than WaW is. Unfortunately, the map that was presented... well... I love this dev, but the current map isn't brilliant. Aside from Europe, with a larger Russia, it will make it much more difficult for Germany to take Moscow. (though the goal really should be the Caucus, but I digress.) With Africa, since it's a ton larger, this should make it harder to go inland, and will definitely stretch any supply line.

Another thing to point out, this isn't going to be a simple unit reskin, or rescale of the earth. Though many never really knew about this, the original Panzer Corps mod made a number of tweeks to the game play that were not noticed. This was by design, I reduced the speed of naval ships, I released a number of units that weren't originally in the base game (from light tanks to dreadnoughts, see above lol) I made small tweeks to production and research. Though in Panzer Corps Atlas, the changes may actually be more noticeable this time. With the aforementioned small gameplay tweeks, I intend on making some units act like tanks, such as commander units (but in defense only) They will have the same attributes as tanks, but won't be able to attack and should move one grid slower. Why? Because in WW2, traditionally, commanders rode along in command tanks. To me, this makes more sense, though I may be in the minority on this, we'll just have to see how this works out.

I'm toying with production, retooling the turn scale, fixing up research, unlocking a number of units, making units more historical, adding over 1500+ unique units. These all effect gameplay, when I'm done, I have a hope that this will not just be a simple mod, but to make this a far better experience than the original game. Still, a TON of work still needs to go into this, from weather effects to terrain, and since I'm one guy, this will take some time.

3. Could this be done on a WiE scale?

Yes... and no... the max you can make a map is 516 x 256, (my map is 500 x 256) so this kinda limits things a bit, especially if your trying to make the type of map I need to make. It's not impossible, I don't want to poo poo this idea, as it's something I did consider, but~ The main issue is scale, if you have this huge Europe, then everything needs to be made to that scale, with 516 x 256, that limits how that can be achieved. So, you compromise, you make a Europe map as big as you can, and make adjustments according to feedback. I have made France much larger than when I first started, almost doubling the original size actually. It was pointed out that Marselles to Dunkirk was 14 hexes, now it's up to 17 hexes, and no that wasn't done by simply moving two cities around to make it seem larger. Instead, I enlarged both the South, Western, and the Northern sides of France. This forced me to enlarge Spain to make it scale, I had to move England, then enlarge England when I put it back so it would scale too. (phew) This took a few days just to tweek, move, and refit every town, road, rail, river, and I still haven't added that back to England yet. My point? This is a ton of work, but I really hope that said work I put in will be enjoyed and more importantly, will be fun. I can understand why the dev's didn't go down the WiE scale, but at the same time, this could have been done better. AGAIN I LOVE THE DEVS!!! This is a great game, and I have enjoyed my time thoroughly, still, I feel that if more work was put into the map, this game could be one of the best WW2 strategy games in the market. Dare I say, right up there next to Panzer Corps, and all it needs, is a good map that it... In my opinion, didn't get. (or didn't get as large as I had hoped for.)

With that said, again, it's not out of the realm of possibilities, but, if your making a world map, then it helps if things were as close to scale as possible. You don't want a huge Europe next to a tiny Africa, that's when things get kinda weird. Still, I've learned a lot during my time building this mod, if I ever do a second large Earth like map, I may find a way to make it bigger still. I understand the frustrations too, as a gamer, I would love to do all that, but it's not my engine, as such, I need to work within the confines of what I'm given. so... Hope my lengthy post helps. =3

(in reply to Gamer1745)
Post #: 15
RE: Panzer Corps Atlas Mod - 1/7/2019 6:26:37 PM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
Quick update on how things are progressing, unfortunately, I've been at work for the past four days, this has slowed progress a bit, the flip side is I've got two days off so you'll start to see more of Russia soon. FOR NOW, this is going to focus on Southern Europe, after the feedback I've been given, I've tweeked cities and boarders to coincide with more realistic standards. Everything SHOULD look up to par now, though I will say that Turkey still needs work, at least Istanbul is where it should be now.



We've also got some minor fixes to France!



< Message edited by weaslex -- 1/7/2019 6:55:48 PM >

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Post #: 16
RE: Panzer Corps Atlas Mod - 1/8/2019 1:38:32 PM   
Hairog


Posts: 1602
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From: Cornucopia, WI
Status: offline
Love the fact that you have given the Pyrenees their due. This is a formidable mountain range and in the stock game they are not much of an impediment.

and a 2 hex Malta and Gibraltar!

This is a great project. Good job.


< Message edited by Hairog -- 1/8/2019 1:47:22 PM >


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RE: Panzer Corps Atlas Mod - 1/8/2019 1:51:55 PM   
terminator


Posts: 998
Joined: 12/10/2009
From: France
Status: offline
I am French, there are some typographical errors :
- Lyons -> Lyon
- Calis -> Calais
- Le Harve -> Le Havre
- Aminens -> Amiens
- Dussledorf -> Dusseldorf
- Luxumbourg -> Luxembourg

Good luck for the continuation of your work.

< Message edited by terminator -- 1/8/2019 2:01:30 PM >

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Post #: 18
RE: Panzer Corps Atlas Mod - 1/9/2019 10:33:33 AM   
steelwarrior

 

Posts: 160
Joined: 8/23/2011
Status: offline
Great work man,regarding the limited size of the map Hubert promised he will make a bigger one possible - check my map thread in the WAW forum - would be willing to do such a large map?
Even now it is already an awesome job you are doing - thanks - would you be interested in maybe using the bleached map - I like the optics of it!
Yep, more unit variety and bigger maps would make it like the best turn based wargame of that scope!

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Post #: 19
RE: Panzer Corps Atlas Mod - 1/9/2019 4:37:23 PM   
terminator


Posts: 998
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From: France
Status: offline
Maybe the FT-17 tank and the Cavalry could be better centered ?





Good luck for the continuation of your work.


Attachment (1)

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Post #: 20
RE: Panzer Corps Atlas Mod - 1/11/2019 6:29:12 PM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
Quick tiny update, but I thought this would be a treat for all of you. Unfortunately, not much work has been done in the past three days =(. Don't worry though, I'll be back at it in a day or two because I'll be off from work. =3

https://youtu.be/CpG-uCiGCuY

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Post #: 21
RE: Panzer Corps Atlas Mod - 1/13/2019 9:05:47 AM   
Ason

 

Posts: 347
Joined: 11/29/2013
Status: offline
Looks awesome, although the map looks a bit wrong, especially in southern europe, basically Vienna/Budapest should be where you placed Prague, all those small eastern european countries should be pushed more north and be smaller (also it looks like you made central europe smaller than the original campaign, not sure if that's the case) and Moscow shouldn't be directly east of Leningrad. Rome should be more to the south, more or less in the middle of italy. Belgrade should be southeast of Budapest.
Malta should be south of sicily and Tobruk should have a port imo.

I would love to play sceanrios like this but I think for that to be enjoyable they will have to fix the amount of time the ai takes to complete a turn. I made a scenario just slightly bigger than the original and the AI turns are about 5-15 minutes long... I wish they could make it like time of fury, where you can set the speed of the AI and on max it just runs through all the moves and speeds up animations etc so a turn takes about 30sec-1min for the AI..

< Message edited by Ason -- 1/13/2019 9:10:54 AM >

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Post #: 22
RE: Panzer Corps Atlas Mod - 1/31/2019 11:38:18 AM   
nnason


Posts: 489
Joined: 3/4/2016
From: Washington DC Metro Area
Status: offline

quote:

ORIGINAL: weaslex

1. Is this map for WaW or WiE?

=3 So, quick Q/A this is in fact, for World at War. Yeah... as I was searching for the forums for WaW on google, it gave me this... not brilliant, mind you, but yeah... Sadly, this map won't work for WiE, because the two games apparently, though similar, are (from what I understand) incompatible. BUT~ HUGE BUT! If there is enough demand, I could be persuaded to port this map over to WiE. I don't know how, I'd probably have to make one from scratch. In any event, I'll update the topic to reflect this, sorry if this caused any confusion.

2. Do I think this will effect gameplay?

I do indeed, not only with this allow for more units in the game, (of which I'm unlocking just about everything, from light tanks to Dreadnoughts) there should be more space TO MOVE AROUND IN! Super important here, especially in Europe where space is limited, and this has lead to some stalls in gameplay. This has been reported on Youtube by: A Gamer_1745 https://www.youtube.com/watch?time_continue=3&v=NqgfJg-Z4Xo The problem is the map is so tiny, that units get bogged down in France. So If I can open up the map size a bit, rescale a number of countries, then hopefully, I can avoid the issues that are currently being seen. This wasn't much of an issue in WiE, but that's because Europe was 10 times larger than WaW is. Unfortunately, the map that was presented... well... I love this dev, but the current map isn't brilliant. Aside from Europe, with a larger Russia, it will make it much more difficult for Germany to take Moscow. (though the goal really should be the Caucus, but I digress.) With Africa, since it's a ton larger, this should make it harder to go inland, and will definitely stretch any supply line.

Another thing to point out, this isn't going to be a simple unit reskin, or rescale of the earth. Though many never really knew about this, the original Panzer Corps mod made a number of tweeks to the game play that were not noticed. This was by design, I reduced the speed of naval ships, I released a number of units that weren't originally in the base game (from light tanks to dreadnoughts, see above lol) I made small tweeks to production and research. Though in Panzer Corps Atlas, the changes may actually be more noticeable this time. With the aforementioned small gameplay tweeks, I intend on making some units act like tanks, such as commander units (but in defense only) They will have the same attributes as tanks, but won't be able to attack and should move one grid slower. Why? Because in WW2, traditionally, commanders rode along in command tanks. To me, this makes more sense, though I may be in the minority on this, we'll just have to see how this works out.

I'm toying with production, retooling the turn scale, fixing up research, unlocking a number of units, making units more historical, adding over 1500+ unique units. These all effect gameplay, when I'm done, I have a hope that this will not just be a simple mod, but to make this a far better experience than the original game. Still, a TON of work still needs to go into this, from weather effects to terrain, and since I'm one guy, this will take some time.

3. Could this be done on a WiE scale?

Yes... and no... the max you can make a map is 516 x 256, (my map is 500 x 256) so this kinda limits things a bit, especially if your trying to make the type of map I need to make. It's not impossible, I don't want to poo poo this idea, as it's something I did consider, but~ The main issue is scale, if you have this huge Europe, then everything needs to be made to that scale, with 516 x 256, that limits how that can be achieved. So, you compromise, you make a Europe map as big as you can, and make adjustments according to feedback. I have made France much larger than when I first started, almost doubling the original size actually. It was pointed out that Marselles to Dunkirk was 14 hexes, now it's up to 17 hexes, and no that wasn't done by simply moving two cities around to make it seem larger. Instead, I enlarged both the South, Western, and the Northern sides of France. This forced me to enlarge Spain to make it scale, I had to move England, then enlarge England when I put it back so it would scale too. (phew) This took a few days just to tweek, move, and refit every town, road, rail, river, and I still haven't added that back to England yet. My point? This is a ton of work, but I really hope that said work I put in will be enjoyed and more importantly, will be fun. I can understand why the dev's didn't go down the WiE scale, but at the same time, this could have been done better. AGAIN I LOVE THE DEVS!!! This is a great game, and I have enjoyed my time thoroughly, still, I feel that if more work was put into the map, this game could be one of the best WW2 strategy games in the market. Dare I say, right up there next to Panzer Corps, and all it needs, is a good map that it... In my opinion, didn't get. (or didn't get as large as I had hoped for.)

With that said, again, it's not out of the realm of possibilities, but, if your making a world map, then it helps if things were as close to scale as possible. You don't want a huge Europe next to a tiny Africa, that's when things get kinda weird. Still, I've learned a lot during my time building this mod, if I ever do a second large Earth like map, I may find a way to make it bigger still. I understand the frustrations too, as a gamer, I would love to do all that, but it's not my engine, as such, I need to work within the confines of what I'm given. so... Hope my lengthy post helps. =3




In my opinion WiE is the right scale for a blitzkrieg grand strategy game. So is the limitation of porting the WiE scale to WaW:
1. 516 by 256 limitation?
2. Capacity of the AI to handle the larger scale?
3. Likelihood a monster game would not have enough buyers?
4. Turns would take to long because players don't have Cray supercomputers?
5. All of the above?
6. Some other factor?

Comments please!

_____________________________

Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired

(in reply to weaslex)
Post #: 23
RE: Panzer Corps Atlas Mod - 2/13/2019 12:45:45 PM   
steevodeevo

 

Posts: 138
Joined: 12/28/2005
Status: offline
This map could easily become my 'stock' starting map when complete, assuming you can re-scale the AI after the 60% map increase to behave consistently. For me this map scale just feels 'right'. Taking Poland for example, the battle there is now strategic, the map scale large enough to undertake flanking and the unit counter numbers give the Poles at least a fighting chance to try a few counter offensives to hold of the NAZI hoards back for a while.

For me the Balkans also need this treatment, the Balkan war was a tough grind, as was the Italian peninsula when the Allies invaded from the south and S. West. The vanilla map scale doesn't even start to do the Balkans and Italian conflicts justice as it simply doesn't have the scale.

I just wonder how this will run in turns of turn time when complete. But that said, I'm one of a number of people I have heard say on these forums that they are willing to wait a great deal longer for turn completion for a good scale map if that is what it takes.

Keep up the great work!

(in reply to nnason)
Post #: 24
RE: Panzer Corps Atlas Mod - 2/19/2019 12:59:03 PM   
Viencend

 

Posts: 1
Joined: 2/19/2019
Status: offline
Sry Girls,
where can Mod download, plz?

(in reply to steevodeevo)
Post #: 25
RE: Panzer Corps Atlas Mod - 4/24/2019 7:58:58 PM   
cracker

 

Posts: 13
Joined: 10/17/2009
Status: offline
hello weaslex i like the mod but was wondering if its finished.and i wanted to ask a huge favor if you can explain how yo did this mostly the units i see in panzercorps where the unit icons are but in order of battle i couldnt find them if you dont mind on explaining little steps on how to add the icons to strategic command wwII like you did here sorry for asking i wanted to try to see how this is done.for one thing playing in strategic command im playing usa and when i get to higher grade with the fighters all it is the me262 i want to use something from another game to make it more realistic.so please if you dont mind ill even give you paypal for your help take care.wanted to add question i have a mod for panzercorps i think i got it from german site cant remember right now but it brings the panzercorps to modern times.i kinda want to do that with strategic command since you can have alternate history i wanted to change the start date around 1948 and use some of the wquipment from the modern panzercorps folder i just dont know how to extract and i wanted to add a israel flag and take off palestine how hard is all this again sorry for asking and hope you or someone can helpill be happy to donate from paypal if anyone can do this for me or guide me thru

< Message edited by cracker -- 4/24/2019 8:33:44 PM >

(in reply to weaslex)
Post #: 26
RE: Panzer Corps Atlas Mod - 4/27/2019 10:08:07 AM   
BIGALUK

 

Posts: 1
Joined: 4/27/2019
Status: offline
This looks really good - thank you for your efforts so far. I Look forwards to playing this in the future !

(in reply to weaslex)
Post #: 27
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