From: Washington DC Metro Area
1. Is this map for WaW or WiE?
=3 So, quick Q/A this is in fact, for World at War. Yeah... as I was searching for the forums for WaW on google, it gave me this... not brilliant, mind you, but yeah... Sadly, this map won't work for WiE, because the two games apparently, though similar, are (from what I understand) incompatible. BUT~ HUGE BUT! If there is enough demand, I could be persuaded to port this map over to WiE. I don't know how, I'd probably have to make one from scratch. In any event, I'll update the topic to reflect this, sorry if this caused any confusion.
2. Do I think this will effect gameplay?
I do indeed, not only with this allow for more units in the game, (of which I'm unlocking just about everything, from light tanks to Dreadnoughts) there should be more space TO MOVE AROUND IN! Super important here, especially in Europe where space is limited, and this has lead to some stalls in gameplay. This has been reported on Youtube by: A Gamer_1745 https://www.youtube.com/watch?time_continue=3&v=NqgfJg-Z4Xo The problem is the map is so tiny, that units get bogged down in France. So If I can open up the map size a bit, rescale a number of countries, then hopefully, I can avoid the issues that are currently being seen. This wasn't much of an issue in WiE, but that's because Europe was 10 times larger than WaW is. Unfortunately, the map that was presented... well... I love this dev, but the current map isn't brilliant. Aside from Europe, with a larger Russia, it will make it much more difficult for Germany to take Moscow. (though the goal really should be the Caucus, but I digress.) With Africa, since it's a ton larger, this should make it harder to go inland, and will definitely stretch any supply line.
Another thing to point out, this isn't going to be a simple unit reskin, or rescale of the earth. Though many never really knew about this, the original Panzer Corps mod made a number of tweeks to the game play that were not noticed. This was by design, I reduced the speed of naval ships, I released a number of units that weren't originally in the base game (from light tanks to dreadnoughts, see above lol) I made small tweeks to production and research. Though in Panzer Corps Atlas, the changes may actually be more noticeable this time. With the aforementioned small gameplay tweeks, I intend on making some units act like tanks, such as commander units (but in defense only) They will have the same attributes as tanks, but won't be able to attack and should move one grid slower. Why? Because in WW2, traditionally, commanders rode along in command tanks. To me, this makes more sense, though I may be in the minority on this, we'll just have to see how this works out.
I'm toying with production, retooling the turn scale, fixing up research, unlocking a number of units, making units more historical, adding over 1500+ unique units. These all effect gameplay, when I'm done, I have a hope that this will not just be a simple mod, but to make this a far better experience than the original game. Still, a TON of work still needs to go into this, from weather effects to terrain, and since I'm one guy, this will take some time.
3. Could this be done on a WiE scale?
Yes... and no... the max you can make a map is 516 x 256, (my map is 500 x 256) so this kinda limits things a bit, especially if your trying to make the type of map I need to make. It's not impossible, I don't want to poo poo this idea, as it's something I did consider, but~ The main issue is scale, if you have this huge Europe, then everything needs to be made to that scale, with 516 x 256, that limits how that can be achieved. So, you compromise, you make a Europe map as big as you can, and make adjustments according to feedback. I have made France much larger than when I first started, almost doubling the original size actually. It was pointed out that Marselles to Dunkirk was 14 hexes, now it's up to 17 hexes, and no that wasn't done by simply moving two cities around to make it seem larger. Instead, I enlarged both the South, Western, and the Northern sides of France. This forced me to enlarge Spain to make it scale, I had to move England, then enlarge England when I put it back so it would scale too. (phew) This took a few days just to tweek, move, and refit every town, road, rail, river, and I still haven't added that back to England yet. My point? This is a ton of work, but I really hope that said work I put in will be enjoyed and more importantly, will be fun. I can understand why the dev's didn't go down the WiE scale, but at the same time, this could have been done better. AGAIN I LOVE THE DEVS!!! This is a great game, and I have enjoyed my time thoroughly, still, I feel that if more work was put into the map, this game could be one of the best WW2 strategy games in the market. Dare I say, right up there next to Panzer Corps, and all it needs, is a good map that it... In my opinion, didn't get. (or didn't get as large as I had hoped for.)
With that said, again, it's not out of the realm of possibilities, but, if your making a world map, then it helps if things were as close to scale as possible. You don't want a huge Europe next to a tiny Africa, that's when things get kinda weird. Still, I've learned a lot during my time building this mod, if I ever do a second large Earth like map, I may find a way to make it bigger still. I understand the frustrations too, as a gamer, I would love to do all that, but it's not my engine, as such, I need to work within the confines of what I'm given. so... Hope my lengthy post helps. =3
In my opinion WiE is the right scale for a blitzkrieg grand strategy game. So is the limitation of porting the WiE scale to WaW:
1. 516 by 256 limitation?
2. Capacity of the AI to handle the larger scale?
3. Likelihood a monster game would not have enough buyers?
4. Turns would take to long because players don't have Cray supercomputers?
5. All of the above?
6. Some other factor?
Live Long and Prosper,
LTC Field Artillery
US Army Retired