I am loving this game! It was adapted to TOAW by Bob Cross from the original SPI game by the team of Dunnigan, Herman, and Simonsen 1978. In my college days, I spent countless hours playing this board game as the early years of the 1980's Cold War raged in Europe.
Keith, I am really looking forward to this update of the scenario by Bob Cross. I read your original post and it also brought back many memories of the SPI board game. Thanks! (I was stationed in Germany at this time period.)
I, too, wanted to update a TOAW III Cold War scenario. I chose Red Thunder 1988 with the kind permission Eric Rutins, the original designer. It appears as Red Thunder II 1988 in the current TOAW IV. I used several references to NATO and Warsaw Pact forces circa 1988 by Andy Johnson, referenced in the included Game Documents.
Otherwise, I left the map, unit start locations, etc. intact. Especially the Events which give Deus ex machina results for the Battle of the Atlantic, Iceland, Pact revolts, NATO countries surrendering, etc.
I will certainly review your attached references.
I would appreciate any feedback you or others have on Red Thunder II, and I am looking forward to a test drive of your scenario.
Thanks r6kunz. I have yet to look at Red Thunder 2, but as I dig deeper into Order of Battle sources I'm seeing much more detail for a 1980's scenario than a 1970's one.
As I expand the design of this one, several questions are nagging me. Because of the enlarged game map of Russia, I am unsure how/where to place the supply points. I need to read up more on the finer details of this. Do any of you have suggestions?
The other is how (or whether) to include NATO naval forces in the Norwegian Sea. The point is how far to increase the left (western) margin. My goal is to keep the game as operational as possible while increasing Soviet strategic options of invasion/reinforcement. As of now, this sea area extends west only several hexes out from the Norwegian coast.
The long arm of the law - "The King of Battle"