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Black preview after patch 1.002 from map editor mode

 
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Black preview after patch 1.002 from map editor mode - 12/14/2018 12:59:45 AM   
exsonic01

 

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I was working with 8000px x 8000px preview.png without any issue until yesterday. But after patch, I can't see the preview anymore from map editor, it is just black.

Are there something changed? What is the max pixel size for map preview for this game after patch?

< Message edited by exsonic01 -- 12/14/2018 1:23:04 AM >
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RE: Black preview after patch 1.002 from map editor mode - 12/14/2018 3:07:57 PM   
Veitikka


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I don't think there have been any changes related to this. Perhaps you had adjusted some options, such as the terrain detail distance, and because the new build doesn't read the old configuration file the map is rendered differently now?

That's a pretty huge texture by the way. If it's 32 bit then I believe it uses about 270 MB of video memory.


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RE: Black preview after patch 1.002 from map editor mode - 12/14/2018 3:32:58 PM   
22sec

 

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I didn’t realize it until just now that the preview.png’s could be larger than the actual terrain and height map files. I already like what I am seeing my doubling the size of the preview files. It also doesn’t take up much memory since I’m limiting my maps to 1024x1024.

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RE: Black preview after patch 1.002 from map editor mode - 12/14/2018 5:48:13 PM   
CCIP-subsim


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Actually, I'm pretty sure it was always like this for me in editor mode - it always used the high-detail tiles and turned off the background preview for me, so I don't think that's a new thing from the patch.

(in reply to 22sec)
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RE: Black preview after patch 1.002 from map editor mode - 12/14/2018 8:47:05 PM   
exsonic01

 

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That is strange. I also didn't changed anything. Maybe this is related about memory or graphic card memory? I will try with different terrain detail distance setting.

This game showed 8000 pixel preview to me until last patch. When I try more than 8000px, it gave me black screen or out of memory error. I'm using 6144 pixel preview for now (6144 = 2048 * 3) but I think preview size doesn't matter about 30m/1pixel ratio.

8000 pixel satellite preview showed a slightly better detail than 6144px, and better detail than 2048px one, which was quite convenient for map painting. I wish in-game map editor in the future would allow us to load higher quality maps.

< Message edited by exsonic01 -- 12/14/2018 8:48:08 PM >

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RE: Black preview after patch 1.002 from map editor mode - 12/14/2018 11:06:32 PM   
Veitikka


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As far as I know, the video card loads textures as 1024*1024, 2048*2048, 4096*4096, 8192*8192 etc. sizes. You go one pixel beyond that and the bigger size is used. So, for example 6000px and 8000px are loaded as 8192*8192.


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RE: Black preview after patch 1.002 from map editor mode - 12/15/2018 12:04:01 AM   
exsonic01

 

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quote:

ORIGINAL: Veitikka
As far as I know, the video card loads textures as 1024*1024, 2048*2048, 4096*4096, 8192*8192 etc. sizes. You go one pixel beyond that and the bigger size is used. So, for example 6000px and 8000px are loaded as 8192*8192.

My AB map-editing mode preview (pressing T) shows 6144px preview, but in much poorer quality than what I see from image viewer. I guess this is because AB map editor mode load the 6144px map as 8192px map, and this might cause the blurring of the boundaries.

However after the patch, both 8000px and 8192px previews do not works for me anymore. They are showing proper image from map selection screen. But they are showing only black during preview inside map editing mode.

Too sad, before the patch, I was working nicely with 8000px preview inside AB map editor, which showed better edges and minor dirt road networks from preview mode. It had some blurs of course but they were tolerable, and this made me possible to work only using satellite map inside AB map editor. But now, with 6144px, I can't recognize things from preview satellite map
I better looking for other way...

(in reply to Veitikka)
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RE: Black preview after patch 1.002 from map editor mode - 12/15/2018 12:08:14 AM   
exsonic01

 

Posts: 757
Joined: 7/26/2016
From: Dusty town, somewhere inside central valley of CA
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quote:

ORIGINAL: Veitikka

I don't think there have been any changes related to this. Perhaps you had adjusted some options, such as the terrain detail distance, and because the new build doesn't read the old configuration file the map is rendered differently now?

That's a pretty huge texture by the way. If it's 32 bit then I believe it uses about 270 MB of video memory.


My laptop is Alienware 17, 64bit, GTX 1070, VRAM 8081 MB. How can I check video memory spending?

< Message edited by exsonic01 -- 12/15/2018 12:21:51 AM >

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