From: European Union
When a 5+ supply army gets destroyed, it physically disappears from the map. If you rebuild it the following turn, it's back as a full strength unit within the two months. That's quite a lot of turns in the summer. It's not a problem if you have a queue of reinforcements and get new units every turn ( you can pull it off as Soviets, if you manage them well ). But if you're fighting on a more distant front, where the reinforcements have to the shipped first ( Africa or even Europe for the Americans ), the loss of a unit for a few turns becomes a real tragedy and may be decisive, because the enemy can advance into the void. Due to that, the destruction of enemy units is very beneficial and people would get out of their ways in order to achieve it, using mass air strikes or hit and run panzer attacks. In real life, if the units were not cut off, they never disappeared from the line, even if they were heavily battered ( Soviets during Fall Balu or Germans during their 1943 retreat in the Ukraine ). The reconstitution of completely destroyed units was also faster than the 4 months in the game. The most famous example, German 6th Army surrendered in Stalingrad on 31 of January 1942 and was operational again at the beginning of March 1942.
Having said this, SC: EAW is an improvement in comparison to the previous iterations of the game, because there're more garrisons or free units that get triggered due to some events, so they may be used as stop gaps before the main combat units are rebuilt.
< Message edited by ivanov -- 12/15/2018 11:03:35 AM >
Lest we forget.