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Why no stacking

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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Why no stacking Page: [1]
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Why no stacking - 12/9/2018 1:45:04 PM   


Posts: 18
Joined: 12/29/2007
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What was the thought process behind not allowing stacking? I could almost understand not being able to stack army's, but why not corps and smaller. This is especially frustrating on this size map. As it is now, a single brigade or regiment sized garrison blocks a hex that should be able to accommodate a whole army or even army group. Critical units such as air units hog up hexes that I would normally also want to put land units. And don't even get me started on sea units. Does anyone have any insight into the reasoning?
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RE: Why no stacking - 12/9/2018 6:23:35 PM   


Posts: 95
Joined: 7/1/2018
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This could make some sense indeed. At least, for air units.

(in reply to MasterChief81)
Post #: 2
RE: Why no stacking - 12/11/2018 6:53:56 PM   

Posts: 651
Joined: 9/18/2015
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For me, this game is love & hate. 80% of it is masterful and engaging and beautiful... 20% is maddening. I gave the game up a year or so ago and picked it up again recently. Stacking units would make a world of difference... I get they wanted stream lined play, but it feels too often instead of checkers over chess in many cases it's tick tack toe over chess. What drives me nuts is watching a dozen enemy units attack a single unit over the course of a week of gameplay and destroying it while a half dozen friendly units surrounding it watch, kills the game immersion for me. Still... so much to love about this game... I'm back giving it a go, again... are there any mods that answer these issues at all? I doubt, probally too hardwired into the code. I do like you idea a ton though...

(in reply to MasterChief81)
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