From: Bristol, England, U.K.
This match possibly answered two questions that might be of interest to the general community:
1) Is it effective for Japan to play conservatively, to avoid stretching the Empire, spending fuel and supply, taking chances; to instead employ the army in building strongpoints (level 9 forts at Singers, Manila, Soerabaja, and no doubt other places); and to use the air forces and navy to strike boldly at selected moments? That's an interesting strategy, but I think we learned that it won't succeed if the Allied player isn't aggressive early, boosting Japan's denominator with permanent points for ships, aircraft and men lost.
2) It isn't necessary for the Allies to fight in Burma. It's a grinding mill producing 1:1 ratios that really, really help Japan. Fuggedaboutit. Burma eventually becomes untenable for Japan, so that it has to retire. Meanwhile, your armies and navies and air forces can fight at better odds elsewhere (turns out the British were right about Burma, all along).
I think Dan is correct on both points.
!. I am, by nature, a conservative player.....and try to avoid easy 'points harvesting' early in the war.
Largely due to the almost absolute knowledge in the game that Japan has at the start....but for Japan to succeed in the game it has to do a certain amount of this.
2. Burma is indeed a quagmire for the allies......especially in this game where we had withdrawals turned off....so the Allies can enjoy The Royal Navy......I overcommitted on this front and Dan easily outflanked me.
Some other mistakes on my part.....(of many)
When hunting Lex. early in the game I stuck to doctrine and didn't split KB until far to late....lack of flexibility on my part.
I decided early on to bypass Singapore and try to reduce it by siege....the idea being that most Allied players would try and supply Singers using subs.....I flooded over 200 ASW ships and almost all of my level bomber into this shallow water area......the result showed that this plan was not only flawed but a waste of Japanese firepower early in the war. Japanese ASW early war just can't do this job.
There were several points where I could have slowed Dan's advance....the key one being when he was moving past Singers.....and due to my incompetence 6 CVs went into upgrade at Manila...... and therefore out of action for 20+ days.
None of these would have changed the outcome of the war...or take away from Dan's excellent gameplay..but I would have made it past VE day.
After 20+ PBEMs and loads of experimenting you do keep learning.