From: Northwestern Georgia, USA
A few thoughts on the eve of a major Allied operation:
House Rules: We don't have any. It's been a real pleasure not to deal with them. A real pleasure. Dave's made it easy because he's so easy-going. I can't think of a time he's pushed the envelope.
On my side, I've done things a lot differently in this game, to date. Allied carriers have always been somewhat dispersed, so that there hasn't been a true DS. Right now, for instance, there are 10 carriers at Ceylon (2 CVL, 8 CVE), 10 at Pearl (two CV, 8 CVL), 3 at Townsville (3 CV) and two at Sydney (a CV and a CVE). I started the game with that in mind, hoping to capitalize by being able to strike in more than one place; hoping to have more opportunities to strike. Perhaps as a result, I've lost more carriers in this game than I have in my games vs. John III and Obvert combined. But Japan had to (needed to?) react by also splitting its own carriers, which indeed created some opportunities.
There have long been grumblings about night bombing. While we don't have any HRs, I've kept nighttime raids under 50 aircraft, to this point. I'm about to bump that up to somewhere between 50-75, if enough find the target, which doesn't seem exorbitant given the late date. Night bombing has indeed been effective, partly because the Allies have been bombing isolated bases without rail service to a nearby airfield. That seriously impacts the ability to use magical rail rehabilitation of fatigued bombers.
I haven't used merchantmen as picket ships. There are enough YMS, SC, AM and the occasional DD to handle this duty - at least against Dave, who hasn't been real aggressive behind my lines.
I'm so accustomed to playing John III and Obvert, facing multitudinous advanced frames and elite pilots, that the recent IJ carrier strike caught me by surprise - all Zero 5c models as escort. No Georges or Franks or Randys or Hornets.
From time to time, DS has been configured mainly for defense, stripped of most strike aircraft and heavy on fighters. This has allowed Dave to make a number of attacks that didn't expose KB to counterattacks. He's gotten in some licks but has lost a ton of aircraft. He used the same strategy at least once (near Ternate, not long ago).
Years ago I played Chez-da-Jez, who was interested in a historical match and wasn't prepared for a non-linear, hyper game. He just didn't enjoy it. I hope that's not happening with this game. Dave isn't a mod-freak nor is he an envelope pusher. I've become accustomed to playing pretty radically to counter John III mods and Obvert non-linear tactics, and I'm inclined that way anyhow. To me, this game has been a blast and has meandered along without controversy. I hope Dave feels that same way.