From: Utlima Thule
It was a series of bombing raids in which every kind of allied planes took part: FBs , mid bombers and heavy bombers.
Here is one of the most devastating attacks, attack nr.4: FBs very low, at 1000 feet
-18 squads destroyed
- 8 squads damaged
-59 squads disrupted
no flak losses, one plane lost operation
well ... not quite.
Thats a good mission but with trade offs. 1000' dips below most flak so you escape all but the lightest units - which is what your side of the combat shows.
What you don't see is operational losses/damage (I think you should be able to see this but its a consequence of game design). I've used this trick, both in WiTW and in testing WiTE2 (Soviet Il-2s and UV-2s are just built for it) and what you get is a lot of operational losses/damage. So the unit has low morale and needs time to recover.
Because you are only seeing one part of the consequences (fair enough its what the game shows you), I suspect you are seeing this a cost-free 'I win' approach. Its not, its a costly, effective, tool for a very particular purpose.
Here is an example with heavies, attack nr.9:
62 B-17s bombed from 15.000 feet but just managed to disrupt 15 squads
I believe that if my opponent had used heavies bombers at low altitude he could have easily destroyed the Axis whole army in a few turns.
No, if the heavies go in too low, they simply crash. Try it with any of the scenarios, simply set up and run a test. He's used all his heavy bombers (so they are not flattening your ports which is where I'd have them) to disrupt 15 elements, 13 of which were busy cooking lunch and digging latrines at the time of the raid.
Here was my defence air superiority air directive,
a rectangle centered on the 10th panzer div at 7000 feet, 340 fighters, only enemy air phase.
it managed to intercept enemy bombers approaching 40 times, but with low numbers of axis fighters every time.
Anyway 63 enemy bombers/FBs downed, 8 LW FB lost.
Maybe I should have downsized the rectangle. Probably one problem was the flak, absent.
But the main problem is I shouldn't have sent a tired 10th pz div in that hex, a clear hex with no forts.
Congrats for setting up such a low interception level, using the default 15,000' and you'd have missed the Allies.
I can understand your frustration but you are not really seeing the price your opponent has just paid for this stunt. I've run it (as I say in both WiTW and in WiTE2 where the VVS has planes designed to do just this) and you get hammered in terms of operational losses = low morale = air units that cannot fly for a few turns.
< Message edited by loki100 -- 12/8/2018 4:48:34 PM >