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OVERLORD 44

 
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OVERLORD 44 - 12/3/2018 6:28:50 PM   
buchand


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After turn 1 any attempt at landing seems to cause exorbitant losses with units evaporating because of artillery fire.
Even transporting is risky as coastal artillery destroys embarked units en-route. Didn't happen in TOAW3 ?
Can I counter this or how far inland do I need to clear artillery to allow landings?
If it was losses it would seem reasoanble but evaporation of all units attacked?


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Plan? What plan? Attack!!
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RE: OVERLORD 44 - 12/3/2018 6:48:31 PM   
btd64


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From: Mass. USA. now in OHIO
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The best way to counter the coastal artillery is to move your cruisers and battleships back and forth along the coast until the coastal artillery is finished firing and/or destroyed. Then move the troops in....GP

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I don't like paying for the same real estate twice..Gen. George S. Patton

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RE: OVERLORD 44 - 12/3/2018 8:55:44 PM   
buchand


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Thanks, a work around but allows me to get on with the scenario.
Am I right that this wasn't a problem in TOAW 3?

_____________________________

Plan? What plan? Attack!!

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RE: OVERLORD 44 - 12/3/2018 9:48:25 PM   
btd64


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From: Mass. USA. now in OHIO
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Yes, it wasn't a problem in TOAW3....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to buchand)
Post #: 4
RE: OVERLORD 44 - 12/4/2018 12:39:42 AM   
sPzAbt653


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From: east coast, usa
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See also: http://www.matrixgames.com/forums/tm.asp?m=4558499

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