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Non-NATO Counters

 
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Non-NATO Counters - 11/30/2018 5:34:14 PM   
kosmoface

 

Posts: 87
Joined: 8/10/2010
Status: offline
Hi there,

I have to confess something: I really don't like NATO counters. So if the game allows it I create my own counters (did this also for some other Matrix Games).

I do this for my personal use, please take it as that. As something I did fopr myself and just want to share.

TOAW IV was the most daunting task, because there are many counters and NO explanation in the manual (I couldn't find one). Just a sidenote - if you want to attract new players, at least give them a helping hand about what all these symbols represent.

DISCLAIMER
I am by no means a NATO-counter-expert. Because of this it is possible that I translated some symbols wrongly. Just take these pictures as is. If you want to make it better or something - I can send you my original PSD file.

HOW TO USE:

Just drop counterunits.png and h_counterunits.png in the GRAPHICS Folder of your TOAW IV Main Folder.(Graohic override didn't work for me somehow). These PNGs are viable for the first two zoom levels, after that it is NATO symbols again. I think it is the best of both worlds.

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RE: Non-NATO Counters - 11/30/2018 5:35:15 PM   
kosmoface

 

Posts: 87
Joined: 8/10/2010
Status: offline
And this is how it looks like.




Attachment (1)

(in reply to kosmoface)
Post #: 2
RE: Non-NATO Counters - 11/30/2018 6:32:01 PM   
Cabido

 

Posts: 237
Joined: 12/11/2017
Status: offline
This is very nice. Congratulations. I will try it later. I like NATO counters, but I think it is nice to have options like that just to make the game feel different sometimes, mainly when playing more tactically focused scenarios. I really like the idea of using NATO counters for zoomed out views and figurative counters for zoomed in. In fact, I'm quite curious about the way this will look when zoomed out. I think resolution is already low in the larger counters set.

I began doing my own set, but gave up due to the number of symbols too. Some would have to use the same kind of equipment but still look different. And if considered we must make them look as generic as possible, it is really a huge task.

(in reply to kosmoface)
Post #: 3
RE: Non-NATO Counters - 11/30/2018 8:51:47 PM   
kosmoface

 

Posts: 87
Joined: 8/10/2010
Status: offline
It was a huge task. I tried to make a set for TOAW III, but capitulated at making hundreds of different colored files.

I was very happy that TOAW IV made this task way easier. Still... with many symbols I had and have no clue if I interpreted them in the right way. I can't stress enough, some kind of explanation in the manual would have been really great. I took me much longer to make the set, because I did not understand at what I was looking at.

Moreso, I mostly play the Germans, so most pictures represent German equipment. In the end it was important for me that you get what the picture is representing and chose freely from the pictures I found.

So it really is something tailored to my personal needs - don't wonder. Other than that, I am very curious in what you think of them. I believe I like my Gary Grigsby Non-Nato counters best.




Attachment (1)

< Message edited by kosmoface -- 11/30/2018 8:55:58 PM >

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Post #: 4
RE: Non-NATO Counters - 11/30/2018 9:09:07 PM   
sPzAbt653


Posts: 8836
Joined: 5/3/2007
From: east coast, usa
Status: offline
Nice work, options are always nice.

(in reply to kosmoface)
Post #: 5
RE: Non-NATO Counters - 11/30/2018 9:53:02 PM   
kosmoface

 

Posts: 87
Joined: 8/10/2010
Status: offline
You're welcome. :)

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Post #: 6
RE: Non-NATO Counters - 12/1/2018 2:30:13 AM   
gwgardner

 

Posts: 5554
Joined: 4/7/2006
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Thanks for making this available. Fits well with the WW1 era I'm playing now.






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Post #: 7
RE: Non-NATO Counters - 12/4/2018 5:56:57 AM   
kosmoface

 

Posts: 87
Joined: 8/10/2010
Status: offline
That was unintentional, but I am happy it does. ;) :)

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Post #: 8
RE: Non-NATO Counters - 1/15/2019 11:47:59 PM   
r6kunz


Posts: 1032
Joined: 7/4/2002
From: near Philadelphia
Status: offline
I downloaded the file;

Question: is there a way I can open the counters in WWI scenarios only, and NATO in others scenario?


Thanks,

< Message edited by r6kunz -- 1/16/2019 12:15:15 AM >

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Post #: 9
RE: Non-NATO Counters - 1/16/2019 5:21:52 AM   
cathar1244

 

Posts: 552
Joined: 9/5/2009
Status: offline
I think the only way is to have a copy of the .png files in every WWI scenario folder under "Graphics Override".

Cheers

(in reply to r6kunz)
Post #: 10
RE: Non-NATO Counters - 1/16/2019 1:55:51 PM   
r6kunz


Posts: 1032
Joined: 7/4/2002
From: near Philadelphia
Status: offline
That does the trick. Not hard to go through the individual scenarios I am interested in...
cheers

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Post #: 11
RE: Non-NATO Counters - 1/16/2019 1:59:44 PM   
r6kunz


Posts: 1032
Joined: 7/4/2002
From: near Philadelphia
Status: offline

quote:

ORIGINAL: kosmoface

It was a huge task. I tried to make a set for TOAW III, but capitulated at making hundreds of different colored files.

I was very happy that TOAW IV made this task way easier. Still... with many symbols I had and have no clue if I interpreted them in the right way. I can't stress enough, some kind of explanation in the manual would have been really great. I took me much longer to make the set, because I did not understand at what I was looking at.

Moreso, I mostly play the Germans, so most pictures represent German equipment. In the end it was important for me that you get what the picture is representing and chose freely from the pictures I found.

So it really is something tailored to my personal needs - don't wonder. Other than that, I am very curious in what you think of them. I believe I like my Gary Grigsby Non-Nato counters best.


Many thanks.
Generally, I prefer NATO symbology for Operational Level, but these look great for WWI scenarios.
Cheers


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Post #: 12
RE: Non-NATO Counters - 1/25/2019 2:55:15 AM   
Magpius


Posts: 1401
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Brilliant work kosmo...


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Post #: 13
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