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Helicopter Movement to Contact

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Helicopter Movement to Contact - 11/28/2018 3:53:38 AM   


Posts: 20
Joined: 11/22/2013
Status: offline
Searched for info for elevation but could not find. If this needs to be in a different Forum please advise.

My Apache units were getting shot at when moving (Deliberate) around hills and forests by a SAM launcher on ELEVATION 2 map hex. I was moving the Helo on the same HEX/Elevation when I checked MAP Editor.

Went into the MAP Editor and saw that ELEVATION was 2 for BOTH the ground and trees in the same HEX. Elevation was 3 for the hill with trees on top of them and so on. Shouldn't the trees = 3 since they are taller? Hmm

I changed the Elevation of the Trees in HEXES/Elevation 2 to = 3 to HEXES/Elevation 3 to = 4; did the same for Buildings and so on.

Now my Apache is masked during approach to contact!!!! YaY

BUT my GROUND UNIT occupying a HEX/Elevation 2 with a TREE in it is now at Elevation 3.... Doh.

SHOULD I have changed Observation Values? But since the Apache is flying above a TREE, not in it... that doesn't help.

Any ideas is greatly appreciated!
Post #: 1
RE: Helicopter Movement to Contact - 11/28/2018 9:44:02 PM   

Posts: 361
Joined: 3/27/2009
From: Eindhoven, the Netherlands
Status: offline
Hi Chisai,

it's been a while since I looked at the FC: Red Storm implementation, but this is what I remember:
- elevation indicates ground level
- elevation steps are significantly higher than buildings / trees; think 30-50m / 100-150ft per step, vs 10-15m / 30-50ft for objects (trees, houses) in the hex
- helicopters are modeled to fly above the objects in the hex, which is, if I remember correctly, a fixed height, regardless the type of objects in the hex for Red Storm
- forests reduce but do not completely block line-of-sight
- SAMs are fairly deadly against helis, even at long range
So, yes, the SAM could detect (RADAR) and target a heli. And, no, you're better off not changing the map.

We're working on the next game, FC: Southern Storm, to handle this situation with a bit more detail.
Specifically, we aim to have helicopters fly as low as the hex's contents allows, so lower for fields than for urban terrain. This so the helicopter can use the presence of taller objects in hexes between itself and the SAM system to mask itself.
More details to follow when are a bit further along with the game.



On Target Simulations LLC

(in reply to Chisai)
Post #: 2
RE: Helicopter Movement to Contact - 11/29/2018 1:01:35 AM   

Posts: 7748
Joined: 2/12/2005
From: Newark, OH
Status: offline
To add to William's information, helicopters are considered to be utilizing masking for the hex they are in if in deliberate movement mode. Hasty movement has the helos more exposed as they fly over the terrain.


Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to WildCatNL)
Post #: 3
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