From: Cottesmore, Rutland
Thanks. I was a little surprised that there weren't population/manpower requirements -- though I guess in the SU, if there weren't enough people there as many "volunteers" as needed could rapidly be found.
The two things are different. Max population of a location never changes and represents 50,000 people per point, used to determine the size (I.e. town, city etc). Manpower does and is used by factories which can be be damaged, destroyed or migrate to other cities, again each manpower factory point represents 50,000 people but not all make it when they migrate.
Each factory point will produce a certain amount of an item each turn if the town, city or urban hex it is located in is connected to the supply grid (20.1) and sufficient basic items are stored at the factory location for local use.
The supply grid consists of six parts:
• Permanent supply sources (20.1.1)
• The rail network, to include town, urban and city hexes on the network (20.1.2)
• Ports (20.1.3)
• Supply sources (20.1.4)
• The motor pool (20.1.5)
• Headquarters units and their supply dumps (20.1.6)
Basically only move factories to a location on a connected rail network. It does not matter what size the location is, it's not the population that moves but the factory manpower.
< Message edited by Chris21wen -- 11/28/2018 6:06:13 AM >