From: Houston, TX
My problem is not however general but relates to the scale. Playing Normandy or Market Garden (any medium to small sized scenario where a turn equals to a day or less) I have little problem with Time Stamps.
When I play large scenarios where turns are days the issue I'm having is that the events related to TS are not scaled properly and thus the TS becomes a burden. Bob correct me if I'm wrong but if a single small unit will be overrun but still running there seems not to be any calculation to take into account its size. So a 30 pts or 2 pts strong overrun unit being blocked by late units will burn the highest amount of rounds possible, right?
If the unit is being overrun, then it is not defending anymore. It has decided to run - unless it doesn't have a retreat path. In that case it surrenders. Surrendering takes the same amount of time regardless the size of the unit.
In my opinion because of the scale it makes little difference when the combat have occurred since it is not time linear. I don't know if it possible but I'd put the effect only for rounds counting with no movement restrictions on the hex.
PS. I forgot to mention one strange thing that happened twice recently.
Situation: FITE2 played as Germans.
1) Had 3-4 rounds of battles which ended up in rounds 5-6.
2) Another round of battles commenced (but not consuming all rounds) and after it the rounds clock was back on round 5.
3) It actually was back to round 5 for the next battles (where I was able to execute combat within rounds 5-6).
Is this a bug? And if so how can I report this (it's absolutely random and only happened 2 times in past month or so)?
You'll have to provide more information. Screen shots of what you observed.
On the CAS and pre-planned air support.
As defined by the Air Force:
Pre-planed air support is air support in accordance with a program, planned in advance of operations.
CAS is an air action (...) that are in a close proximity of to friendly forces and that detailed integration of each air mission with the fire and movement of those forces.
However CAS are not pre-planned but so to speak "on-demand" where there is a need to support the advancing forces.
But the area that they are supporting IS pre-planned. So, there is no time stamp needed for the flight time to the target.
The problem with your argumentation is that in IIWW there was no direct comms between ground forces and heavy planes. This was developed (to different extent between armies) for CAS bombers only which did not required pre-plannig as the planes were assigned to the ground forces. Heavies were not assigned but were used in pre-planned operations (and that required substantial amount of time). My point here is that if you use heavy bombers on enemy force or a city you should burn some rounds to simulate that delay.
There is no general rule for radios in aircraft. TOAW can't have that built into it. And if the communication method is "purple smoke", no radio is necessary. So, if you want this effect in your scenario you have to effect it via a house rule - as I did in my France 1944 scenario.
German General Helmut Mahlke:
“Target description by telephone, based on maps, was used. This of course causes quite a bit of delay, which was not acceptable for a quick operation. Beginning in France, therefore, a special organization was set up. A Stuka UHF wireless set was mounted in a tank of the Panzer Force involved in the main battle. Luftwaffe UHF operators in these tanks participated in the main ground attacks, as close as possible to the commander of the Panzer Force. Where this system was in operation, the Stuka unit was directed overhead and got exact targeting by wireless. In addition, the ground troops would shoot colored flares near the target.”
Read more: http://www.simhq.com/_air9/air_276c.html#ixzz5ZEBKlF2K
In other words, just as I said about "purple smoke" in an earlier post.