Yes, but we're not 'playing as' forward observers, usually (unless you make the 'player' character an FO). So I think that though this detail is a nice little micro-managing touch, it should be optional. We should be able to rely on whichever on-map character is calling the shots to register, adjust and give the go ahead to FFE.
But I would hope the developers wouldn't waste time on this tiny detail in the immediate future. There are many more important areas for development time and effort. Pathfinding, AI reactions under fire, AI routines in general, contour clarity are the things that stand out for me as would benefit from some tweaking. But in general - and here's my own little review - it's an engrossing and cool game, well worth the money. At the start of its development too. I hope it sells well, and continues to develop.
< Message edited by Phoenix100 -- 11/22/2018 1:07:08 PM >