Yes that´s one way to do it, although I think it would be alot faster if I can first "mark" a postion in the ISO view, then check it with the LOS tool.
As I see it, the ISO view gives you a overall fast, "at a glance", perspective of how the terrain is, similar (even better) to what you would see in a tight spacing (10mt) countour map. Even in a heavy populated contour line map, you always end up checking your LOS (tool) before moving your unit to that position. Well as long as you remember to check that, because we don´t always do!
@Veitikka, thanks for the tip, but...
For the overall picture, everything helps and adds to collecting more info. In other words, the more tools the better. But I find the HGT view, of which I have used in other games like Scott Hamiltons "Point of Attack 2.5" are only useful in some ocasions, as in "steep" summits, or narrow pathways between two crests. Here are some examples of how I see it...
Here we have our normal view in the deployment phase were I have placed a Infantry marker SW (taking North as top of map) of "Objective_1" as reference, and for the sake of this example. We can see at a glance that the terrain below the reference marker is slightly beveled...
In the HGT view we get a better picture of the beveled terrain we saw in the normal view, we have now a confirmation that such a depression is present below our reference marker, and we also see that objective_1 is on slopped terrain. Aside from that we don´t have any other info/references as vegetation and/or buildings...
Now in the ISO view we "see" everything as is, and we now have very good representation of how the terrain is on site, including the two roads "through and below" objective_1, and how slopped the terrain is in that sector. But aside from our OOB, we don´t have any other references we could add, such as that Inf. marker I added in the normal view...
As you can tell, I have omitted the ability to be able to move a unit in the ISO view, a simple marker would do very well for use to plan our tactics/strategies.
Just some examples, suggestions and/or Ideas. Thanks for the good work/game so far