From: Jackson, MS
Just had a crack your scenario, as the US, liked it a lot. I was only able to manage a tactical defeat. I moved the M1s forward to the river in the hope of picking off some of the armour spotted by the scouts and Kiowas at likely crossing points. Kiowa positioning is apparently a black art so they died immediately. M1s did some damage but not enough, then as the WP armour got through the central forested area in the valley, I was expecting to be able to deploy infantry squads in the Bradleys into the two central towns to the West and form a defensive line there, however the Bradleys only disgorged scout teams with no anti-armour capability (?).
At that point I pretty much gave up. The SP mortars didn't seem like much help against armour either. This seems like a case of 6 M1s against a number of T-80 platoons backed by Bradleys that need to shoot-and-scoot. Which is not a criticism, I suck at the game and it's a very interesting scenario and probably realistic. Maybe there should be the potential for configurable victory levels for "delaying" or "screening" type actions. Like: achieve a kill ratio of X:Y and get Z number of points off a map edge.
Remember this scenario depicts an element of the U.S. 11th Armored Cavalry Regiment, so the Bradleys are the M3 scout variety.
As a scenario designer there are certainly some things that would be nice to have, and I think we will get a majority of those eventually.