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RE: New patch in the works - 2/4/2019 12:52:28 PM   
simovitch


Posts: 4496
Joined: 2/14/2006
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quote:

ORIGINAL: CaptCarnage
Will there be a savegame data export possibility for Excel as there once was, for more convenient message reading?

So we fixed the in-game replay-recorder plane types, message scrolling, and crash bugs so it is far superior to the message reader built into the editor.

I don't recall the public ever having the ability to read savegames though.


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simovitch


(in reply to CaptCarnage)
Post #: 31
RE: New patch in the works - 2/4/2019 3:36:18 PM   
CaptCarnage

 

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Well slap me silly but this thread:

http://www.matrixgames.com/forums/fb.asp?m=3157232

kind of points to a Message Reader that allows superrapid scrolling? Based on savegames?

The topic starts with "Here is a little tool that is able to load a savegame file,
collect the ingame messages of your gameturn and displays them
in a listview."
So apparently we could read stuff from the savegame? And this was a truly beautiful message reader, where you could scroll through a massive list and it would point you where it all was on a beautiful map. Superfast and convenient. I could easily scroll through it to find flak locations.

As for message scrolling currently, how does that happen? What do I do? Because the only tools I have available in the replay is to move backwards and forwards a frame? There is no message scrolling? If I want to know now where my bomber formations got hit by flak, I need to click through all the frames. Takes ages.

< Message edited by CaptCarnage -- 2/4/2019 5:56:04 PM >

(in reply to simovitch)
Post #: 32
RE: New patch in the works - 2/5/2019 12:49:52 PM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online
Ah yes, Creeper's external message reader. He must have had the keys to the kingdom because the password that protects the save files is a guarded secret. Anyway, we had to adjust a few array sizes in the data structure to make the in-game recorder working and fix some other potential bugs so that message reader no longer loads the data correctly.

That said, I adjusted the public editor to work with the new data structure so I know the new offsets (many sanity cells were lost on this venture), but I don't have time right now to write a new message reader. If someone wants to step forward and volunteer, I will happily send them the extracted binary data to test with. Once they have it up and running and looking good, I'll send them the password (with Matrix' permission).

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simovitch


(in reply to CaptCarnage)
Post #: 33
RE: New patch in the works - 2/6/2019 6:08:39 AM   
CaptCarnage

 

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Fair enough!
would if I could but not a programmer at all...

But how does message scrolling work now? How do I determine where flak is without sitting through the whole mission and pinpointing each frame?

(in reply to simovitch)
Post #: 34
RE: New patch in the works - 2/6/2019 4:20:09 PM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online

quote:

ORIGINAL: CaptCarnage

Fair enough!
would if I could but not a programmer at all...

But how does message scrolling work now? How do I determine where flak is without sitting through the whole mission and pinpointing each frame?

You can't, really. Let me think about that one.

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simovitch


(in reply to CaptCarnage)
Post #: 35
RE: New patch in the works - 2/14/2019 11:34:38 PM   
gargamel9


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Great to see the game still has patches. I would like a scenario with only Italy, from 1943 to the end. So far having day and night and the whole europe is a bit to much given the depth of the game.

(in reply to warshipbuilder)
Post #: 36
RE: New patch in the works - 2/18/2019 12:01:36 AM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online
Another update on the patch. Except for a few minor touch-ups it's basically finished and ready for final testing and sign off:

Variable moonlight now corresponds to actual phases of the moon relative to sunrise/sunset.

Fixed a bug in BoB 40 & 41 campaign where moon rise and set hours went past 24:00 clock during mid-late game.

Overcast display simplified to show OVC (overcast) base and height elevation.

Fixed ops points in BoB and non-campaign scenarios to match rulebook.

Ensured detached groups combine with parent when sharing the same base.

'Top pilots' and 'Honor Roll' views now show days until return to service for WIA veterans.

Luftwaffe units in Balkans "Sud Ost" groups now go on alert normally when Allied bombers approach.

88mm FlaK 41 now distributed by AI from AA pools to home defense in Btr. Similar fixes to some RAF AA guns in BoB.

Map now recenters only when an event falls outside of the current view. The frenetic screen jumping is greatly reduced, especially noticable for BoB and the smaller scenarios.

'Intercept', 'Set Patrol', and 'Set Doctrine' displays now show Nightfighter Groups in blue for easy reference. 'Set Doctrine' display now lists only aircraft currently in use by HQ, with ability to quick reference aircraft database for selected aircraft type.

Fixed a bug where the random number generator was always producing the same sequence of numbers at start and not re-seeding. This impacts anything that is randomly set at the start of the scenario, and possibly some other effects.

Fixed a bug where "lowest ready" aircraft was showing incorrectly.

Clarified "autoplan missions" button and rename "set bomber targets" to "autoplan missions"

Verified that changing clock speed from anything but 1 impacts the combat results (as previously suspected). Fixing this bug was very complex so for now clock speed hardwired to 1. You can still adjust the clock/timer settings under 'Options'.

Fixed a major bug/exploit where the cloud cover in BoB games would reset to the north edge of the map when zoomed out.

Reworked the Fuel-Oil economy routines. Shortages are now much more likely to occur with a dedicated fuel/oil campaign. Both players will be notified when the shortage is in effect, but only the defender will see just how bad it is. Beside fuel to fly airplanes, shortages impact the delivery of replacements to ground units leading to greater ability to break the defensive lines.

Fixed several cases where aircraft were not converting to elint or other types. Fixed several German fighter default doctrines.

BTR: "Wilde Sau" nightfighters Bf 109G-6/U4N and Fw 190A-5/U2 cease production and convert into day fighters sometime before the end of March 1944. Bf 109G-6/U4N upgrades to Bf 109G-14 in July 1944 and Fw 190A-5/U2 upgrades to Fw 190A-8 in March 1944. Nightfighters cannot change to/from Wilde Sau types.

Added morale loss for delayed or scrubbed Allied missions.

Reduced accuracy for high altitude raids >25000' more or less, increase risk of mechanical or crew damage at high altitude (icing)

Scenario balance:
Overlord scenarios: Axis receive points for servicable aircraft west of x=540 instead of x=500 (this also matches the western limits of "terror bombing" targets.

Avalanche scenario: Allies receive 75 points per airfield captured in Italy instead of 100. Axis receive points for serviceable aircraft south of y=875 instead of y=950.

Both 1943 and 1944 campaigns are 65 turns shorter, ending in April 1945, corresponding to the historical date that major offensive air operations ended and giving the Luftwaffe a better chance to win before the entire economy is overrun. Allies must achieve 90 VP instead of 85. Added some more historical at-start damage to German cities. Set baseline terror and industry points the same for 43 and 44 scenarios, and sudden death calculation assumes 44 scenario is already 6 months along (so Allies will already need a minimum score of 14 at the March 1944 checkpoint...)

Fixed the 1944 Jet Age scenario. Me 262's now come on with a vengeance at start, with the AI doing a good job of integration into the Luftwaffe. 1944 Jet campaign length and VP unchanged but sudden death applies as with 1944 campaign.

Added several tweaks and smarts to make the German AI bomber offensive in BoB much more potent.

BoB: Kg 40 and Kgr 126 units in Brest were maritime patrol and minelaying units. They have been reduced in size from Gruppe to Schwarm (assuming some were used for bombing England) and the balance of He 111's returned to the replacement pool.

Fixed bugs where German targets and bases in Crete and Balkans would remain until the end of the war. Fixed Rimini airfield behind enemy lines.

Axis player can select ground troops during movement phase and see the supply value and path without it flickering by too fast to read.

Replay messages can be read without flickering by regardless of scroll speed.

Many more OOB changes, See seperate listing.
1. Most Allied reinforcements have increased delays.
2. In the 44 campaign, all 2ndTAF Typhoons are now rocket equipped.
3. The LSNF now has its historical OOB.
4. Wherever possible, all units now have their historical leaders.
5. fixed a few data errors intorduced in the last patch, mainly dealing with replacements.



< Message edited by simovitch -- 2/18/2019 5:44:42 AM >


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simovitch


(in reply to gargamel9)
Post #: 37
RE: New patch in the works - 2/18/2019 2:27:41 AM   
warshipbuilder


Posts: 885
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From: C-eh-n-eh-d-eh
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These are the changes in the OOB for the upcoming patch. RAF squadron's below 112 & Commonwealth AF's, were done in the previous patch. No changes to LW or USAAF.

BTR 1943

112 Sqn - Changed a/c from Spitfire LFVIII to Spitfire LFIXC
118 Sqn - Changed delay from 325 to 330
- Changed a/c from Spitfire LFIXC to Spitfire HFIX
122 Sqn - Changed delay from 163 to 1
- Changed a/c from Mustang III to Spitfire HFIX
126 Sqn - Changed AirHQ from MAC to IXADGB
- Delayed 279
- Changed a/c from Spitfire FIX to Spitfire HFIX
127 Sqn - Changed delay from 246 to 276
128 Sqn - Changed AirHQ from 8 Group to LSNF
- Changed a/c from Mosquito BIV to Mosquito BXVI
- Changed delay from 398 to 409
129 Sqn - Changed delay from 227 to 233
130 Sqn - Changed delay from 228 to 232
139 Sqn - Changed Air HQ from 8 Groupt to LSNF
- Assigned to Hutton Cranswick
142 Sqn - Changed delay from 427 to 435
- Changed Air HQ from 8 Group to LSNF
149 Sqn - Changed a/c from Stirling I to Stirling III
153 Sqn - Changed AirHQ from MAC to 5 Group
- Changed a/c from Beaufighter VIF to Lancaster III
- Delayed 417
162 Sqn - Changed Air HQ from 8 Group to LSNF
163 Sqn - Changed delay from 520 to 530
164 Sqn - Changed a/c from Hurricane IV to Typhoon IB
169 Sqn - Changed delay from 153 to 156
170 Sqn - Changed delay from 415 to 427
171 Sqn - Changed delay from 357 to 388
186 Sqn - Changed delay from 408 to 428
189 Sqn - Changed delay from 418 to 441
195 Sqn - Changed a/c from Typhoon to Lancaster III
- Changed AirHQ from 10 Group to 3 Group
- Delayed 436
196 Sqn - Changed a/c from Stirling I to Stirling III
199 Sqn - Changed a/c from Stirling I to Stirling III
201 Sqn - Changed delay from 210 to 213
213 Sqn - Changed delay from 312 to 327
218 Sqn - Changed a/c from Stirling I to Stirling III
219 Sqn - Changed delay from 162 to 179
225 Sqn - Changed delay from 8 to 5
227 Sqn - Changed delay from 410 to 417
234 Sqn - Changed delay from 364 to 381
237 Sqn - Changed delay from 140 to 112
238 Sqn - Changed delay from 251 to 246
239 Sqn - Changed delay from 122 to 114
- Changed a/c from Mosquito NFXII to Mosquito NFXIII
241 Sqn - Changed delay from 136 to 139
249 Sqn - Changed delay from 373 to 71
- Changed a/c from Mustang III to Spitfire HFIX
253 Sqn - Changed delay from 187 to 61
- Changed a/c from Spitfire FIX to Spitfire LFVC
255 Sqn - Changed delay from 110 to 88
X/256 - Removed
256 Sqn - Air HQ changed from 11 Group to MAC
- Delayed 58
264 Sqn - Changed a/c from Beaufighter VIF to Mosquito NFII
303 Sqn - Changed delay from 255 to 257
305 Sqn - Changed delay from 15 to 76
307 Sqn - Change Air HQ from LSNF to 12 Group
- Assigned to Coleby Grange
- Changed a/c from Mosquito NFXIII to Mosquito NFII
309 Sqn - Changed delay from 409 to 483
310 Sqn - Changed delay from 32 to 33
312 Sqn - Changed delay from 31 to 48
315 Sqn - Changed delay from 221 to 220
317 Sqn - Changed delay from 34 to 35
318 Sqn - Changed delay from 246 to 258
322 Sqn - Changed delay from 202 to 205
329 Sqn - Changed delay from 208 to 197
335 Sqn - Changed delay from 389 to 387
336 Sqn - Changed delay from 391 to 396
345 Sqn - Changed delay from 175 to 259
346 Sqn - Changed delay from 300 to 289
347 Sqn - Changed delay from 327 to 315
349 Sqn - Changed delay from 71 to 68
351 Sqn - Changed delay from 312 to 402
500 Sqn - Changed delay from 348 to 481
514 Sqn - Changed delay from 15 to 78
515 Sqn - Changed delay from 193 to 201
- Changed a/c from Mosquito NFXII to Mosquito FBVI
550 Sqn - Changed delay from 98 to 100
571 Sqn - Changed AirHQ from 8 Group to LNSF
- Changed delay from 245 to 234
576 Sqn - Changed delay from 98 to 107
578 Sqn - Changed delay from 157 to 156
582 Sqn - Changed delay from 245 to 236
600 Sqn - Changed delay from 30 to 45
604 Sqn - Changed delay from 261 to 251
605 Sqn - Changed a/c from Beufighter VIF to Mosquito FBVI
- Changed Air HQ from LSNF to 84 Group
- Assigned to Bradwell Bay
608 Sqn - Changed delay from 367 to 350
- Changed Air HQ from 8 Group to LSNF
613 Sqn - Changed delay from 62 to 124
616 Sqn - Changed delay from 367 to 345
625 Sqn - Changed delay from 44 to 45
626 Sqn - Changed delay from 80 to 82
627 Sqn - Changed delay from 93 to 87
630 Sqn - Changed delay from 88 to 90
635 Sqn - Changed delay from 213 to 216
640 Sqn - Changed delay from 140 to 143
692 Sqn - Changed Air HQ from 8 Groupt to LSNF

BTR 1944

112 Sqn - Changed a/c from Spitfire LFVIII to Spitfire LFIXC
118 Sqn - Changed delay from 121 to 143
- Changed a/c from Spitfire LFIXC to Spitfire HFIX
126 Sqn - Changed AirHQ from MAC to IXADGB
- Delayed 92
- Changed a/c from Spitfire FIX to Spitfire HFIX
127 Sqn - Changed delay from 42 to 89
128 Sqn - Changed AirHQ from 8 Group to LSNF
- Changed a/c from Mosquito BIV to Mosquito BXVI
- Changed delay from 194 to 222
129 Sqn - Changed delay from 27 to 46
130 Sqn - Changed delay from 24 to 45
139 Sqn - Changed Air HQ from 8 Groupt to LSNF
- Assigned to Hutton Cranswick
142 Sqn - Changed delay from 224 to 248
153 Sqn - Changed AirHQ from MAC to 5 Group
- Changed a/c from Beaufighter VIF to Lancaster III
- Delayed 230
158 Sqn - Changed a/c from Halifax II to Halifax III
162 Sqn - Changed delay from 285 to 302
- Changed Air HQ from 8 Group to LSNF
163 Sqn - Changed delay from 316 to 343
164 Sqn - Changed a/c from Hurricane IV to Typhoon IB
170 Sqn - Changed delay from 228 to 240
171 Sqn - Changed delay from 153 to 231
186 Sqn - Changed delay from 204 to 241
189 Sqn - Changed delay from 214 to 255
195 Sqn - Changed a/c from Typhoon to Lancaster III
- Changed AirHQ from 10 Group to 3 Group
- Delayed 249
196 Sqn - Changed a/c from Stirling I to Stirling III
213 Sqn - Changed delay from 112 to 140
227 Sqn - Changed delay from 206 to 230
234 Sqn - Changed delay from 160 to 194
238 Sqn - Changed delay from 47 to 59
239 Sqn - Changed a/c from Mosquito NFII to Mosquito NFXIII
249 Sqn - Removed delay, assigned to Marcainise
Changed a/c from Mustang III to Spitfire HFIX
250 Sqn - Changed a/c from Kittyhawk III to Kittyhawk IV
253 Sqn - Changed a/c from Spitfire LFIXC to Spitfire LFVC
256 Sqn - Air HQ changed from 11 Group to MAC
- Assigned to Capaccio
300 Sqn - Changed a/c from Lancaster I to Wellington III
302 Sqn - Changed a/c from Spitfire LFVB to Spitfire LFIXC
303 Sqn - Changed delay from 51 to 70
308 Sqn - Changed a/c from Spitfire LFVB to Spitfire LFIXC
307 Sqn - Change Air HQ from LSNF to 12 Group
- Assigned to Coleby Grange
309 Sqn - Changed delay from 205 to 296
315 Sqn - Changed delay from 17 to 33
318 Sqn - Changed delay from 42 to 71
322 Sqn - Delayed 18
329 Sqn - Changed delay from 4 to 10
331 Sqn - Changed delay from 19 to 40
332 Sqn - Changed delay from 19 to 40
335 Sqn - Changed delay from 185 to 202
336 Sqn - Changed delay from 187 to 211
340 Sqn - Changed delay from 102 to 84
345 Sqn - Delayed delayed 72
346 Sqn - Changed delay from 96 to 102
347 Sqn - Changed delay from 123 to 128
500 Sqn - Changed delay from 144 to 294
515 Sqn - Delayed 15
571 Sqn - Changed AirHQ from 8 Group to LNSF
- Changed delay from 41 to 47
582 Sqn - Changed delay from 19 to 49
602 Sqn - Changed a/c from Spitfire LFVB to Spitfire LFIXC
604 Sqn - Changed delay from 74 to 64
608 Sqn - Changed a/c from Mosquito BIV to Mosquito BXVI
- Changed Air HQ from 8 Group to LSNF
616 Sqn - Changed delay from 163 to 158
635 Sqn - Changed delay from 9 to 29
692 Sqn - Changed delay from 154 to 137
- Changed Air HQ from 8 Group to LSNF
- Assigned to Hutton Cranswick




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warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to simovitch)
Post #: 38
RE: New patch in the works - 2/19/2019 4:49:57 PM   
warshipbuilder


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Joined: 2/23/2013
From: C-eh-n-eh-d-eh
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quote:

-Variable operational strength. Let the player adjust how many sorties per mission a unit will conduct versus what gets held back. For example, a group sends out 40 bombers instead of 36 or 30 fighters instead of the usual 48.


I have re-thought our position on this and actually it is a good idea and historically sound. So we will have a look at it for the next next patch. Assuming we haven't thrown up our arms and given up fighting with this seriously old, limiting, cranky game. I am pretty sure we have pushed our main programmer to the edge with the new patch.

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warshipbuilder

Any ship can be a minesweeper, once.
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ED/BTR Ressurection Project

(in reply to warshipbuilder)
Post #: 39
RE: New patch in the works - 2/20/2019 6:21:55 PM   
solops

 

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From: Central Texas
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This is one of my favorite games and I am ecstatic to see the recent 1.3 patch and this thread. I have not looked at any of this for a long time, so please clarify this for me. The patch being discussed in this thread is a successor to the 1.3 patch, correct?

< Message edited by solops -- 2/26/2019 11:22:38 PM >


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(in reply to warshipbuilder)
Post #: 40
RE: New patch in the works - 2/21/2019 3:45:49 AM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online
Yes. It will be the official Matrix patch up from 1.03.

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simovitch


(in reply to solops)
Post #: 41
RE: New patch in the works - 2/21/2019 4:06:20 AM   
BigDuke66


Posts: 1933
Joined: 2/1/2001
From: Terra
Status: online
All these RAF OOB changes, and not a single for Luftwaffe & USAF?

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Post #: 42
RE: New patch in the works - 2/21/2019 11:38:31 PM   
warshipbuilder


Posts: 885
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From: C-eh-n-eh-d-eh
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quote:

All these RAF OOB changes, and not a single for Luftwaffe & USAF?


USAAF OOB Changes 1943 Campaign

20th FG - Changed delay from 15 to 133
34th BG - Changed delay from 249 to 280
36th FG - Changed delay from 282 to 265
44th BG - Changed delay from 14 to 48
48th FG - Changed delay from 264 to 247
50th FG - Changed delay from 275 to 258
55th FG - Changed delay from 27 to 59
93rd BG - Changed delay from 20 to 52
324th FG - Changed delay from 72 to 74
339th FG - Changed delay from 227 to 257
344th BG - Changed delay from 184 to 202
352nd FG - Changed delay from 18 to 23
354th FG - Changed delay from 123 to 106
355th FG - Changed delay from 21 to 28
356th FG - Changed delay from 15 to 59
357th FG - Changed delay from 103 to 178
358th FG - Changed delay from 142 to 125
359th FG - Changed delay from 53 to 118
361st FG - Changed dealy from 103 to 157
362nd FG - Changed delay from 206 to 175
364th FG - Changed delay from 164 to 198
363rd FG - Changed delay from 208 to 191
365th FG - Changed delay from 206 to 189
366th FG - Changed delay from 227 to 210
367th FG - Changed delay from 283 to 266
368th FG - Changed delay from 227 to 210
370th FG - Changed delay from 275 to 258
371st FG - Changed delay from 256 to 239
373rd FG - Changed delay from 282 to 265
376th BG - Changed delay from 9 to 20
389th BG - Changed delay from 9 to 52
391st BG - Changed delay from 158 to 192
392nd BG - Changed delay from 8 to 23
394th BG - Changed delay from 204 to 219
397th BG - Changed delay from 228 to 247
398th BG - Changed delay from 245 to 263
401st BG - Changed delay from 72 to 101
404th FG - Changed delay from 275 to 258
405th FG - Changed delay from 255 to 246
406th FG - Changed delay from 283 to 266
409th BG - Changed delay from 200 to 228
410th BG - Changed delay from 227 to 260
416th BG - Changed delay from 195 to 198
445th BG - Changed delay from 77 to 118
446th BG - Changed delay from 75 to 121
447th BG - Changed delay from 102 to 129
448th BG - Changed delay from 104 to 128
449th BG - Changed delay from 137 to 144
450th BG - Changed delay from 123 to 144
451st BG - Changed delay from 144 to 166
452nd BG - Changed delay from 136 to 172
453rd BG - Changed delay from 126 to 172
454th BG - Changed delay from 133 to 175
455th BG - Changed delay from 148 to 173
456th BG - Changed delay from 134 to 177
457th BG - Changed delay from 125 to 188
458th BG - Changed delay from 163 to 191
459th BG - Changed delay from 164 to 198
460th BG - Changed delay from 165 to 215
461st BG - Changed delay from 183 to 229
463rd BG - Changed delay from 202 to 226
464th BG - Changed delay from 194 to 257
465th BG - Changed delay from 224 to 262
466th BG - Changed delay from 200 to 218
467th BG - Changed delay from 204 to 237
474th FG - Changed delay from 265 to 252
479th FG - Changed delay from 268 to 283
483rd BG - Changed delay from 223 to 239
484th BG - Changed delay from 233 to 256
485th BG - Changed delay from 225 to 267
486th BG - Changed delay from 223 to 264
487th BG - Changed delay from 228 to 264
489th BG - Changed delay from 254 to 287
490th BG - Changed delay from 254 to 288
491st BG - Changed delay from 253 to 290
493rd BG - Changed delay from 253 to 294

USAAF OOB Changes 1944 Campaign

34th BG - Changed delay from 35 to 93
36th FG - Changed delay from 68 to 78
48th FG - Changed delay from 58 to 60
50th FG - Changed delay from 68 to 71
339th FG - Changed delay from 23 to 70
344th BG - Changed delay from 8 to 15
363rd BG - Delayed 39
363rd FG - Delayed 4
365th FG - Delayed 2
364th FG - Delayed 11
366th FG - Changed delay from 22 to 23
367th Fg - Changed delay from 68 to 79
368th FG - Changed delay from 22 to 23
370th FG - Changed delay from 68 to 71
371st FG - Changed delay from 38 to 52
373rd FG - Changed delay from 76 to 78
394th BG - Changed delay from 8 to 32
397th BG - Changed delay from 38 to 60
405th FG - Changed delay from 38 to 59
404th FG - Changed delay from 68 to 71
406th FG - Changed delay from 68 to 79
409th BG - Changed delay from 38 to 41
410th BG - Changed delay from 68 to 73
416th BG - Changed delay from 8 to 12
457th BG - Delayed 1
458th BG - Delayed 4
459th BG - Delayed 11
460th BG - Delayed 28
461st BG - Delayed 42
464th BG - Delayed 70
465th BG - Delayed 75
466th BG - Delayed 31
467th BG - Delayed 50
474th FG - Changed delay from 63 to 65
479th FG - Changed delay from 64 to 96
483rd BG - Changed delay from 19 to 52
484th BG - Changed delay from 29 to 69
485th BG - Changed delay from 21 to 80
486th BG - Changed delay from 19 to 77
489th BG - Changed delay from 50 to 100
490th BG - Changed delay from 50 to 101
491st BG - Changed delay form 49 to 103
493rd BG - Changed delay from 49 to 107

Final changes will be in the 1.05 patch

< Message edited by warshipbuilder -- 3/16/2019 4:42:48 AM >


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(in reply to BigDuke66)
Post #: 43
RE: New patch in the works - 2/22/2019 12:10:29 PM   
Denniss

 

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Probably hard to track all those reformed/renamed LW units. It took mee weeks to check most LW air units in GG's War in the West to locate and disable multiple duplicate units, sometimes tracing reforms/renames over 4 steps.

(in reply to warshipbuilder)
Post #: 44
RE: New patch in the works - 2/24/2019 11:50:13 PM   
simovitch


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Status: online
Most of the new UI enhancements will help the defending player monitor and assess the campaign better than before. The example here shows the new "Set Doctrine" menu, where you only see those aircraft types that exist within the currently selected command, and nightfighters are highlighted in blue. Note also the addition of the "Weapon Database" tab in the upper left, which will open to the currently selected aircraft type.






Attachment (1)

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Post #: 45
RE: New patch in the works - 2/24/2019 11:57:43 PM   
simovitch


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Intercept menu auto-sorts by range and highlights nightfighter groups for easy reference when selecting interceptors.





Attachment (1)

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Post #: 46
RE: New patch in the works - 2/25/2019 12:16:14 AM   
simovitch


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Joined: 2/14/2006
Status: online
Hotkey ID's have been added to the menu buttons. Note also the cloud cover displays the overcast (OVC) base and height elevations instead of the confusing percent coverage display as before. You can still toggle the cloud graphics to get a visual of how bad the weather is looking (or if you always relied on the percent number you can subtract the 2 numbers and divide by 100...)





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simovitch


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Post #: 47
RE: New patch in the works - 2/25/2019 12:25:32 AM   
simovitch


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Status: online
List Pilots and Honor roll screens will show number of turns until wounded pilots return to service instead of just "WIA"




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simovitch


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Post #: 48
RE: New patch in the works - 2/25/2019 6:14:13 AM   
cohimbra


Posts: 625
Joined: 10/15/2011
From: Italy
Status: offline
Hi simovitch, just reinstalled EDtBR and can't be able to find original map & map icon files, nor in the Optional ART folder. I really like Visual Improvement Pack but not too much new map/map icons. So I delete game and picked up map/map icon files from v1.00 then copied over v1.03. Are you able to put old map & map icon files in Optional ART folder in the new release? There's ETA for the new patch? Thanks to all of you guys!


< Message edited by cohimbra -- 2/25/2019 6:34:51 AM >


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Post #: 49
RE: New patch in the works - 2/25/2019 1:12:54 PM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online

quote:

ORIGINAL: cohimbra

Hi simovitch, just reinstalled EDtBR and can't be able to find original map & map icon files, nor in the Optional ART folder. I really like Visual Improvement Pack but not too much new map/map icons. So I delete game and picked up map/map icon files from v1.00 then copied over v1.03. Are you able to put old map & map icon files in Optional ART folder in the new release? There's ETA for the new patch? Thanks to all of you guys!


Yes, we can include the old map and icons with the patch, and the optional aircraft side art as well.

We are just testing the new BoB AI and hopefully have this signed off to Matrix by next week. After that it will be up to Matrix to create the installer, and then we test again. Mid-March is my guess.

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simovitch


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Post #: 50
RE: New patch in the works - 2/25/2019 8:19:22 PM   
joey


Posts: 1024
Joined: 5/8/2004
From: Johnstown, PA
Status: offline

quote:

ORIGINAL: simovitch

Hotkey ID's have been added to the menu buttons. Note also the cloud cover displays the overcast (OVC) base and height elevations instead of the confusing percent coverage display as before. You can still toggle the cloud graphics to get a visual of how bad the weather is looking (or if you always relied on the percent number you can subtract the 2 numbers and divide by 100...)






Simovitch, on this screen, I see "Strategy: 6". Is this a new addition or is this old mind forget something?

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Post #: 51
RE: New patch in the works - 2/26/2019 12:49:57 PM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online
The "Strategy" number has always been there, it only shows when you have the AI playing the AI. The fact that this number never changed led us to the random number seeding bug - now it changes!

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simovitch


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Post #: 52
RE: New patch in the works - 2/26/2019 11:23:57 PM   
solops

 

Posts: 704
Joined: 1/31/2002
From: Central Texas
Status: offline
I want this patch. Soon. Very soon. Pretty please?

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Post #: 53
RE: New patch in the works - 3/9/2019 4:28:04 PM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online
I think I have this German AI for BoB where I want it for now and will be signing off on this patch today.
Compare a 1940 long campaign AI-vs-AI match up on the left (new Matrix patch) with one using AE's mod on the right. A bit bloodier but it's getting results...
Note that the results on the right did not get the Germans past turn 62 sudden death, but the one on the left did, and resulted in a draw.







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< Message edited by simovitch -- 3/9/2019 8:54:56 PM >


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Post #: 54
RE: New patch in the works - 3/9/2019 10:21:24 PM   
joey


Posts: 1024
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
The results are quite different. That adds a new layer to the game.

Will the data base editor work with the patch? I have a few custom versions I would like to use with new patch.

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Post #: 55
RE: New patch in the works - 3/10/2019 2:26:41 AM   
warshipbuilder


Posts: 885
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
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quote:

Will the data base editor work with the patch?


Yes

< Message edited by warshipbuilder -- 3/10/2019 2:27:29 AM >


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Post #: 56
RE: New patch in the works - 3/12/2019 1:27:10 AM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
Well, looks like I came to check up on the game's status at a good time

Really looking forward to the new patch! The extra challenge in to BoB campaigns is welcome too - I did a playthrough of the '41 campaign as the British last year, expecting it to be an impossible survival-horror experience, and was dismayed at the relative ease with which I cracked it in about 3-4 game-weeks. Sounds like this one might go a bit tougher!

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Post #: 57
RE: New patch in the works - 3/17/2019 5:11:17 AM   
terry1040

 

Posts: 99
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From: The bright side of life
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Great News. Highly appreciated.
Any chance that you will add a button or some automation to export the main status of all squadrons/Gruppen/targets and Events of the last turn into a csv-file?
This would allow for some nice Excel Analysis and Data crunching.
I recall some tools from the past, but they all do not really work anymore with the latest versions.


< Message edited by terry1040 -- 3/17/2019 5:30:23 AM >

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Post #: 58
RE: New patch in the works - 3/17/2019 4:41:12 PM   
simovitch


Posts: 4496
Joined: 2/14/2006
Status: online

quote:

ORIGINAL: terry1040

Great News. Highly appreciated.
Any chance that you will add a button or some automation to export the main status of all squadrons/Gruppen/targets and Events of the last turn into a csv-file?
This would allow for some nice Excel Analysis and Data crunching.
I recall some tools from the past, but they all do not really work anymore with the latest versions.


We are thinking about doing something like that for the next go-around. We (the developers) have the ability to load saved turns in a modified editor right now, which is how we discovered how over-bloated the fuel and oil production is in the game. The message reader however takes forever to load event locations but the guts are there to turn it into something players can use eventually.

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simovitch


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Post #: 59
RE: New patch in the works - 3/17/2019 11:26:28 PM   
gargamel9


Posts: 12
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Status: offline
An escenario editor would be nice.

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Post #: 60
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