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About the infantry - 11/16/2018 4:48:05 PM   
alexandreagrg

 

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About the videos I watched, I saw a lot of combat between vehicles, but I would like to see something more focused on infantry and how it works
Could anyone do a demonstration with more focus on infantry?
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RE: About the infantry - 11/16/2018 5:28:15 PM   
exsonic01

 

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You could easily make a small ~ medium sized game, preferably less than 4~5km. Include big forest or big city, where the merit of infantry is maximized. Meeting engagement would be the best IMO, but assault/defense would be also good. Then, try to purchase units manually for both sides. Buy few tanks only, but some IFVs, and lot of infantry, then some support untis, recons, and artillery and airforce. If you really wish to try pure infantry battle, then you could only include infantry units from infantry, recon, and support tab.

Then you will be able to enjoy infantry-oriented battle in this game. You could add poor weather condition and wet ground (and night condition too), if you want to add some "mood", such as "stormy night infantry battle in muddy hills"

This game does not allow forced attack (attack without target) except artillery units. Which means that there will be lack of suppress fire when your infantry squad charge to next building. In that sense, you will need artillery and mortars. But if you want to try 'pure' infantry, it should be mortars. You will going to need lots of smoke to cover. Soon, you will see close quarter combats near VP.

I tried "battle of Harburg" between FRG infantry and Polish infantry, only with some IFVs + mortars + SPAAGs + bombers. It more or less reminded me of Close Combat, but not the same with Close Combat. Because in this game, basic unit of infantry control is squad, not single soldier like Close Combat. Everything related with infantry (battle and movement and etc) are abstracted based on squad-based algorithm, not soldiers. Their damage, morale, and everything is based on its own model and equation, but I wish if someone or devs change infantry fighting graphic or animation a bit more realistic. Anyway, during that game, I was impressed to Polish airborne and Polish naval infantry. I think Polish naval infantry are Polish marines, right?

Because forced fire is impossible in this game, use of SPAAGs or IFVs or tanks or any other vehicles are very limited. You need to push your infantry first, make them find and recognize the enemy infantry position. Then you need to push your vehicles, very carefully and slowly. Otherwise, any vehicles in the woods or in the town will dead really fast.



< Message edited by exsonic01 -- 11/16/2018 5:34:39 PM >

(in reply to alexandreagrg)
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RE: About the infantry - 11/16/2018 7:47:06 PM   
alexandreagrg

 

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The infantry fight does not seem to be the focus of the game, right?

(in reply to exsonic01)
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RE: About the infantry - 11/16/2018 7:55:06 PM   
TomBombadil711


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Joined: 10/25/2005
From: Germany
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quote:

ORIGINAL: alexandreagrg

The infantry fight does not seem to be the focus of the game, right?



I have just created a very small battle, minimum map size, urban environment, FRG infantry vs
USSR mechanized. It was great fun. I guess you have a lot of options regarding different types of
battles with the battle generator.

(in reply to alexandreagrg)
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RE: About the infantry - 11/16/2018 7:58:05 PM   
Veitikka


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Joined: 6/25/2007
From: Finland
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quote:

ORIGINAL: alexandreagrg

The infantry fight does not seem to be the focus of the game, right?


The main reason for vehicle centered previews was that they tend to be more fast-paced than infantry battles. If Steel Panthers is 'infantry focused' then this game is as well. Nothing prevents from making infantry scenarios. The minimum map size is 2x2 kilometers though.


_____________________________

Know thyself!

(in reply to alexandreagrg)
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