But units should have their own 'pool' of other units that they are aware of, like it is now implemented in Combat Mission, and i was asking about this feature..
This can lead to new issues too. For example two units next to each other, looking at the same direction but seeing different enemies.
I mean this pool will be a pool of 'flags'. Considering these flags the game will show ceratain enemy units to each friendly unit, while others will remain FOWed. This list of flags (IDs?) that will be constantly updated, the information will flow among units in hierarchy, it also make sense for a hierachy itself, because now, if i get it right, the player doesn't benefit from having platoon/company kept in formation (except for the foramation).
For example, friendly unit has spotted an enemy AFV, it tries to inform its platoon members about it, the commander of the platoon tries to bring this information up to the company commander, which in his order informs its subordinates and superior commander.
The speed/type is modified by training/morale/distance/radio quality/weather
At least this is how i imagine this process could be designed from my dilettantish perspective.
< Message edited by Hghx-0 -- 11/12/2018 4:47:24 PM >