Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Movement Time Table

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Movement Time Table Page: [1]
Message << Older Topic   Newer Topic >>
Movement Time Table - 10/30/2018 6:55:54 PM   


Posts: 20
Joined: 11/22/2013
Status: offline
Hello All,

Can you please create a Movement Timetable Chart per Company or even Battalion so you can coordinate what time units will move, reach a destination and attack?

Yes, I know right click then adjust movement times PER UNIT, write it down on a piece of paper and repeat until you run out of Commands (I always play with limited commands)

When playing, Hasty movement is stacked until a Phase Line, then each unit goes into Deliberate mode until contact; Proper use of Recon is the key here.

I always try to have my Overwatch units arrive 1 or 2 minute before my Assault units passes their position to go in for the assault.

The Assault force will usually end their movement 1 hex outside the target and at this time my Arty will Neutralize the target hexes. (BTW, specifying Time on Target for Arty would great!)

Coordinating Arty Fire, movement to Overwatch and movement to assault can take up a whole page of paper.
Post #: 1
RE: Movement Time Table - 10/30/2018 8:35:43 PM   


Posts: 879
Joined: 3/19/2010
Status: offline
We're working to add maneuver control measures in Southern Storm to facilitate synchronization. Yes, it's really hard to do with just the waypoints.


Sua Sponte

(in reply to Chisai)
Post #: 2
RE: Movement Time Table - 2/9/2019 10:13:51 PM   


Posts: 4
Joined: 3/16/2016
Status: offline
Apologies for bumping this thread, but I happened to be scrolling through.

I think even something as simple (?) as a CSV file with a flat-pack of unit IDs, hex references and waypoint timings that could be dropped into a game folder or somehow 'uploaded' would be great. Not sure if this is actually easier to add than a new in-game feature...

It isn't an issue with NATO, but the initial few turns of a game playing as the Soviets can be tedious.

(PS. magnificent game )

(in reply to IronMikeGolf)
Post #: 3
RE: Movement Time Table - 2/10/2019 2:05:13 PM   

Posts: 7748
Joined: 2/12/2005
From: Newark, OH
Status: offline
Jeff is correct, that we will be looking at making it easier to "time" an attack, but even with a perfectly timed plan, there is no guarantee that events like mines or a sudden appearance of enemy forces won't upset that timing.


Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Obyekt432)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Movement Time Table Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI