If your scenario name is "kursk", create a folder under graphics override with the same name and then name the file "kurskGameText.xml".
Well, over the years I’ve must have made dozens of graphic override folders and the files that go into them, but this is a first. I have no idea how you found the solution to the naming convention, but it certainly couldn’t have been intuitive. Thank you.
Your solution did expose a secondary problem. Since I’m working with a pre-1950’s time period, I decided to re-paint some of the airmobile icons. Apparently airmobile icons have imbedded attributes which inhibit changing the associated icon type text string. That’s something I can fix, but I wouldn’t have known about the problem without your help.
Best Regards, RhinoBones
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil