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RE: FITE v.5.0 try 2 same sides as before

 
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RE: FITE v.5.0 try 2 same sides as before - 12/14/2018 12:04:52 AM   
SMK-at-work

 

Posts: 3386
Joined: 8/28/2000
From: New Zealand
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quote:

ORIGINAL: larryfulkerson
... I think I read where tanks aren't allowed in wave one but you CAN drive them ashore once you capture the port. I'm going to have to anticipate this sort of tactic from now until the end of the game and there's a lot of unguarded ports between here and Koningsburg. ....


the house rule is you can't land tanks unless you own the port at the START of the move - so they can't be landed in the same turn the port is taken at all.

Shame the game has been stopped - was enjoying reading it.

I've never seen a game go to the summer of 1942, so not sure how the German war machine copes with "Case Blue" - but generally I think if the Soviets get to form a solid and deep line by the time you guys got to then the Axis is pretty screwed. A good indicator is whether the Sov's have enough troops to over-run Finland......

(in reply to larryfulkerson)
Post #: 181
RE: FITE v.5.0 try 2 same sides as before - 12/18/2018 1:14:55 AM   
larryfulkerson

 

Posts: 38287
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

the house rule is you can't land tanks unless you own the port at the START of the move - so they can't be landed in the same turn the port is taken at all.

Oh. Okay. Thanks for the clarification. I learn something every day. Thanks for bringing that to my attention.

I sent an email to Ian to thank him for all the great games and he wrote back saying his christmass isn't going to be all that great this year because of the situation he finds himself in. Let's all send good vibrations his way.

_____________________________

if the human race ever does get to be space fairing and be able to visit other worlds, let's just make patterns in their crops and leave.

(in reply to SMK-at-work)
Post #: 182
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