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JTS Napoleonic Battles' MODS

 
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JTS Napoleonic Battles' MODS - 3/13/2019 8:11:54 AM   
Lancier


Posts: 90
Joined: 9/17/2013
From: Istanbul
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So as Campaign Eylau-Friedland is out too today!.. Hopefully it is on your to do list too Philippe

quote:

ORIGINAL: Philippeatbay

This is current list of links to my mods for John Tiller's Napoleonic Battles.

...
Mods for Bonaparte's Peninsular War and Republican Bayonets on the Rhine are currently under development (no ETA).



< Message edited by Lancier -- 3/13/2019 8:13:12 AM >


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RE: JTS Napoleonic Battles' MODS - 3/13/2019 3:15:12 PM   
Capitaine

 

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Yes, yes! Once Philippe creates his wonderful mod for this one I'll pick it up immediately.

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Post #: 32
RE: JTS Napoleonic Battles' MODS - 3/15/2019 4:29:56 AM   
Lancier


Posts: 90
Joined: 9/17/2013
From: Istanbul
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quote:

ORIGINAL: Philippeatbay

I've begun work on a mod for Campaign Eylau that will be similar to my other Napoleonic mods.

The screenshots in this thread http://www.matrixgames.com/forums/tm.asp?m=4542935 will show you what I'm talking about.

It will resemble the Campaign Leipzig mod more than the Campaign Jena mod, because I will be using the figures from the game.

The work is fairly straightforward, but there's a lot that needs to be done.

A soft ETA would be about three to six weeks. I don't forsee any obstacles, so I expect to get this one done as quickly as possible.

I haven't abandoned the Peninsula mod and the Republican Bayonets on the Rhine mod, but Campaign Eylay will be done first.

I recently made some important progress on RBR, so I plan to come back to it later in the spring. When it's done I'll tackle the Peninsula.

quote:

ORIGINAL: Capitaine

Yes, yes! Once Philippe creates his wonderful mod for this one I'll pick it up immediately.



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Post #: 33
RE: JTS Napoleonic Battles' MODS - 4/26/2019 9:39:03 PM   
mkeogh76

 

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Joined: 6/16/2016
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Any updates on the mod for Campaign Eylau-Friedland?

I purchased that game a couple weeks ago in anticipation of this mod soon being released. Philippe's mods have really spoiled me when it comes to these games. The vanilla graphics are so subpar that I can't bear to play them without these graphics mods.

So, I hope a release date is near.

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Post #: 34
RE: JTS Napoleonic Battles' MODS - 4/27/2019 8:36:41 PM   
Philippeatbay


Posts: 803
Joined: 12/3/2014
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The mod for Campaign Eylau-Friedland has been released in version 1.0.

There is a link in the master list in the first post of this thread, as well as a separate announcement with screenshots.

I plan on spending the next couple of weeks making a list of things I missed, after which there will be an updated version.

(in reply to mkeogh76)
Post #: 35
RE: JTS Napoleonic Battles' MODS - 1/13/2020 3:27:05 PM   
jreebel


Posts: 46
Joined: 8/14/2007
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Can't wait for the Peninsular War mods. Probably JTS worst graphics ever, definitely needs your touch!

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Post #: 36
RE: JTS Napoleonic Battles' MODS - 1/14/2020 1:23:10 AM   
Zorch

 

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quote:

ORIGINAL: jreebel

Can't wait for the Peninsular War mods. Probably JTS worst graphics ever, definitely needs your touch!

JTS is going to refresh the Napoleonic Battles series this year. See their website for details.

(in reply to jreebel)
Post #: 37
RE: JTS Napoleonic Battles' MODS - 1/15/2020 2:28:41 PM   
jreebel


Posts: 46
Joined: 8/14/2007
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Yeah I saw that. But I doubt that that will include major graphics changes to make the 3D views playable without severe eyestrain.


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Post #: 38
RE: JTS Napoleonic Battles' MODS - 1/15/2020 3:49:59 PM   
TheGrayMouser

 

Posts: 277
Joined: 7/12/2009
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quote:

ORIGINAL: jreebel

Yeah I saw that. But I doubt that that will include major graphics changes to make the 3D views playable without severe eyestrain.


Exaggeration no? I mean the oldest 3 titles maybe, but the last 6 releases or so look pretty good imho. All subjective though I suppose. I personally do not like the new 3D “painted” maps that are being pushed out , all fluffy trees and soft “relaxing “ palette choices should not be the feel for martial landscapes. ( also pretty hard to see elevation changes!!).

(in reply to jreebel)
Post #: 39
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