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Extreme collateral damage caused by 70mm Hydra APKWS (Bug)

 
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Extreme collateral damage caused by 70mm Hydra APKWS (Bug) - 10/11/2018 7:27:16 PM   
Uzabit

 

Posts: 77
Joined: 7/13/2018
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Hi there,

in this small test scenario, a few 70 mm Hydra APKWS II cause extreme collateral damage (300 - 1250 DP) on nearby buildings and units when attacking a generic building. This doesn't make any sense, considering the used warhead (Hydra 70mm Rocket (8 DP)). The amount of missiles necessary varies between 4 - 10 to cause this on my system. I'm using the lastest build (V1.14.5) with DB3000 475.




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RE: Extreme collateral damage caused by 70mm Hydra APKW... - 10/11/2018 7:30:06 PM   
Uzabit

 

Posts: 77
Joined: 7/13/2018
Status: offline
Here is the .scen file.

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RE: Extreme collateral damage caused by 70mm Hydra APKW... - 10/14/2018 1:14:50 PM   
Uzabit

 

Posts: 77
Joined: 7/13/2018
Status: offline
This seems to be caused not only by the mentioned guided rockets but also by other weaponry aswell. I dropped one GBU-39 SDB on the target which also resultet in complete destruction of the surrounding units and buildings, while the attacked target was heavily damaged but still intact.

Is this a fundamental limit of the game engine when placing units in close proximity?




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