ORIGINAL: James Taylor
I'm looking things over but not seeing any hint of new game mechanics. So, we're just talking about a new scenario on the world scale with perhaps some new units, like kamikazes', but not any innovative game features for this release, correct?
A lot of these are just new to the previous Global Conflict game.
New Features! From limited naval repairs to Kamikazes.
Take command of the Axis or Allies, and re-fight the whole of WWII!
Let the computer take control of some of your allies so you can concentrate on your favorite theaters.
Play on a top-down hex based map spanning the entire globe.
In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also includes shorter scenarios.
A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent's intentions and dispositions.
Play with a choice of 3-D unit graphics, or NATO countersif you prefer a more traditional wargaming experience
Research and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!
Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
Contains a large number of strategic level Decision Events for you to choose your path to victory.
Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns from scratch. Modders will be glad to know that this game can have 10 Major powers.
Very active modding community eager to share their developments with other players, whether it be changing the look of the map or designing new campaigns, even covering conflicts in other time periods, there is a lot there!
< Message edited by Tanaka -- 10/12/2018 4:54:43 AM >