Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Swapping Airframes early game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Swapping Airframes early game Page: [1]
Login
Message << Older Topic   Newer Topic >>
Swapping Airframes early game - 10/5/2018 10:59:12 AM   
Willaverill

 

Posts: 29
Joined: 12/22/2015
Status: offline
Has anyone had success swapping airframes. I sure don’t want to lose those p-38s and was hoping to be able to outfit those squadrons with older airframes owned by squadrons not withdrawing.

Are the Dutch pilots worth sending to reserve and if so when? I have sent a few but they do not get replaced and the squadrons get thin.
Post #: 1
RE: Swapping Airframes early game - 10/5/2018 11:20:20 AM   
btd64


Posts: 7331
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
First of all, do you have PDU (Player Defined Upgrades) on or off? If it is off your stuck with it the way it is. All though there might be a squadron or two that you can "Downgrade". If PDU is on, then you can downgrade some squadrons as long as you have enough airframes in the pool.

Now Dutch pilots, in my opinion, Are best left in the squadrons. You will get upgraded airframes for there squadrons in the first half of 42. So if you can buy them out, they can be moved to OZ later on when and if you are losing the DEI's.

Others will post as well. Everyone has there own way of doing things.

Hope this helps....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to Willaverill)
Post #: 2
RE: Swapping Airframes early game - 10/5/2018 2:39:47 PM   
GetAssista

 

Posts: 2387
Joined: 9/19/2009
Status: offline
Sure you can upgrade withdrawing squadrons with older airframes in PDU on. I sometimes do it for some P-38s that start the game in Eastern US.
The catch is that for withdrawing units you have to upgrade to a full complement of planes. So you gain couple dozen rather ****ty 2engine fighter and lose a full roster of the perfectly good training platform whatever it is. Might be beneficial, but not really exceptional exchange

(in reply to btd64)
Post #: 3
RE: Swapping Airframes early game - 10/5/2018 3:07:23 PM   
BBfanboy


Posts: 15444
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Be careful where you are doing such a swap. If the base does not have the required size/HQ support the swap may not work immediately. IIRC, you need a level 7 AF to do an "upgrade", with some exceptions if an Air HQ is in range. The manual covers all the parameters.

As for the point about training, the Gorn (geofflambert) insists that training goes on just fine with only a couple of airframes in the squadron, and a bit slower if there are NO airframes in the squadron.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to GetAssista)
Post #: 4
RE: Swapping Airframes early game - 10/6/2018 1:58:29 PM   
Uhionk

 

Posts: 31
Joined: 11/19/2015
Status: offline
There is another way to recover these frames.

Pick a Catalina island base, transport a engineer and a base force, and min supply. Build the base to level 1. Reduce supply to the absolute min. Then fly in the restricted air units to over stack. Over time the airframes will move to reserve from where they can be moved back into the pool. This can be done for the P-38, B-25's and B-17's.

(in reply to BBfanboy)
Post #: 5
RE: Swapping Airframes early game - 10/7/2018 6:24:16 AM   
GetAssista

 

Posts: 2387
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: BBfanboy
As for the point about training, the Gorn (geofflambert) insists that training goes on just fine with only a couple of airframes in the squadron, and a bit slower if there are NO airframes in the squadron.

That myth was long debunked with tests. Actually flying the plane is very important for faster training in the skill. Some points can be gained w/o planes due to other bonuses

< Message edited by GetAssista -- 10/7/2018 6:25:10 AM >

(in reply to BBfanboy)
Post #: 6
RE: Swapping Airframes early game - 10/8/2018 5:55:43 AM   
Alfred

 

Posts: 6245
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: BBfanboy
As for the point about training, the Gorn (geofflambert) insists that training goes on just fine with only a couple of airframes in the squadron, and a bit slower if there are NO airframes in the squadron.

That myth was long debunked with tests. Actually flying the plane is very important for faster training in the skill. Some points can be gained w/o planes due to other bonuses


It is not a myth. The only myth is the flawed testing.

Even with perfectly constructed tests most pilot learning is not visible to the player/tester and erroneous conclusions are thereby drawn. The role of the several different die rolls in pilot training is extremely misunderstood. These die rolls have zero association with the number of planes in a squadron, instead they address several other inputs into the multiple pilot training algorithms. A failed die roll does not prevent a pilot from the opportunity of learning, only the application of that learning to their stats. This is an extremely important point to understand which no tester has ever worked out, made more difficult by the fact that even when the learning is applied to the pilot stats the result is not visible to the player until the threshold is reached which results in the "green" number on the pilot unit screen being displayed.

Some of the pilot learning algorithms take into account flying, in particular combat. This is why pilots who already have high ratings (70+ in individual skills/experience) and engage in combat can result in their high ratings increasing even further. But the simple fact is that most of the pilot learning algorithms specifically deal with non combat and non flying. None of the algorithms are mutually exclusive and this leads testers to ascribe all the visible results to a single input, usually the hobby horse they are peddling which is pilot training is dependent on having planes in the unit.

When one adds the opportunity cost, which no test ever does, the usefulness of the flawed tests is even further reduced. There are certain factors which do prevent a pilot from the opportunity to learn. Not having a plane is not one of those factors.

Alfred

(in reply to GetAssista)
Post #: 7
RE: Swapping Airframes early game - 10/9/2018 7:51:14 PM   
GetAssista

 

Posts: 2387
Joined: 9/19/2009
Status: offline
I'm the Occam's razor proponent. Training airgroups w/o planes show consistent and statistically significant slower training in skills compared to groups with the full complement of planes, all other things being equal and set by the editor or pilot selection (commander stats, base, xp level of trainees). I attribute this sloweness to the lack of airframes since it is the best explanatory factor there.
Algorithms can be written however they are, it is the result I am interested in.

(in reply to Alfred)
Post #: 8
RE: Swapping Airframes early game - 10/10/2018 3:00:50 PM   
Lokasenna


Posts: 9131
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: GetAssista

Sure you can upgrade withdrawing squadrons with older airframes in PDU on. I sometimes do it for some P-38s that start the game in Eastern US.
The catch is that for withdrawing units you have to upgrade to a full complement of planes. So you gain couple dozen rather ****ty 2engine fighter and lose a full roster of the perfectly good training platform whatever it is. Might be beneficial, but not really exceptional exchange


Yeah. I'm not bothering anymore. The extra 25 to 50 P-38s just aren't really worth it in exchange for cobbling together 25 or 50 P-36s, or worse P-39s/P-40s.

P-38s do well against the A6M2 and Oscar, but that's about it. Won't be facing those for that long.

(in reply to GetAssista)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Swapping Airframes early game Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133