From: Washington, DC
Oh, duh, of course that makes sense that the Percentage is for the probability of the event firing. Your proposed text is pretty good, but a couple more questions:
1) If I put "1" in Value (for 1%, presumably), I guess that 1% of hexes can be expected to flip to enemy control every turn? For a not-very-large map (say 100 x 100), that would still be 50 hexes every turn (assuming that I control half the map), and that is the lowest possible setting--is that correct? Especially if turns are daily (or less), this result seems rather over-the-top?
[EDIT]Or is this 1% chance a one-off event rather than every turn?
2) Are all hexes treated the same for this purpose? For instance, it would seem that hexes such as Dense Urban, Urban, Port, Airbase, Fortification, etc. should be excluded from this flip probability--any idea if that is the case?
[EDIT] Maybe it only applies to forest/jungle/mountain, etc. hexes?
Sorry for all of the nitpicking!
< Message edited by 76mm -- 9/11/2018 12:52:28 PM >