Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: New manual

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: New manual Page: <<   < prev  2 3 4 5 [6]
Login
Message << Older Topic   Newer Topic >>
RE: New manual - 8/1/2019 5:33:38 AM   
Chris21wen

 

Posts: 5817
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
Not gone away, just other thing to do.

Before I make the changes could they be confirmed by other please, I don't have time to test myself.

(in reply to xhoel)
Post #: 151
RE: New manual - 8/1/2019 1:11:51 PM   
joelmar


Posts: 665
Joined: 3/16/2019
Status: offline
quote:


ORIGINAL: Chris21wen

Before I make the changes could they be confirmed by other please, I don't have time to test myself.


I confirm for post #148

_____________________________

"So much trouble in the world!" -Bob

(in reply to Chris21wen)
Post #: 152
RE: New manual - 9/29/2019 5:30:14 PM   
mrblonde1


Posts: 41
Joined: 6/6/2018
Status: offline
Hello Chris,

14.1.5 Tactical Movement Points Chart.

Cost for entering rough hex for motorised units is 4.




Attachment (1)

(in reply to joelmar)
Post #: 153
RE: New manual - 12/23/2019 7:01:29 PM   
UristMcStrategist

 

Posts: 1
Joined: 12/23/2019
Status: offline
After hours of confusion, I think I found some minor errors in v2.5.5 Unofficial Manual for WitE v1.11.03 when comparing it to the whatsnew.pdf
18.2.1.1. on page 161 isn't updated for v1.09.01: Increased the number of disabled men killed each logistics phase on the Axis side from 0.05% to 0.25%. This means returns will be reduced from 0.95% to 0.75%. Soviet ratios remain at 0.5%.
5.4.2.1. on page 52 isn't updated for v1.11.02: Damaged elements will yield more disabled men while being sent to pool or discarded during the logistics phase, 50% for the Soviet (instead of 40%), and 40% for the Axis
(instead of 30%).

(in reply to mrblonde1)
Post #: 154
RE: New manual - 2/9/2020 10:01:07 PM   
juv95hrn

 

Posts: 116
Joined: 6/28/2005
Status: offline
I think the range for air units has been changed. Instead of 10 range per hex, its now 30 range per hex. I could be mistaken and this varies with missions, but it works when you set range manually.

(in reply to UristMcStrategist)
Post #: 155
RE: New manual - 2/24/2020 3:53:17 PM   
Telemecus


Posts: 4499
Joined: 3/20/2016
Status: online
Remember it is still 10 miles per hex normally - it is only the mutlipliers for combat that make it 30 or ro miles per hex and they are detailed elsewhere.

Also a suggested correction to the manual can be found at http://www.matrixgames.com/forums/fb.asp?m=4767576

_____________________________

Wargamers Discord https://discord.gg/mGndYrW

(in reply to juv95hrn)
Post #: 156
RE: New manual - 2/24/2020 5:00:34 PM   
AugustvonMackensen


Posts: 8
Joined: 12/23/2019
Status: offline
15.3.2.3. Fortification Level Decay:
Only fortifications of level 4 and 5 don't decay.
Level 3 forts decay, but it seems that the decay is independent of weather unlike levels 0-2 which decay more in bad weather.

(in reply to Telemecus)
Post #: 157
RE: New manual - 3/8/2020 3:56:43 PM   
AugustvonMackensen


Posts: 8
Joined: 12/23/2019
Status: offline
5.1.3. Soft Factors:
Number of Support Units attached to a HQ Unit
Bright Green = 0-5
Dark Green = 6-11
Yellow = 12-17
Orange = 18-24
Red = 25+
Construction units are not counted

(in reply to AugustvonMackensen)
Post #: 158
RE: New manual - 3/26/2020 3:17:51 PM   
AugustvonMackensen


Posts: 8
Joined: 12/23/2019
Status: offline
Factory Start Limit
Please add the following information to 5.4.4. "City Production List Window" and/or to 21.1.7.1. "Aircraft, AFV and Combat Vehicle Factory Expansion and Build Limit":
If the city production list window shows two values for build limit (x .. y), then y is the factory build limit and x is the factory start limit. Any factory upgrading to a factory with a start limit will be reset to size x. This is among other things important for Soviet factory evacuation, as it brings no benefit to evacuate lots of factory points for a factory that will be reset in size very soon.

(in reply to AugustvonMackensen)
Post #: 159
RE: New manual - 3/27/2020 1:20:20 AM   
56ajax


Posts: 1308
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline
If you only partially evacuate a factory doesn't it start with a higher damage rate?

_____________________________

If I try to click on the scroll bar of a screenshot one more time I will scream.

Screaming changes nothing.

Biggles Flies Undone


(in reply to AugustvonMackensen)
Post #: 160
RE: New manual - 3/27/2020 4:23:25 PM   
AugustvonMackensen


Posts: 8
Joined: 12/23/2019
Status: offline
I asked Telemecus and he concurs. So if you evacuate factory points that get destroyed by the upgrade, the remaining factory points would be less damaged.
That's a good point and definitely something to consider.

(in reply to 56ajax)
Post #: 161
RE: New manual - 4/19/2020 7:32:40 PM   
Telemecus


Posts: 4499
Joined: 3/20/2016
Status: online
Worth updating the manual for this?

https://www.matrixgames.com/forums/tm.asp?m=4797335

_____________________________

Wargamers Discord https://discord.gg/mGndYrW

(in reply to AugustvonMackensen)
Post #: 162
RE: New manual - 4/19/2020 11:26:35 PM   
Novaliz


Posts: 194
Joined: 7/22/2007
Status: offline

quote:

ORIGINAL: UristMcStrategist

After hours of confusion, I think I found some minor errors in v2.5.5 Unofficial Manual for WitE v1.11.03 when comparing it to the whatsnew.pdf
18.2.1.1. on page 161 isn't updated for v1.09.01: Increased the number of disabled men killed each logistics phase on the Axis side from 0.05% to 0.25%. This means returns will be reduced from 0.95% to 0.75%. Soviet ratios remain at 0.5%.
5.4.2.1. on page 52 isn't updated for v1.11.02: Damaged elements will yield more disabled men while being sent to pool or discarded during the logistics phase, 50% for the Soviet (instead of 40%), and 40% for the Axis
(instead of 30%).


Where can I find he Whats new PDF?

(in reply to UristMcStrategist)
Post #: 163
RE: New manual - 4/20/2020 8:07:52 AM   
deep42

 

Posts: 102
Joined: 3/19/2014
From: Frankfurt/Germany
Status: offline
quote:

Where can I find he Whats new PDF?

In the installation folder of WITE.

(in reply to Novaliz)
Post #: 164
RE: New manual - 4/21/2020 12:24:16 AM   
eskuche

 

Posts: 427
Joined: 3/27/2018
From: USA
Status: offline
Section 15.3.2.5. Civilian Population Labor Assist to Fort Level Construction is not quite correct if read literally.

Testing indicates that EACH team has a construction value of 20. Thus, Leningrad with CLV of 6 would have 6 squads of 20 CV available for labor, for 120 total, not 120 per squad for 720 total as the manual suggests.

Also, CLV equalling town size/6 (for Soviets) rounding down is not consistent with towns size 2-5 having always 1. My testing indicates that towns 2-11 have a CLV of 1, which is consistent with what the manual is probably intending to convey but is unclear.

(in reply to deep42)
Post #: 165
RE: New manual - 4/26/2020 7:26:38 AM   
Chris21wen

 

Posts: 5817
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
I'm attempting to update the manual but I'm stuck with this although it seems simple enough?

...v1.12.03 Beta – January 22, 2020
13 Changed repair modifier for Snow weather from -5 to -10, for Blizzard from -15 to -20, and for Mud from -25 to -30. Reduced base repair chance from 15 to 10. Reduced German vehicle repair bonus in 1941 from 5 to 0....

Is this refering to vehicle repair (21.1.6) only because if it is all i've got is a percentages e.g 75%. No refence to a modifier!

If it's not vehicle then what is it as I can find no other reference. Mind you been a while, so I might have missed something.

(in reply to eskuche)
Post #: 166
RE: New manual - 4/26/2020 7:47:05 AM   
eskuche

 

Posts: 427
Joined: 3/27/2018
From: USA
Status: offline
12.00 appendix E

(in reply to Chris21wen)
Post #: 167
RE: New manual - 4/26/2020 9:13:08 AM   
Chris21wen

 

Posts: 5817
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
I knew I'd missed something thanks

(in reply to eskuche)
Post #: 168
RE: New manual - 4/26/2020 9:17:03 AM   
Chris21wen

 

Posts: 5817
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
Just to confirm they are percentages e.g. -5 mean 5% less.

(in reply to Chris21wen)
Post #: 169
RE: New manual - 4/26/2020 6:20:26 PM   
eskuche

 

Posts: 427
Joined: 3/27/2018
From: USA
Status: offline
I think modifiers have to be.

(in reply to Chris21wen)
Post #: 170
RE: New manual - 5/11/2020 1:54:31 PM   
erichswafford


Posts: 601
Joined: 5/14/2008
Status: offline

quote:

ORIGINAL: Telemecus

Worth updating the manual for this?

https://www.matrixgames.com/forums/tm.asp?m=4797335


Definitely. Knowing those recon values, while mostly intuitive, is quite helpful imho.

< Message edited by erichswafford -- 5/11/2020 1:55:49 PM >


_____________________________


(in reply to Telemecus)
Post #: 171
RE: New manual - 6/28/2020 11:07:03 PM   
Telemecus


Posts: 4499
Joined: 3/20/2016
Status: online
Another edit suggestion for the updated manual https://www.matrixgames.com/forums/tm.asp?m=4844586

_____________________________

Wargamers Discord https://discord.gg/mGndYrW

(in reply to erichswafford)
Post #: 172
RE: New manual - 6/28/2020 11:59:40 PM   
Shupov


Posts: 228
Joined: 2/7/2004
From: United States
Status: offline
Thanks for the repost Telemecus! The Soviets would not want to lose these two MiG-3 factories as they upgrade and expand to 44 IL-2's each by mid-1942.

_____________________________

Two broken Tigers on fire in the night,
Flicker their souls to the wind...

Al Stewart, "Roads to Moscow"

(in reply to Telemecus)
Post #: 173
Page:   <<   < prev  2 3 4 5 [6]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: New manual Page: <<   < prev  2 3 4 5 [6]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.152