From: Bexhill-on-Sea, E Sussex
First off, great work. Anyone just taking on this monster deserves kudos- and then doing a great job of it on top of that- extraordinary!
Under 9.1.1, the 6th bullet point reads
• Units that are below 40 automatically gain one morale point.
However, that does not appear to be true, at least for the Soviet player on turn 1 (results seen on start of turn 2), per a test game of mine.
One other comment- the first two bullet points read for units below 50 morale- and you get the impression that you are just as likely to gain a morale point if you are sitting at 40 morale vs 48 morale- however in practice, (for example) there does appear to be some kind of die roll that makes you much more likely to gain from 40 to 41, than from 48 to 49. I know that is sorta insinuated there is a die roll involved with the "can" part of the statement- but it is a bit misleading. Unless I am mistaken and it really is just as likely, certainly could be.
This particlar bullet came from patch v1.07.10 - August 12, 2013. New Features and Rule Changes No 6.
There's no logistic phase on the first turn for the player going first so this should have no effect on the numbers you see but I suppose it is possible.
And there's this regarding new units and relacements. I suspect his this the culprit.
9.1.5. Morale of New Units
The build morale of newly built units and replacements is randomly determined between 50% and 75% (rounding up) of current
national morale with the following exceptions of newly created Soviet Ski units which receive a morale bonus over the current national
morale based on the date as follows: +5 in Sept 42, +10 in Sept 43, and +15 in Sept 44.
I've no reason to doubt any of this isn't correct so if this isn't the reason I suspect there might be other non obvious factors at play here that reduce morale, particularly on the first turn.
< Message edited by Chris21wen -- 4/16/2019 6:55:02 AM >