Adding ground forces in the current state would just be an additional asset to micromanage. You could certainly argue the use of combined arms to provide overlapping destruction of your targets is simply following current doctrine, but depending on the type of target, say troops in contact, where does one now factor in proximity of your forces to the target to avoid fratricide from say indirect fire or air dropped/launched assets? Does this lethal zone become lessened because the unit's in contact are in cover inside a building or behind a terrain feature that can absorb some of the fragmentation using MSD(Minimum Safe Distance)/REDs(Risk Estimated Distance) methodology or do we just go with a generic blast radius circle and everything within that circle dies without factoring in things like buildings and obstacles absorbing damages and blast? The list of realism to be added to the ground fight can become very complex, if allowed and current engine permits those calculations. In the end, why would you need to abstract beyond xxx # of rounds from MG xx, xxx # of 81mm HE rounds from mortar xx, 2 Mk 82 LDGP bombs from F-16 xx detroyed target xyz? It should just be an overmatch mechanism that would destroy everything in grid 12345678 with overwhelming firepower. I would think a pairing of the numbers makes most sense. It would just be destruction by multiple sources.
I think ultimately, ground unit's are nothing more in their current configuration than an armed, slow moving ISR platform, with limited capabilities. To name a specific formation (Gurkha) like it now has some sort of additional strength or value beyond, say a conventional US Infantry is too unrefined at this point. Realistically, Gurkha's are specialized light Infantry formation renowned for their fierceness in battle and come equipped with a Khukuri machete, useful in foraging roots and skinning animals, or lopping a head off of an opponent, though have yet to find an actual recorded incident of this happening. More psychological than applicable. They will not move faster, have more endurance or specialized weapons, aside from Khukuri, that would make them more selected over another light Infantry unit to do a task, aside from maybe high altitude mountaineering (they are from Nepal after all), which US and NATO light formations have been mastering for last 17 years of Afghanistan involvement. (sorry, sounds redundant to my earlier posting but still scratching my head about the Gurkha thing....)
I agree that having a specialized properly roled unit would indeed be nice. But unless I missed something in the last few patches, we are still not there yet. Work in progress? Certainly Can they be made to fit in the editor? Absolutely. I know there's been ongoing talk for some time about how there are existing commercial off the shelf engines that could possibly work with CMANO. Would absolutely love to see this. However, I suspect it would also make this a very niche and expensive simulation.
Regarding 182mm mortars, I also think he meant 82mm, but there are indeed a plethora of much heavier mortars going as high as RU 240mm breach loaded mortars.
Apologies for the rambling, coffee finally wearing off. I may have gone off the intended talking points a bit, but love the direction this talk is going.
No worries, your rambling has not bothered me as such, I too think this is an interesting discussion. Also, both SeaQueen and yourself have made salient points, which I mostly agree with. I too think that CMANO is not anywhere near where it would be to have better ground forces like I was suggesting. I am simply stating what I would be okay with, IF they ever got that far. But, to be fair, I do understand some of the complexities with the current engine and trying to integrate more ground force operations into it. One can always wish though ;) I am a firm believer in Combined Arms Doctrine, so I would love to see Sea, Air and Land more integrated some day. CMANO does the Air and Sea aspect so well, I guess the ground-pounder in me is just jealous Over 18 years of my career has been in the 101st Airborne (Air Assault) and 10th Mountain Divisions (and ALL of my four combat tours were with the 101st), so that is where my heart is. It would be nice to be able to plan a large scale air assault operation to gain a lodgement behind the enemies lines and then be able to push out proper Air Assault/Airborne/Light/Mountain units to further expand the lodegment and make room for follow on supplies and units. Being able to select the right units for such an operation and have it matter in CMANO would be very sweet indeed.
And you make a good point about breech loading mortars and such. I guess I should have qualified my comments that from my own experiences, almost all Light Infantry related, you never see mortars that large in this day and age, and in the theaters of combat that I have been in [;)]
"I say again, expend ALL remaining in my perimeter!" - Platoon
"This is JB27, on target...fire for effect.." - Me