Because you made NO event to allow history to do what actually happened. And you weaken Soviet Union in the process, if they don't attack they lose those cities and Germany gains them and Germany gains a huge border advantage on the Soviets. I also take exception to no Vichy as well.
First of all, it is true Bombur made NO events.
Second of all I did make them all.
History can easily repeat itself, with regards to Poland.I had it almost repeat itself in a game that I am currently playing.
I have a principle. No action should be able to be taken by one regime that cannot be duplicated for another regime, or something like that. This means if Germany can attack minors, so can all other nations that share a characteristic with Germany: That would be being non-democratic in this case.
If I had allowed for formation of a Vichy France, then in theory I would have to make a "Vichy" Britain, a "Vichy" USA, and perhaps even a "Vichy" China. Those nations share the fact that they are democratic, and that their opponent was not. Also I would have to ask myself, what would happen if Italy conquered those areas? There are a whole host of questions like that, that need to be answered before a "simple" mechanic like that can be made.
The game is very free form. I think that is an advantage of the system I made. You may think that it needs to be more of a simulation, and that is where we differ in opinion. That's the whole point of a game, in my opinion: The ability to change history. Nobody wants to start a game where they know they've lost before even pressing start turn. Now that of course is the extreme position, and the other extreme is anything can happen. GD1938v3 is more of a simulation than GD1938v2, but less so than other games out there, where it is assumed that history unfolds more like in reality.
< Message edited by ernieschwitz -- 8/19/2018 11:51:11 PM >