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De-select - 8/2/2018 2:01:11 AM   
mariandavid

 

Posts: 296
Joined: 5/22/2008
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How do I remove selection from an unit - so that as I wander over the map looking at terrain I do not have that line of movement perpetually following me. I can of course + and - to another unit but then its line of movement follows. There is probably an obvious answer but I cannot find it.
Post #: 1
RE: De-select - 8/2/2018 6:42:40 AM   
cpt flam


Posts: 2210
Joined: 1/16/2011
From: caen - France
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there is no way to deselect unit
you can select a static one (if there is any)
second solution would be to put the arrow over strategic map and move the tactical map with arrows (under Enter)

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RE: De-select - 8/2/2018 12:52:04 PM   
hingram


Posts: 127
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From: SW Virginia
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You can deselect a unit by selecting another unit.

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If you aren't part of the solution, there is good money to be made prolonging the problem.

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RE: De-select - 8/2/2018 2:41:11 PM   
mariandavid

 

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Thanks all - static unit being hunted. I do wish some update would fix this - surely it is simple coding change using some unused letter or numerate.

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Post #: 4
RE: De-select - 8/2/2018 3:46:29 PM   
sPzAbt653


Posts: 8911
Joined: 5/3/2007
From: east coast, usa
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It is not a simple change, there are things that require a unit to be selected. I used to know them but after many years I have now forgotten. Ralph has stated that he will look into it, but don't expect an 'easy fix'.

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Post #: 5
RE: De-select - 8/2/2018 8:31:33 PM   
larryfulkerson

 

Posts: 38392
Joined: 4/17/2005
From: Tucson, AZ
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quote:

It is not a simple change, there are things that require a unit to be selected.

The way Ralph explained it there's a need to have a unit selected at all times because some of the dialogs highlight the selected unit in white text while the rest of the lines are normal text. Also, the operations found on the right-click pop up menu have to be applied to a specific unit. The short answer is that it's not easy "fixing" the selected unit "problem". A lot of us have just gotten used to it and don't even notice the trail of path arrows any longer. It's embarassing to have a finger twitch click on the map and accidently move the unit to a spot not desired though.

< Message edited by larryfulkerson -- 8/2/2018 8:32:37 PM >


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RE: De-select - 8/2/2018 11:41:14 PM   
sPzAbt653


Posts: 8911
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

A lot of us have just gotten used to it

This is very true, I never thought it was an issue at all. Then I spent some time playing a game where if you right click on a blank hex it de-selects the unit. It took me no time to get used to that. When I returned to TOAW, it was nasty bad aggravating and took me a while to get used to no de-select again. Therefore, I am sympathetic to those who don't have experience with TOAW or something similar.

Plus, as I've said before, the change to HUGE RED movement arrows for TOAW IV makes it worse. I posted the alternate arrows that I use somewhere, I'll see if I can find a link.

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Post #: 7
RE: De-select - 8/2/2018 11:54:27 PM   
sPzAbt653


Posts: 8911
Joined: 5/3/2007
From: east coast, usa
Status: offline
I don't know where it is, so I just put it here in Posts #7 and #8:
http://www.matrixgames.com/forums/tm.asp?m=4395821&mpage=1&key=�

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Post #: 8
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