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RE: "Continuing Chaos" - This is not an AAR - 10/17/2018 7:29:45 PM   
rustysi


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quote:

I've already bombarded Palembang several times with cruiser forces,


Not an advocate of such tactics at bases like this. Bombardment from the sea can and will damage the oil/refineries, you don't want that.

quote:

The best I've come up with so far is air lifting in fragments (if airbase)or shipping in same (if port).


Useful in areas like the Philippines.

quote:

Unfortunately, this isn't really viable in China (restricted units)


Many of the units that consist of Chinese forces will break down into 'regiments'.

quote:

And another thing! If I go to the industry screen turn on only 'aircraft, I have a red 'X' in the failed column at my Jake factory. Second time I have seen this happen.


Most likely cause here is a lack of Ha-35's, which is the engine this A/C uses. You may think its not a rare engine, but early demand can far outstrip its production, especially if you've increased your A/C production w/o a corresponding change in engine production. If you could post some images from your industry screen it could help. Make sure to show both plane and engine production.

quote:

thanks rustysi - I'm starting to feel like this is a private channel.




Hopefully I'm giving you the good 'dope'.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to dasboot1960)
Post #: 121
RE: "Continuing Chaos" - This is not an AAR - 10/17/2018 8:55:42 PM   
dasboot1960


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Thank you rustysi! I think you mave have it there with the engine availability. I have been trying to adjust engines as I add airframes, but of course repairs vary turn to turn. I suppose the Jakes may be at the bottom of the engine priority totem pole.

As to the mini-garrisons question, there may be no answer, I'm specifically referring to the 10 & 20 garrisons. Perhaps later as I buy out more units or more 'unrestricteds' come available, I can use the air transport method to split them down, but of course I'll likely be wanting those units at the front...

I greatly value your helpful 'dope'. Thank You!

I just started 1-31-42, and I don't know what else my asw TFs are reacting to if it is not subs. It is a common message and the screen scrolls/jumps to the TF in question, I always set reaction to '6' w/ asw. I don't scour the whole game forum, but you said this has been coming up lately?

Thank you again for your inputs!

< Message edited by dasboot1960 -- 10/17/2018 8:56:26 PM >


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RE: "Continuing Chaos" - This is not an AAR - 10/17/2018 10:33:48 PM   
rustysi


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quote:

I'm specifically referring to the 10 & 20 garrisons.


I just remembered, the Thai's have a few cavalry units that will divide to rather convenient sizes to cover some of their small garrison bases.

There are a number of such sites in the Philippines, and I garrisoned them by flying in portions of a couple of Garrison troops Japan gets as replacements. I think you're too early in your game for them to be active though. TBH I actually delay taking some of these bases for such reasons.

In China there're a number of small divisions that max out at 26AV IIRC, these will break down to 10,8,8AV 'regiments'. I know they can't be useful outside of China, but then again China has a number of bases that require small garrison's.

In addition the Japanese have a number of company size units scattered throughout its forces. Initially (where you are) I use these to take most of the 'Dot bases' around. When done I move them to where these small garrison requirements are and 'relieve' the current 'over-garrisons' that are in that location.

Don't forget you have a number of those Naval Guard and SNLF units running about and they fit perfectly to some requirements. One that comes to mind is the base on the western tip of Mindanao.

I realize all this 'juggling' can be a PITA, but ya gotta do what ya gotta do.

Don't know what else to say.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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Post #: 123
RE: "Continuing Chaos" - This is not an AAR - 10/20/2018 4:45:38 PM   
dasboot1960


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Thanks again for all rustysi, I guess I'm more or less on the right track.

I saw all the other thread stuff about ASW 'react', and I admit I've seen is this 'reacts' to that, no mention of actual attacks, but I think some of those have happened in following phases (due to increased d/l I guess). Perhaps I just got gored by the horns of wild semantics...

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Post #: 124
RE: "Continuing Chaos" - This is not an AAR - 10/20/2018 7:08:16 PM   
rustysi


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D'oh, Dee-da-dee, and Chew-maka-hi (the last a phonetic spelling of some gibberish I used to say).

Guess what your Jake problem may be...

It uses the Ha-33 engine, not the 35. Its another engine that's low on the production numbers in the early game. IIRC I think the Mavis may use it too. Now the Mavis production is low and maybe every several turns when it uses its four engines this is too much, and the Jake losses out. Check it out.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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RE: "Continuing Chaos" - This is not an AAR - 10/21/2018 3:53:38 PM   
dasboot1960


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I think I stated (wrongly) earlier it was Ha35. It is, of course, the Ha33. However, I have been tracking it under the proper name. It is also used for Vals, Nells and some later types. I'm currently building 100-odd a month, ramping up to 200. At least it is just one type, and intermittent. I do believe you have id'd the cause of the red X though, if I see it again I shall try 'hovering' my cursor and see if that perhaps tells me more.

By the by, turns out my bombardments did only 2 damage to Palembang oil/refineries. Lucky me. Now I've got one more major grind through my merchants forces after the rest of DEI falls

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RE: "Continuing Chaos" - This is not an AAR - 11/3/2018 8:24:03 PM   
dasboot1960


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AAAAH! SET MY HAIR ON FIRE!! I'm running an 8000 oil point/turn deficit! I only have oil reserves for 335 days! I won't even get to 1943!
...

WAIT A MINUTE!

Oil only goes to refineries for conversion to fuel right? (If I'm reading that helpful chart correctly). So I should be correct in thinking that after those 335 days the sole impact will be that oil available is the limit on my fuel production rather than refineries available? Am I missing somethin here?

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Post #: 127
RE: "Continuing Chaos" - This is not an AAR - 11/3/2018 11:48:18 PM   
Chickenboy


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quote:

ORIGINAL: dasboot1960

AAAAH! SET MY HAIR ON FIRE!! I'm running an 8000 oil point/turn deficit! I only have oil reserves for 335 days! I won't even get to 1943!
...


Yer right. That's why you'd better import / 'borrow' / steal a bunch of it from the Dutch East Indies. Palembang, Miri/Brunei, Balikpapan, Soerbaja and a few other 'bitsa' players will do. Oil and fuel both.

quote:


WAIT A MINUTE!


OK.

quote:


Oil only goes to refineries for conversion to fuel right? (If I'm reading that helpful chart correctly). So I should be correct in thinking that after those 335 days the sole impact will be that oil available is the limit on my fuel production rather than refineries available? Am I missing somethin here?


Right. Kinda. Oil goes to refineries for conversion to fuel (mostly) and supply (some). It is possible that your refineries per se are idled in the last months of the war. You are likely to run out of oil late in the war.

However, it is FUEL that is converted to Heavy Industry. That is the mother's milk of your war industry (and ship fuel) and so forth. While running out of OIL is annoying, running out of FUEL (and subsequently having the industry gears grind to a halt from low HI production) is the usual catastrophe to be expected as the Japanese.


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RE: "Continuing Chaos" - This is not an AAR - 11/7/2018 7:11:00 PM   
dasboot1960


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Thanks Chicken Boy! I think some of the data confusion I'm getting may have to do with my 'regions' set up in tracker(vanilla - I think that means its all 'Japan'), but I haven't deciphered all that yet. This turn I'm back to ~6k deficit on oil and 445 'days remaining'. I guess I'm doing something right, but still pretty foggy on the exact sense of it all. I persist.

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RE: "Continuing Chaos" - This is not an AAR - 11/7/2018 8:47:53 PM   
rustysi


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quote:

but still pretty foggy on the exact sense of it all.


Don't feel like the 'Lone Stranger'.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to dasboot1960)
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RE: "Continuing Chaos" - This is not an AAR - 11/23/2018 4:09:19 PM   
dasboot1960


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So. Halfway through 2/42 and I start thinking it's time for a checkup on merchant shipping.

First - Damn! I could've sworn I allocated all the 'recommended' convoys, and yet some apparently I missed! Is there any way in which 'CS' convoys disband themselves?

Second - The 'recommended' definitely appear to be for initial draw down of accumulated stocks, not long-term shipping. Not griping here it does seem best to draw down accumulations early, I just don't recall a specific statement. -- And no knock on the recommenders here. I appreciate all of the help. I shudder to think of all the mistakes I may have made, versus the gajillions I have.

Third - ASW escorts vs active ASW TFs. I have found even USN fleet subs pesky from the very beginning. Of course some of those attacks come on the surface. In my run-through I decided to provide a minimum 1x PB escort to all but the shortest (1-hex) routes. The PBs seem best for this because although they lack high ASW numbers, they have better endurance than the SCs, and I'm figuring the less ops points spent on refueling at sea result in shorter transits? As a corollary, I'm guessing the shorter legged ASW stuff is better at active hunting/interdiction with their generally higher asw values. Related to all this are the smaller boats fitted with ASW weapons (AMc), but not allowed to escort cargo/amph/trans. I see that they can do barge; is there any better way to use them vs subs?

Lastly, all oil/fuel resource production is daily - yes? and then the supplies they produce are... global? and then distributed in the 'so many this day, so many that day' fashion'?

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RE: "Continuing Chaos" - This is not an AAR - 11/23/2018 6:30:44 PM   
BBfanboy


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You went HOW long before checking your convoys? You seem to be looking for shortcuts to reduce the tedium but the game rewards diligence and timely attention to details. I doubt you will be able to find shortcuts that fully satisfy your needs in the field. For example, you may have set up CS convoys but left them on normal threat tolerance while ordered to travel near enemy bases, or areas where enemy warships are active. The convoy commander would be within his rights to abort the mission. Monitoring the game turn execution closely would mention the abort in the scrolling lower left window. Easy to miss that.

Resources and supply do move around according to rules, and you should be checking critical places frequently to see if they have enough. Here is Alfred's extensive Logistics 101 thread on the subject:

http://www.matrixgames.com/forums/tm.asp?m=2878790

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RE: "Continuing Chaos" - This is not an AAR - 11/23/2018 7:35:45 PM   
rustysi


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quote:

'CS' convoys disband themselves?


Don't use them as they limit your refuel options.

quote:

The 'recommended' definitely appear to be for initial draw down of accumulated stocks, not long-term shipping.


Yes.

quote:

Not griping here it does seem best to draw down accumulations early,


Don't put off to tomorrow, that which you can do today.

quote:

ASW escorts vs active ASW TFs. I have found even USN fleet subs pesky from the very beginning. Of course some of those attacks come on the surface. In my run-through I decided to provide a minimum 1x PB escort to all but the shortest (1-hex) routes. The PBs seem best for this because although they lack high ASW numbers, they have better endurance than the SCs, and I'm figuring the less ops points spent on refueling at sea result in shorter transits?


The AI seems to be 'very good' at sniffing out unescorted TF's. Just sayin'. As to the Pb's... Yes. Just know that some here decry the use of those 14 knt, 6000 endurance guys as 'gas guzzlers'. My reply to that is, 'OK, what else do I have?' So I use them as you've envisaged. In addition subs, from both sides have a tendency to go for escorts rather than merchies.

quote:

Lastly, all oil/fuel resource production is daily - yes?


Yes.

quote:

and then the supplies they produce are... global?


No, local.

quote:

and then distributed in the 'so many this day, so many that day' fashion'


No transfer by sea without shipping except in some of the HI. Honshu, and the southern large islands will transfer supply, resources, oil, and fuel amongst themselves. All other stuff must be moved to where its needed by sea.

There is an exception. You could attempt to set up the 'Magic Highway', don't ask me how, I don't approve.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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RE: "Continuing Chaos" - This is not an AAR - 11/27/2018 1:23:07 AM   
dasboot1960


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Ow! BBFB you HURT me! At least I DID go back and check on them. Truly, now that I'm getting more into what the numbers mean on production of resources/oil, I think I see I'm not looking at a 'continuous convoy' situation at all, and after initial drawdowns, will find myself planning convoys for specific locations as stockpiles build. This was not my initial uptake of the situation. I actually had a snide response to your manner here, but deleted it, it is so easy to misinterpret text. I appreciate your input, Thank You! My losses on CS have all been to subs, an infuriating amount of whci have been US fleet models. None run anywhere near enemy bases (its still too early for any air or surface threats) but I think it was more due to me trying 'active' ASW forces in zones rather than escorts. I've now decided try to go with both simultaneously

Rustysi - Thanks for your ongoing assistance.

I'm still running about 25 CS routes. Mainly for stockpile drawdowns, and wasn't really concerned which end they refueled at. I can see that they will become less prevalent (I think), but I see a value, for instance, in simplifying continuous single ship runs to resupply ASW bases along routes to resupply AGs supporting active ASW TFs and air units, or extremely short runs (M-B?)

I am not playing vs AI, its is a no holds barred PBEM. I'm starting to get the feeling my Oppo is sniffing here, but it is his cherry game, and I encouraged him to do so, so all intel compromises are on me. If he is peeking, (Hi Kelly!)He may have questions in the general range he doesn't want to ask me straight-up that get answered. I hate losing, I want to win. He is no dummy, and we are both still learning things. He made a couple costly CV errors early... I keep hoping he'll make a couple more while it's still early.

Still trying to get my head 'there' on supply distribution; but I guess all that is left is they are produced 'locally' at HI/Refiner/LI sites and then distributed per requirements/demands/stockpiling along land lines in the 'so many this day so many that day' manner?

I am aware of the 'Magic Highway' method, but will probably leave that up to desperation levels later. I am trying to dominate China, but made some early errors by dispersing my forces (I can now say 100,00 CHINESE!). Corrections are beginning to bear fruit.

My biggest gripe, I think, remains the paucity of LR float search assets in the non-PDU environment, but it is my first as IJ, so I will be able to say I know how that dog hunts. It sucks especially for those two Sentais of Nells though...

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RE: "Continuing Chaos" - This is not an AAR - 11/27/2018 2:40:54 AM   
BBfanboy


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Apologies if it seemed like I was seriously dissing you! I had tried in prior posts to make the point that there are almost no shortcuts that will allow you to focus on only one or two urgent issues per turn - the all-important logistics of the game press you to keep ships moving efficiently. CS convoys are good between places with major stockpiles of supply or resources/oil/fuel, if they are more or less safe from raids.

But there are far more minor crises that will call for action if you scan the map closely each turn (like noting all those little bases with red ! marks. This is probably worse for the IJ player than the Allies. Things do settle down once you clear the initial problems of poorly located ships, badly distributed supplies and scattered unit fragments. Until then, trying to rush through turns is going to exacerbate the problems.

Hang in there, the game will still be fun and there is a certain satisfaction in solving minor crises!

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RE: "Continuing Chaos" - This is not an AAR - 11/27/2018 9:59:12 PM   
dasboot1960


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I'm glad I had you figured right BBFB. I do get the occasional red or yellow exclamation. I had a different picture in my head of IJ logistical shipping than what has proved in the event. I've got my shipping re-allocated for now and intend to ride herd on it every week or two, hopefully longer as the 'true' requirements become more closely defined. Allied subs have proved most effective, outside me pushing early amphib reaches without adequate escort (but that tactic proved more or less worthwhile) I figured British and Dutch subs, along with US coastal types would be a problem from jump street, but it seems his US fleet subs are getting fair licks in to(I suppose their guns work 100%... Planning specific convoys should allow me to beef up escorts AND allocate active ASW forces ahead along the route(I imagine). Thanks again!

My turn routine is to watch, take notes off the combat reports, fire up tracker, and address. Yes the issues are multiple; every turn.

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RE: "Continuing Chaos" - This is not an AAR - 11/28/2018 4:11:53 PM   
rustysi


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quote:

and wasn't really concerned which end they refueled at.


They will refuel at both ends. Its not that big a deal, but I'm at the point that I want to be as efficient as I can when it comes to most things. If I don't refuel at Hokkaido it means I need less fuel there, and that means less shipping. When my mercies are sunk, as they will be, I don't necessarily want their bunkers full of oil. Its why I tactically refuel these type of convoys.

quote:

My biggest gripe, I think, remains the paucity of LR float search assets in the non-PDU environment,


Doesn't matter what 'environment' you are in, Japan doesn't get many LR float search assets. Netties will be a necessary adjunct in this area.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to dasboot1960)
Post #: 137
RE: "Continuing Chaos" - This is not an AAR - 11/28/2018 9:31:17 PM   
dasboot1960


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Cheers rustysi! I am onto tactical refuels with my active ASW forces, noted for future planned convoys.

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RE: "Continuing Chaos" - This is not an AAR - 12/13/2018 12:35:02 AM   
dasboot1960


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So. Angsty success here. I am playing against a first time to game ever Yankee Imperialist, with myself representing His Imperial Highness for the first time. Oppo squandered Enterprise & Lexington early,(after a restart for similar reasons, no angst on this one) and now (late 2/42) got froggy with Yorktown & Saratoga (but it was a fair try, I only had Hiryu & Soryu, I had a hard time releasing my seat cushion). Anyway I came off better, one damaged but getting away, one still operational. I'm pretty sure he lost one, with one non-operational and all his AC lost. I'm sure he's bummed, but I have a great interest in his learning the game. He is my friend. So I look back at the combat report and notice '16x SBD releasing 1000lb SAP at 9000 ft' or to that effect. He was out of the dive bombing envelope with 36 out of 80 some odd SBDs. Now, I'm ecstatic that relatively few of those 50 hit, and also that of the 24 TBDs only one hit a cruiser. However I am looking at my trusty 'Bombing Altitudes' table from my notebook, which I have built over time, thinking 'what was he doing?' I go back and check my hard copy manual and I see nothing. I go back and check my archives, nothing. Where the hell did I get my trusty table?

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RE: "Continuing Chaos" - This is not an AAR - 12/15/2018 6:46:35 PM   
rustysi


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quote:

Where the hell did I get my trusty table?


I would say you, like myself, got it form the forum.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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RE: "Continuing Chaos" - This is not an AAR - 12/16/2018 10:32:45 PM   
dasboot1960


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Indeed I did, I can tell from the format that I didn't make it myself. I am struck that something so critical is not in the manual. Also by the fact that glide bombing, though more accurate than level bombing requires such a high mission altitude. This is something I farked up, even having the chart. Unfortunately Soryu just sank due to flooding, I should have controlled her speed manually by shortening the destination per turn. I had the mistaken notion that her Captain would handle this... yeah. Strangely a British CV is reporting sunk in the area, though I saw no RN A/C. Yorktown reported sank for one turn, but then came back as a false positive (Tracker) I hear you don't use it, but I find it helpful turn to turn (ground moves)and tracking overdue upgrade, particularly which ships and where they are. Just got 2-26-42 back, and I've got some things simmering. Thanks for chipping in Rustysi!

< Message edited by dasboot1960 -- 12/16/2018 10:34:34 PM >


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RE: "Continuing Chaos" - This is not an AAR - 12/17/2018 7:26:49 PM   
rustysi


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quote:

I am struck that something so critical is not in the manual.


Keep in mind that in computer gaming the manual is 'complete' long before the game is. Has to be so the game can ship when its 'done'.

quote:

Unfortunately Soryu just sank due to flooding, I should have controlled her speed manually by shortening the destination per turn.


In case you're unaware, damaged ships should be put into 'cruise' speed. This will mean they won't go 'full' speed which will usually cause additional damage.

quote:

Strangely a British CV is reporting sunk in the area, though I saw no RN A/C.


Some Allied players will swap out RN groups for US groups and use the British carriers in that fashion. It could be the case here.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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Post #: 142
RE: "Continuing Chaos" - This is not an AAR - 12/17/2018 11:16:20 PM   
dasboot1960


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Ah rustysi, perhaps I should begin calling you 'Sensei'. Thank you for your ongoing support. I had her set at 'mission' speed, figuring she would go at 'cruise' or less depending on...well, water coming in. It's starting to look now like both the Yankee CVs got away, but I'm pretty sure the air groups were wiped out, there was no fly-off base for them. To the Question: Would it have helped if I had manually set a destination for 2-3 hexes to force the speed down?. Indomitable is still reporting sunk (I caught her with surface forces trying to sweep up crippled yankees, total surprise, I don't know what the truth is). Now I have some RN CV launching from west of Rangoon, but I have some medicine in the bottle. Thanks again for your insight!

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RE: "Continuing Chaos" - This is not an AAR - 12/18/2018 2:58:06 PM   
rustysi


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quote:

Ah rustysi, perhaps I should begin calling you 'Sensei'.


Nah. Listen I got plenty of help here when I was new. Its my turn to try to help. Its a way for me to reinforce my own understanding as well. BTW I'm not always right.

quote:

To the Question: Would it have helped if I had manually set a destination for 2-3 hexes to force the speed down?.


Probably not. When set to mission speed its normal for the vessel to run at cruise speed. It'll only go to full if there's a known threat in the area. When your in a threat area is it better to run at cruise? Maybe not, but that's something we'll probably never know for sure.

Edit:Besides Japanese damage control is rather poor, and the game reflects that. I don't know what the damage levels were on your CV, but if she had fires it could be the end. TBH the fires don't even have to be that severe either. A small one on a Japanese vessel could get out of hand in a hurry.

< Message edited by rustysi -- 12/18/2018 3:02:04 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to dasboot1960)
Post #: 144
RE: "Continuing Chaos" - This is not an AAR - 2/16/2019 12:15:13 AM   
dasboot1960


Posts: 301
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SO! Still trying to get through 3/42, but my allied oppo has slowed down some... If I was him, I'd be trying to roll the turns like bowling balls. Anyway, I accelerated the three follow on CV's for IJ and halted Yamato & Musashi from day 1, but then realized/had demonstrated to me that the USN just did not suffer such heavy BB losses at PH. Luckily through bombardment only, so I turned the two big boys back on. Then of course had to pick up the slack with shipyards... too late for me now, but might it have been better to convert Merchant SY rather than augment Naval? If I was not so lazy and hadn't had such prompt advice (and helpful) along the way, I guess I could figure it out, but...?

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Post #: 145
RE: "Continuing Chaos" - This is not an AAR - 2/16/2019 12:37:36 AM   
dasboot1960


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And another damn thing! I periodically have IJ air 'reinforcements' that I can only describe as 'spurious'. This turn, 3/22/42, for instance. I have been operating a mini KB in the Indian Ocean including Ryujo. The force recently returned to Singapore, and I put the air units ashore to see if it would help with refit/upgrade. Ryujo-2, a Kate unit which I do not remember the previous size of (and which I may have upsized along the way, I don't remember)suddenly pops up a separate sub-unit (under the same OOB) in Pegu, up by Rangoon, with 12 new, but damaged Kates. I have noted similar occurrences with A6M2 sub-units appearing in China, a Sally sub-unit appearing in Japan, and others. I'm happy to have them all, but any suggestions as to what might be driving these 'arrivals'? They don't show up in Tracker, and are not on the schedule, I just find them from time to time. I do drink when I play... but I don't think that's the driver here. Thanks again to all who have helped me along, and might yet!

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Down like a CLOWN!

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Post #: 146
RE: "Continuing Chaos" - This is not an AAR - 2/16/2019 2:46:33 AM   
BBfanboy


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From: Winnipeg, MB
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quote:

ORIGINAL: dasboot1960

SO! Still trying to get through 3/42, but my allied oppo has slowed down some... If I was him, I'd be trying to roll the turns like bowling balls. Anyway, I accelerated the three follow on CV's for IJ and halted Yamato & Musashi from day 1, but then realized/had demonstrated to me that the USN just did not suffer such heavy BB losses at PH. Luckily through bombardment only, so I turned the two big boys back on. Then of course had to pick up the slack with shipyards... too late for me now, but might it have been better to convert Merchant SY rather than augment Naval? If I was not so lazy and hadn't had such prompt advice (and helpful) along the way, I guess I could figure it out, but...?

When you convert one type of industry to another, the conversion leaves all the convertees damaged, requiring 1000 supply to repair each point and of course 10K supply on hand. One point repaired per turn. The only thing you save is the initial cost of an expansion (10HI + 10 Manpower + 100 supply for each expanded (but not repaired) point of industry). So given how much supply and how long it will take to repair the Naval Shipyard points you create by expansion or by converting a Merchant SY, is it worth it?

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(in reply to dasboot1960)
Post #: 147
RE: "Continuing Chaos" - This is not an AAR - 2/16/2019 4:55:38 PM   
dasboot1960


Posts: 301
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From: Florida
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Sounds like I WAS better off then adding to Nav SY than converting Merch. Yey me!

Still very interested to hear if anyone has had similar experiences to the air arrivals mentioned above?

Cheers to all!

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Down like a CLOWN!

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Post #: 148
RE: "Continuing Chaos" - This is not an AAR - 2/16/2019 6:06:33 PM   
rustysi


Posts: 6095
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: dasboot1960

SO! Still trying to get through 3/42, but my allied oppo has slowed down some... If I was him, I'd be trying to roll the turns like bowling balls. Anyway, I accelerated the three follow on CV's for IJ and halted Yamato & Musashi from day 1, but then realized/had demonstrated to me that the USN just did not suffer such heavy BB losses at PH. Luckily through bombardment only, so I turned the two big boys back on. Then of course had to pick up the slack with shipyards... too late for me now, but might it have been better to convert Merchant SY rather than augment Naval? If I was not so lazy and hadn't had such prompt advice (and helpful) along the way, I guess I could figure it out, but...?

When you convert one type of industry to another, the conversion leaves all the convertees damaged, requiring 1000 supply to repair each point and of course 10K supply on hand. One point repaired per turn. The only thing you save is the initial cost of an expansion (10HI + 10 Manpower + 100 supply for each expanded (but not repaired) point of industry). So given how much supply and how long it will take to repair the Naval Shipyard points you create by expansion or by converting a Merchant SY, is it worth it?


Essentially I agree with what's said above, but its not always that simple. It depends on how you play and what your goals may be.

Early on in the game I found I needed a bit more merchant SY, because one, I was advancing the build of some of the early CVE's, and two, I don't stop my merchie builds like most do. My reasoning is simple and historic, I just asked myself, would an expanding island nation at war do such a thing? To me the obvious answer is no. Now TBH to date (4/43) I've found good use for every single vessel I've constructed. In addition to that I'm actually looking forward to some of the new arrivals because of the void they'll fill.

At the present time in my game I've found that my naval SY planning is somewhat 'undergunned', so to speak.

That's because at the start of the game I expanded my naval SY's some (as it turns out not enough for me), and started advancing some CV builds. I turned off the Yamato's. Then I advanced a CVL and the two small CV's that Japan gets early. My reasoning was simply, I wanted all the flat decks I could get for the early game ASAP. After I turned one Yamato back on, then the other. Felt that was it.

My shortsightedness left later things a bit grey though. I did a little to advance some of my other CV's, as well as the CS/CV conversions, and felt the would be sufficient. Well in an AI game, yeah sure, but if it were a PBEM I think I could have done better. IOW, I finally woke up (thanks mostly to Mike Solli) and found if I was more aggressive in advancing Japan's six mid-sized CV builds I could have possibly (depending on losses) maintained CV parity for a longer period.

For Japan its all about delay, delay, delay. The longer she can hold the Allies back the better chance she has in the end game.

So, now I'm expanding my naval SY, something I wouldn't advise in a PBEM at this late stage of the game. In addition to that I've converted some of my merchie SY's to naval. The latter I could see me doing at this point in the game as needed merchie ship points are beginning to drop off.

So as one poster likes to say here, it all depends.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to BBfanboy)
Post #: 149
RE: "Continuing Chaos" - This is not an AAR - 2/16/2019 6:19:28 PM   
rustysi


Posts: 6095
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: dasboot1960

And another damn thing! I periodically have IJ air 'reinforcements' that I can only describe as 'spurious'. This turn, 3/22/42, for instance. I have been operating a mini KB in the Indian Ocean including Ryujo. The force recently returned to Singapore, and I put the air units ashore to see if it would help with refit/upgrade. Ryujo-2, a Kate unit which I do not remember the previous size of (and which I may have upsized along the way, I don't remember)suddenly pops up a separate sub-unit (under the same OOB) in Pegu, up by Rangoon, with 12 new, but damaged Kates. I have noted similar occurrences with A6M2 sub-units appearing in China, a Sally sub-unit appearing in Japan, and others. I'm happy to have them all, but any suggestions as to what might be driving these 'arrivals'? They don't show up in Tracker, and are not on the schedule, I just find them from time to time. I do drink when I play... but I don't think that's the driver here. Thanks again to all who have helped me along, and might yet!


This one has me stumped. It could happen if a fragment got left behind for some reason, but they aren't supposed the take replacements IIRC. The 12 Kates doesn't seem like a fragment unit. Those would usually be of a few aircraft that may be left behind as damaged when the parent moves.

At any rate if a fragment is in transfer range it moves to the parent automatically within a day or two. Of course once they're repaired.

I seem to recall something like this happening to me in some of my early games, but don't recall what I did to resolve the situation. At any rate if I made the adjustment it has now become habit and I don't recall the reason.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to dasboot1960)
Post #: 150
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