From: Tucson, AZ
March 20, 2003,
Allied army of 165 units opposed to Iraq army of 109 units
for a battle of complexity 0.99 at Brigade(X) level
on a 10 Km/Hex map
for 28 turns of Half Day each.
by Al Sandrik submited on 23-03-2003
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Operation Iraqi Freedom
Designed to be played with an Allied human player.
Side One: Allied (U.S. , U.K., Kurds)
Side Two: Iraq/Islamic (Iraq and possibly Iran)
After months of political fighting and failed UN Weapons Inspections, President Bush authorizes Coaltition forces to change Saddam's regime in Baghdad.
3. Changes for "Operation Iraqi Freedom"
The Allied OOB is drastically modified from "Operation Final Justice" to reflect the units current headed for the Gulf with a few guesses on my part. PLEASE NOTE: This is an ongoing operation and I am trying to hit a moving target! Some smaller units have been consolidated into larger units (24th MAU was placed into the 1st Marine Regt for example). Other units were broken from their parent unit (Marine LARs for example). If I missed your favorite company or Battalion sized unit, I'm sorry please understand. If I missed a large unit I would like to hear from you.
The chances of Iranian intervention are very low.
Iraqi ADA and Airbase Security units have been added.
If Iraq destroys Israeli civilian units they gain 20 VP's per unit destroyed. An Israeli fighter unit is deployed for each Israeli Civilian unit destroyed. There is a 10 percent chance that Israel will nuke Baghdad for each Israeli Civilian unit eliminated.
As Allied units approach Baghdad there is a very slight chance Saddam will initiate a nuclear attack along the Allied approach. (I am assuming the Iraqis hid the device along a likely avenue of advance and detonated it when best suited. I doubt Iraq has any type of delivery system.)
If Saddam uses nuclear devices American Nukes are released.
Iraq always uses Chemical weapons.
A word on Allied nukes if you get them don't. The Iraqis may earn 250 VP's if you do, and the contanimation hinders you more than the Iraqi.
Allied loss Intolerance is set to 500, take your time and rotate units to reduce losses.
The ZIP file contains a copy of the original scenario map and anyone who is creating scenarios to post for others enjoyment (and not for any profit) can use it/modify it to create additional scenarios.
Command Magazine, Issue 50, Pages 12-7, "Back to Iraq".
Command Magazine, Issue 13, (numerous articles).
Back to Iraq, wargame, by XTR Corp.
Arabian Nightmare, wargame/Magazine, Strategy and Tactics.
"Gulf Wars", Richard Juppa and Jim Dingeman, 1991, 3W Publications.
"82nd Airborne Division", Mike Verier, Europa Militaria No 9, Windrow and Greene.
"Armored Cav", Tom Clancy, 1994, Berkley Books, New York.
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