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RE: Desert War: Lage Ost 1942

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RE: Desert War: Lage Ost 1942 - 1/6/2020 6:42:30 AM   

Posts: 2507
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline


ORIGINAL: Profender
- Road column mode for faster traveling + deploy option where Artillery gets deployed 1 hex to the rear and you can choose to have:
Infantry followed by vehicles or vehicles followed by infantry this can be in the same hex. This options creates a better tactical attack option.

Can you expand on this thought? We have road column already.


(in reply to Profender)
Post #: 91
RE: Desert War: Lage Ost 1942 - 1/6/2020 8:04:05 AM   

Posts: 58
Joined: 10/26/2016
Status: offline
That you have but not a deploy option that helps you go from column to readiness. An help option where you with a click deploy artillery to a rear hex and your infantry and vehicles to the front in the same hex but they can be set with a curtain tactic:

If you deploy with the option vehicles front infantry rear you have greater shock value but all depends on the terrain and type of vehicles.
If you deploy with the option infantry front vehicles rear you have less shock value depending on the terrain this could be a better option.

All this as option if people want to do this manually they could. In my humble opinion having a deploy assistance makes sense for the large stacks. Especially on the large maps this helps the player a lot to think about tactics rather then be overwhelmed with clicking.


(in reply to bcgames)
Post #: 92
RE: Desert War: Lage Ost 1942 - 1/6/2020 4:25:00 PM   


Posts: 168
Joined: 11/26/2001
From: Houston,TX ,USA
Status: offline
Just a Plain old group move option would be great..
Click on Division HQ and hold down (a Key) and move the HQ..then all units under him would move toward that HEX.
This would help out a wide open places/Road moves.

think I will post as new thread

(in reply to Profender)
Post #: 93
RE: Desert War: Lage Ost 1942 - 1/7/2020 12:39:57 PM   
Saint Ruth

Posts: 824
Joined: 12/16/2009
Status: offline
Aye, I see.
A user "group move", but an "intelligent" one that just doesn't plonk units anywhere, but will keep artillery back and combat units forward. Mmm...could be difficult if the units are strung out along a road. I suppose simply, the auto-moved support units like AA and artillery units could try and keep their distance from enemy units.
Will look at that when I'm doing group move.

(in reply to AP514)
Post #: 94
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