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RE: Pacific at War v.3.63 Jorge Allied Larry Japs

 
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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/22/2018 11:02:04 PM   
larryfulkerson

 

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So I've been moving units in OOB order and here's the attacks I've got scheduled so far. None of them take very long because they are airfield strikes and direct CS missions etc.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/24/2018 11:23:15 PM   
larryfulkerson

 

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Here's the situation in southern China right now. I've almost got the railroad separated from the Chinese but not quite and I'm repairing it as fast as those engineers can work. I anticipate having it carrying traffic in about a month game time. Maybe longer depending on resistance.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 12:13:25 AM   
larryfulkerson

 

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Here's what's happening in Malaya now. I'm running into massive supply problems and the terrain is difficult to maneuvore around the targets, being jungle and so on. This take down of Malaya didn't work out the way I had anticipated but slowly progress is being made.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 11:35:13 AM   
larryfulkerson

 

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It's 04:34 local and I've just finished watching the combat replay. I want to see how long it takes me to do my moves.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 11:46:13 AM   
larryfulkerson

 

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Jorge said in the Diplo Pouch that he took a shot at my BB Haruna so I looked it up and sure enough it's sitting there with just 2% health. It's almost sunk. I've got to give it an escort and move her to the home islands to sit out the war I guess.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 12:01:21 PM   
larryfulkerson

 

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The Haruna took so much damage that she's able to make only 6 knots and that's going to mean several turns will have to pass with her sitting in the water for the Allies to practice their naval attacks on. I've stacked 6 DD's and 2 CA's in the stack with the BB for escorts to share their AA value with the BB's for the several attacks that will surely come. It's going to take a while to get her to the home islands, maybe I should put her in Cam Ranh Bay's shipyards. She can't fit in the Mekong River to make it to Saigon, too wide or the keel depth is too great or something. I learned that from WITP-AE. Saigon isn't directly on the coast as it's depicted here...it's actually inland and several miles of Mekong River lead to the South China Sea.




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< Message edited by larryfulkerson -- 8/25/2018 12:03:24 PM >


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 12:08:46 PM   
larryfulkerson

 

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Mindano is having a terrible partisan problem. And the supply levels are uneven and poor in a lot of the island. More troops yet may help that situation somewhat.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 12:18:11 PM   
larryfulkerson

 

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Jorge has marched some troops around the Stanley Owens mountains from Port Moresby to Madang and is now attacking my engineers. I'm going to have to fall back to Wewak and defend from there. That red dot in the Stanley Owens is the "where am I" unit. One of three or four of them on the map. Jorge is flying aircraft up to the airfields he's captured and is marching his troops along the northern coast of New Guinea and will soon own the island. I might ought to interviene.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 12:27:48 PM   
larryfulkerson

 

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As further protection for the Haruna I've moved one of my better fighter squadrons to the southwest coast of IndoChina and I wish I could dedicate the entire squadron to the protection of that TF containing the Haruna. In WITP-AE there is a mission called LCAP, standing for Long Range CAP I guess, and you can designate a city or a unit or a TF and the squadron will fly CAP over it. We need something like that in TOAW. Also, night missions, we need that too.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 12:35:28 PM   
larryfulkerson

 

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Jorge has brought in a lot of fighters and naval bombers and I think I know what his target(s) are going to be and I need the Haruna to exist 100 turns from now so I've been bringing in fighters to protect her as much as I can. The Manila adventure is finished and all those planes and troops are moving to this AO because Singapore is my next big project to finish. I've done some tentative recon around Java and I anticipate having to fight the Americans as well as the Dutch for that island.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/25/2018 11:32:22 PM   
larryfulkerson

 

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Here's what Malaya looks like now. I need to land some troops behind the Allied lines to cut off their supply flow to help accellerate the takedown a little bit. Also, I need to get some BB's to tackle the CD guns at Singapore to make it safe for the smaller ships to get in there and do airfield bombardment strikes. Those planes are going to be a problem going forward. I need to get rid of them.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/26/2018 12:28:55 AM   
larryfulkerson

 

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This is the Bangkok area right now. We're still fighting over the railroad pass beside the mountains. My boys are holding so far and progress is being slowly made in Malaya. Maybe I can turn this situation around somehow and gain the upper hand with the introduction of some more troops. Northern China is being evacuated since it's operations are almost done and the middle is being threatened with the arrival of some rail-borne troops arriving from northern China. I'm about to have a lot more company in the middle of China. I'll produce a picture to show you what I mean.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/26/2018 1:03:47 AM   
larryfulkerson

 

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Here's a picture of the middle of China where Communist Chinese are arriving from the west having made the trip from Northern China some of it by rail. I watched in the combat replay where several stacks were moving down south from the Northern China area. So I'm making an effort to put some units in the most narrow part of the gap so I can try to contain all of them.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 8/27/2018 1:14:50 AM   
MikeJ19


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Larry,

Interesting stuff. I hope to start commenting more as we stop going to the cottage on the weekends. I love the time at the cottage, but it is going to be nice to have more time to play this game and to see how others are doing things.

All the best,


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/2/2018 7:42:16 PM   
larryfulkerson

 

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Here's the Malaya situation. I'm not making much progress here despite the supply being adequate. The Allies are holding firm.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/2/2018 8:52:11 PM   
jarraya

 

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I have no idea how I am still holding on to this section of the map. Larry struck Singapore hard last turn with three battleships and destroyed my coastal defences like they were made of cardboard. I did, however, manage to get my revenge and sink some of his ships. Maybe Larry can show that.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/2/2018 9:40:37 PM   
larryfulkerson

 

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Here's the story on the BB's at Singapore. I've got BB's showing on the losses list and there used to be a lot more BB's in the stack than are remaining. Jorge has flown in some naval bombers and they did their jobs.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/3/2018 12:20:03 PM   
jarraya

 

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Larry, I sunk at least 3 ships at that location. One BB for sure, and probably two cruisers, plus damaged another BB.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/5/2018 6:39:04 PM   
jarraya

 

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I love this game, but it really does my head in sometimes. I can't sail my troop ships without them getting sunk. Ridiculous. Look at the picture on the left, I have 100+ fighters on Air Superiority, plus AA cruisers covering a few troop transports, yet somehow 60 planes manage to sink most of my troop transports whilst only losing 12 planes and I lose 3. Ridiculous.

The second picture shows a multi hundred fighter/bomber raid on Larry's battleship, which I managed to hit albeit for a pretty heavy loss of aircraft. I figured it was worth it though, a/c come back, big fat battleships don't. He's running out of his and I still have mine, and it's only May 1942!




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/8/2018 1:45:28 AM   
larryfulkerson

 

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Jorge reports that he got a mixed unit message and the PBEM++ game crashed
and we're not at all sure we can continue it so I guess just stand by for
news of the game.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/8/2018 11:35:19 AM   
jarraya

 

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quote:

ORIGINAL: larryfulkerson

Jorge reports that he got a mixed unit message and the PBEM++ game crashed
and we're not at all sure we can continue it so I guess just stand by for
news of the game.

It would be very disappointing to have to stop or game, it's been so much fun so far.

Maybe the community can help. I've isolated the crash to one location, and repeated it. Basically there are several of Larry's units which are not showing on the map, and when I try to move one of my units into the location, the game crashes. I don't have an attack option, only move.

See image. If anyone has any ideas much appreciated!





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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/8/2018 11:36:39 AM   
jarraya

 

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And here is a picture of the crash pop up. Anyone know who Ralph is?






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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/8/2018 2:25:00 PM   
dox44

 

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think he's the programmer

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/8/2018 6:26:01 PM   
thomasharvey


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quote:

ORIGINAL: jarraya


quote:

ORIGINAL: larryfulkerson

Jorge reports that he got a mixed unit message and the PBEM++ game crashed
and we're not at all sure we can continue it so I guess just stand by for
news of the game.

It would be very disappointing to have to stop or game, it's been so much fun so far.

Maybe the community can help. I've isolated the crash to one location, and repeated it. Basically there are several of Larry's units which are not showing on the map, and when I try to move one of my units into the location, the game crashes. I don't have an attack option, only move.

See image. If anyone has any ideas much appreciated!







I would suggest going back to a previous turn prior to the crash and do the turn over again. Do the turn differently and maybe you can get past the crash point. Maybe you have already tried that. Good luck.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/10/2018 9:31:22 AM   
jarraya

 

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quote:

ORIGINAL: thomasharvey


quote:

ORIGINAL: jarraya


quote:

ORIGINAL: larryfulkerson

Jorge reports that he got a mixed unit message and the PBEM++ game crashed
and we're not at all sure we can continue it so I guess just stand by for
news of the game.

It would be very disappointing to have to stop or game, it's been so much fun so far.

Maybe the community can help. I've isolated the crash to one location, and repeated it. Basically there are several of Larry's units which are not showing on the map, and when I try to move one of my units into the location, the game crashes. I don't have an attack option, only move.

See image. If anyone has any ideas much appreciated!







I would suggest going back to a previous turn prior to the crash and do the turn over again. Do the turn differently and maybe you can get past the crash point. Maybe you have already tried that. Good luck.


thomasharvey can you tell me how I could go back a turn in a PBEM++ game? That would be great if we could. Any help appreciated.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/10/2018 10:35:37 AM   
larryfulkerson

 

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quote:

ORIGINAL: jarraya
quote:

ORIGINAL: thomasharvey
I would suggest going back to a previous turn prior to the crash and do the turn over again. Do the turn differently and maybe you can get past the crash point. Maybe you have already tried that. Good luck.

thomasharvey can you tell me how I could go back a turn in a PBEM++ game? That would be great if we could. Any help appreciated.

I can't think of a way to "go back a turn" in a PBEM++ game. I'm not sure it can be done.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/10/2018 2:25:44 PM   
thomasharvey


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quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: jarraya
quote:

ORIGINAL: thomasharvey
I would suggest going back to a previous turn prior to the crash and do the turn over again. Do the turn differently and maybe you can get past the crash point. Maybe you have already tried that. Good luck.

thomasharvey can you tell me how I could go back a turn in a PBEM++ game? That would be great if we could. Any help appreciated.

I can't think of a way to "go back a turn" in a PBEM++ game. I'm not sure it can be done.


Maybe you could open the turn, move nothing and end the turn. Send it to Larry and he does the same and sends it back to you. Then do the next turn normally. Maybe that can get you past the problem.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/18/2018 10:21:45 PM   
larryfulkerson

 

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Ralph fixed the game problem we had so the game is going on.

Jorge is breaking through my defensive lines near Bangkok and that spells trouble for all those guys in Malaya. I may have to pull out of Malaya entirely.





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< Message edited by larryfulkerson -- 9/18/2018 10:22:42 PM >


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 9/23/2018 5:04:21 PM   
larryfulkerson

 

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There's only a couple of hexes to take to have possession of Singapore. This is the hardest part because the Allied units are in stacks and my units are weak. Ship support is mandatory.





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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 10/5/2018 5:57:34 PM   
larryfulkerson

 

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It looks like this turn I'm going to get a BB and some aircraft. Welcome additions.




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