I have a new move from Larry and before I even open it, here are some thoughts on my side of the game. I'll try not to give too much away in terms of strategy, and of course to anyone reading this AAR please give me some help! I'm up against Larry, I've never played this scenario before, I know NOTHING about the Pacific campaign and I have no idea how the naval system works in TOAW.
Aside from the destruction of my BBs in Hawaii, Turn 0 and 1 was basically Larry pouring his troops all over the map in mostly unhindered amphibious landings. Some islands I don't even know the name of, so I'm still getting to grips with the gigantic map. Hell, it takes me a minute to scroll across from one end to the other. One thing I've noticed is it's very difficult to play this one by moving units in OOB order. The OOB jumps from China to Malay to Australia and then back to China, the problem being that by the time I get back to China I've forgotten what I was trying to do there! So I'm having to plan my moves by mini-theatres, and I'm thinking that the best way to do this is by dividing the map as the Allies did during the war. I haven't yet decided on the best way to eat this elephant - again, any advice is appreciated.
I have the basis of a plan, but it relies quite heavily on understanding how the naval system works. I've made some moves with my ships, and I find sometimes that they just disappear. I'm guessing they were killed by aircraft, but I have no idea. And other times I approach a group of ships and mine take damage but I have no idea if I caused any damage to him. Kind of weird. I'm also not sure what a Sea Interdiction mission does for planes. If they are set to this mission, does that mean that they are unable to defend themselves against fighters? After all, most fighter-bombers of the era became fighters after dropping their bombs! Help anyone?
The reason I need to get to grips with the system quickly is because my plan, like the Allies, relies heavily on my carriers.
1) control of the seas - ie kill the carriers. Early plan is to hunt down his carriers with mine. I'm not going to use the BBs for land support just yet.
2) Bomb strategic targets in Japan. I want to get the airbases that give me the range to bomb Japan as early as possible. TOAW supply is nothing like real life, so as long as the Japanese control supply points they get everything (includes unlimited supply of fuel and oil), so I need to hurt his supply ASAP.
3) Aggressive and overwhelming amphibious assaults - land on the islands I want to take with a lot of forces and take them quickly. Attrition is the enemy here because supply is gonna by an issue.
4) Eventually land in Japan - I want to take Japan.
I don't yet know how I am going to use my land forces, and I need to see what air assets I have available. I think the first turns will be just trying not to bleed too much whilst causing casualties. He's gonna grab some of the key islands, I have no choice there.
Appreciate anyone's thoughts!
Larry and I did an AAR on PAW late
last year at this link: http://www.matrixgames.com/forums/tm.asp?m=4379081&mpage=1&key=
The main thing to do is put all fighters on air superiority and all other aircraft on sea interdiction. Care needs to be taken in placing your anti ship aircraft. Those are defined as any aircraft with an anti ship value of 120 or more and need to be placed where Japanese ships or troops at sea are likely to pass within their range.
Keep the US carriers out of harms way unless there is an easy strike that can be done where you withdraw after the strike in the same turn with no chance of enemy sea interdiction strikes. Hide the US carriers and take most of the anti ship aircraft and put them on an island for an attack rather than rising the carriers. Once you receive more carriers you can move forward and plan to have fleets that have over 1000 fighters as CAP. You will need them. Later in the war place at least half of all aircraft on carriers as fighters. Marine air units can be placed on carriers and once a carrier is lost you will have extra naval aircraft. Put them on islands and move forward.
The Japanese can run wild for the first few months, after that they run the risk of heavy losses to continue with that. The Allies can sit back and relax knowing they will crush the Japanese eventually. The allies should be forced to fight early for political reasons but that is not done in this scenario.
Hide the British fleet until late 1943. They will only get sunk facing the Japanese for no purpose. In the real war the British fleet was withdrawn to Madagascar until late in the war.