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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/22/2018 4:24:39 PM   
larryfulkerson

 

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It was thought that moving units to the island chain near Rabaul might be a good idea so it was attempted and despite multiple interceptions by Allied PBY's I managed to get a unit on the New Georgia island and I captured all three airfields on the island. Now I need to get some airplanes on the ielsnd for a CAP and hopefully the next unit(s) to transit the area won't be intercepted so many times.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/22/2018 4:37:50 PM   
thomasharvey


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quote:

ORIGINAL: jarraya

I have a new move from Larry and before I even open it, here are some thoughts on my side of the game. I'll try not to give too much away in terms of strategy, and of course to anyone reading this AAR please give me some help! I'm up against Larry, I've never played this scenario before, I know NOTHING about the Pacific campaign and I have no idea how the naval system works in TOAW.

Aside from the destruction of my BBs in Hawaii, Turn 0 and 1 was basically Larry pouring his troops all over the map in mostly unhindered amphibious landings. Some islands I don't even know the name of, so I'm still getting to grips with the gigantic map. Hell, it takes me a minute to scroll across from one end to the other. One thing I've noticed is it's very difficult to play this one by moving units in OOB order. The OOB jumps from China to Malay to Australia and then back to China, the problem being that by the time I get back to China I've forgotten what I was trying to do there! So I'm having to plan my moves by mini-theatres, and I'm thinking that the best way to do this is by dividing the map as the Allies did during the war. I haven't yet decided on the best way to eat this elephant - again, any advice is appreciated.

I have the basis of a plan, but it relies quite heavily on understanding how the naval system works. I've made some moves with my ships, and I find sometimes that they just disappear. I'm guessing they were killed by aircraft, but I have no idea. And other times I approach a group of ships and mine take damage but I have no idea if I caused any damage to him. Kind of weird. I'm also not sure what a Sea Interdiction mission does for planes. If they are set to this mission, does that mean that they are unable to defend themselves against fighters? After all, most fighter-bombers of the era became fighters after dropping their bombs! Help anyone?

The reason I need to get to grips with the system quickly is because my plan, like the Allies, relies heavily on my carriers.

1) control of the seas - ie kill the carriers. Early plan is to hunt down his carriers with mine. I'm not going to use the BBs for land support just yet.
2) Bomb strategic targets in Japan. I want to get the airbases that give me the range to bomb Japan as early as possible. TOAW supply is nothing like real life, so as long as the Japanese control supply points they get everything (includes unlimited supply of fuel and oil), so I need to hurt his supply ASAP.
3) Aggressive and overwhelming amphibious assaults - land on the islands I want to take with a lot of forces and take them quickly. Attrition is the enemy here because supply is gonna by an issue.
4) Eventually land in Japan - I want to take Japan.

I don't yet know how I am going to use my land forces, and I need to see what air assets I have available. I think the first turns will be just trying not to bleed too much whilst causing casualties. He's gonna grab some of the key islands, I have no choice there.

Appreciate anyone's thoughts!









Hi jarraya

Larry and I did an AAR on PAW late
last year at this link: http://www.matrixgames.com/forums/tm.asp?m=4379081&mpage=1&key=


The main thing to do is put all fighters on air superiority and all other aircraft on sea interdiction. Care needs to be taken in placing your anti ship aircraft. Those are defined as any aircraft with an anti ship value of 120 or more and need to be placed where Japanese ships or troops at sea are likely to pass within their range.

Keep the US carriers out of harms way unless there is an easy strike that can be done where you withdraw after the strike in the same turn with no chance of enemy sea interdiction strikes. Hide the US carriers and take most of the anti ship aircraft and put them on an island for an attack rather than rising the carriers. Once you receive more carriers you can move forward and plan to have fleets that have over 1000 fighters as CAP. You will need them. Later in the war place at least half of all aircraft on carriers as fighters. Marine air units can be placed on carriers and once a carrier is lost you will have extra naval aircraft. Put them on islands and move forward.

The Japanese can run wild for the first few months, after that they run the risk of heavy losses to continue with that. The Allies can sit back and relax knowing they will crush the Japanese eventually. The allies should be forced to fight early for political reasons but that is not done in this scenario.

Hide the British fleet until late 1943. They will only get sunk facing the Japanese for no purpose. In the real war the British fleet was withdrawn to Madagascar until late in the war.

Good luck!

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Post #: 32
RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/22/2018 5:16:32 PM   
larryfulkerson

 

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Here's what's going on in South China now. I'm fighting the Chinese for the railroad and he doesn't want to give it up. There wouldn't be any fighting if he would just hand over the railroad. I'd like to push up to the Ledo road to cut the flow of supply to China.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 9:29:36 AM   
jarraya

 

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Larry,
Did you see that strange "Nuclear bombardment" in the last combat report? I've got a screenshot of it at home that I'll post later.
J

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 12:27:07 PM   
jarraya

 

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Thank you for that @thomasharvey. I'm still struggling with the naval system, I think it's a bit unbalanced. For example, there are instances where about 30 or 40 bombers are able to take on a naval task force of 6 destroyers, 3 cruisers and a fully laden carrier with 60+ fighters and sink many ships whilst taking only 7 or 8 losses! I don't think the game takes into account the AA from the ships and it only does some very basic calculation on air to air combat for the fighters.

Also, my carrier with a full squad of fighters on air superiority was unable to see 10 attack aircraft coming and took a hit which damaged it above 75% and now all the aircraft from that carrier have disappeared, including the bombers, but I have no idea where they went. Does that mean they all just ditched into the ocean or were destroyed?

Looking forward to see how this develops.


< Message edited by jarraya -- 7/23/2018 12:28:02 PM >

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 12:34:46 PM   
larryfulkerson

 

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quote:

ORIGINAL: jarraya
Larry,
Did you see that strange "Nuclear bombardment" in the last combat report? I've got a screenshot of it at home that I'll post later.
J

We had a nuclear bombardment and I missed it? Yes, I'd like to see a screenshot of that. That could mean we have a problem in the scenario. It hasn't caused much of a problem as far as I can tell.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 12:41:54 PM   
larryfulkerson

 

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quote:

ORIGINAL: jarraya
Thank you for that @thomasharvey. I'm still struggling with the naval system, I think it's a bit unbalanced. For example, there are instances where about 30 or 40 bombers are able to take on a naval task force of 6 destroyers, 3 cruisers and a fully laden carrier with 60+ fighters and sink many ships whilst taking only 7 or 8 losses! I don't think the game takes into account the AA from the ships and it only does some very basic calculation on air to air combat for the fighters.

Also, my carrier with a full squad of fighters on air superiority was unable to see 10 attack aircraft coming and took a hit which damaged it above 75% and now all the aircraft from that carrier have disappeared, including the bombers, but I have no idea where they went. Does that mean they all just ditched into the ocean or were destroyed?

Looking forward to see how this develops.

Hey there Jorge my friend. If the carrier that took one or more hits dosen't now have room for it's planes they are pushed over the side into the ocean. Like that film clip of the Vietnam-era event where the helicopters that were carrying people from the rooftop of the American Embassy to a waiting jeep carrier in the South China Sea to the carrier deck. When they have another inbound helicopter and no room for it to land they pushed over the side of the deck one of the helicopters that had just landed to make more room for the incomming aircraft. I assume that's the reason. Why else would you push a helicopter over the side?

< Message edited by larryfulkerson -- 7/23/2018 12:43:01 PM >


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 5:56:14 PM   
jarraya

 

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Larry,
Here's that strange nuclear strike from the last turn. Location 50,0 is in the black unplayable area. It obviously didn't amount to anything.




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< Message edited by jarraya -- 7/23/2018 5:57:59 PM >

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 6:10:54 PM   
larryfulkerson

 

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quote:

ORIGINAL: jarraya
Larry,
Here's that strange nuclear strike from the last turn. Location 50,0 is in the black unplayable area. It obviously didn't amount to anything.




That nuclear strike could be a symptom of a bigger problem lurking under the hood. Let's keep a watch for other anomylies.
How do you spell anomylies?

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 6:31:21 PM   
jarraya

 

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[/quote]
That nuclear strike could be a symptom of a bigger problem lurking under the hood. Let's keep a watch for other anomylies.
How do you spell anomylies?
[/quote]

Anomalies.
Here's a possible second anomaly. Some of my aircraft numbers look like this:

Not sure if this is good or bad.





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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 7:00:07 PM   
larryfulkerson

 

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Maybe the scenario designer stuffed that squadron with I-16's because
you're not making any of them any longer but he wanted the unit to have
I-16's for a little while. As long as they lasted so to speak.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 7:44:33 PM   
jarraya

 

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quote:

ORIGINAL: larryfulkerson

Maybe the scenario designer stuffed that squadron with I-16's because
you're not making any of them any longer but he wanted the unit to have
I-16's for a little while. As long as they lasted so to speak.


But the problem is I have 50 out of 1 (50/1), rather than 1 out of 50 (1/50)!

See image below. 78 out of 48. How can that be?




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< Message edited by jarraya -- 7/23/2018 7:45:55 PM >

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/23/2018 8:24:38 PM   
larryfulkerson

 

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quote:

How can that be?

Scenario designers do that on purpose for some really good reason. It's allowing the unit more than it's authorized because of maybe balancing problems or for replacements already allocated to the unit, paid ahead of time to the unit. Like you get a "forward" of your pay at work before you've earned it yet. It's a keen solution to otherwise unsolvable problems in scenario design.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/24/2018 12:56:25 PM   
larryfulkerson

 

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T4 28Dec41
Here's what's going on around Manila right now. It's an ongoing battle to take down the city. My forces are creeping ever closer to the city.

Also, I just now watched the playback and I saw an antiaircraft unit ( AA ) moving by itself from Pearl NW towards Midway when it was intercepted by my sea int Betty's on Kwajaliene and the entire unit was destroyed. I think you'll get better performance from your sailing troop transports if you provide them with an escort when they move. Even if only a subchaser. Subchasers ( and other boat types ) have an AA value and can shoot back and defend a TF and there's less losses to the troops most of the time. More escorts would be better yet.




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< Message edited by larryfulkerson -- 7/24/2018 12:57:08 PM >


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/24/2018 1:36:37 PM   
jarraya

 

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quote:

ORIGINAL: larryfulkerson

quote:

How can that be?

Scenario designers do that on purpose for some really good reason. It's allowing the unit more than it's authorized because of maybe balancing problems or for replacements already allocated to the unit, paid ahead of time to the unit. Like you get a "forward" of your pay at work before you've earned it yet. It's a keen solution to otherwise unsolvable problems in scenario design.

Ahhhhhh, ok. Makes sense. First time I notice it.


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/24/2018 1:40:53 PM   
jarraya

 

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quote:

ORIGINAL: larryfulkerson

T4 28Dec41
Here's what's going on around Manila right now. It's an ongoing battle to take down the city. My forces are creeping ever closer to the city.

Also, I just now watched the playback and I saw an antiaircraft unit ( AA ) moving by itself from Pearl NW towards Midway when it was intercepted by my sea int Betty's on Kwajaliene and the entire unit was destroyed. I think you'll get better performance from your sailing troop transports if you provide them with an escort when they move. Even if only a subchaser. Subchasers ( and other boat types ) have an AA value and can shoot back and defend a TF and there's less losses to the troops most of the time. More escorts would be better yet.




Agreed Larry! I thought I had them covered by suitable CAP in the form of a couple fighter squadrons on Air Superiority, but I guess the game preferred to ignore that and let you sink me for no losses. I did manage to get some other troops on the island safely. Maybe they just were lucky and didn't get spotted.
Interestingly, lots of planes got shot down on both sides last round.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/24/2018 6:05:07 PM   
jarraya

 

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Got a new turn from Larry and noticed he landed some paras in China. This game does my head in sometimes. I have, by chance, about 200 fighters set on AS within 5 hexes of where he landed his paras. How is it even possible that his planes would get through??!
That's alright, fortunately I kept a reserve force back and should be able to mop up the paras quickly.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/24/2018 8:59:53 PM   
larryfulkerson

 

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T5 04Jan42
Here's what's going on just north of Hong Kong right now. I'm assaulting a surrounded small stack of Chinese units

and it's got all the hallmarks of being a done deal. In other places I'm slowly rolling up the Chinese lines folding them

in and making small surrounded islands in the middle of the jungle. I've left gaps for the partisans to pour

through so I've got to remember to scour that terrain again. I've got engineers on the railroad(s) though here and it's

slowly being repaired. Supply levels are surprisingly high, in the 20's, but of course it tapers off to about 2 in the

fringes. I've decided to wipe out the Chinese army if that's possible. It's possible that he's got another large army

of Chinese troops making their way south from Manchuria although there's a large number of Communist

Chinese
around Wuchang and Hangchow south of Pieking. I've been shipping troops into that area

and they are forming a rude front line to try to contain them all. I'll have to show you a picture to convey the

situation accurately.




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< Message edited by larryfulkerson -- 7/24/2018 9:00:38 PM >


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/24/2018 9:14:06 PM   
larryfulkerson

 

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T5 04Jan42
I've been shipping divisions to Pieking and they make their way SW from there to the ChiCom front lines and I've

been forming a line starting in the north and it's built not quite a hundred miles yet and there's just a light screen to

cover the gaps so far. This is the rail I need so it's important to take it away from them. I'm hoping to have non-stop

service between Pieking and Bangkok withing about 20 turns or so. Last time I looked it went south as far as

Hangchow but that there were ongoing conflicts over sections of the rail that looked promising. Then the job of

repairing it all.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/25/2018 1:31:18 PM   
larryfulkerson

 

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Here's what the PI looks like now. I've squeezed all the defenders into a medium sized group except for the one Allied unit at Legaspi. My goal is to grab Manila and render all the Allied units out of supply. That will make it easier to take them down. I'm hoping to have the PI campaign wrapped up within the next 10 turns or so.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/25/2018 1:38:54 PM   
larryfulkerson

 

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There's a partisan to the SW of Hanoi and I've built a small team to subdue him. I'm trying to get a surround on that bad boy so I can kill it because it's slippery and can weasile his way out of confinement and get away easily. I may need more units yet to capture him.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/25/2018 3:05:50 PM   
larryfulkerson

 

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This is the extent of the perimeter so far. I'm planning on grabbing all that I can down to and including Guadalcanal but I don't feel all that great about New Caledonia because he's already got units on the island.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/26/2018 7:25:16 AM   
larryfulkerson

 

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Here's the supply situation in Malaya right now and I've just now discovered to my horror that the east side of

Malaya
isn't getting much in the way of supplies and they have been moving, shooting, and communicating like there's no

tomorrow. They are probably running on fumes by now. I'd best get those folks some supplies before it's way too late. I

need to get the supplies from the northwest corner of Malaya down to the southeast corner of Malaya and that looks like

it's going to take some fancy footwork and a lot more troops.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/26/2018 1:27:50 PM   
jarraya

 

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Larry,
Still getting used to this darn naval combat system - can you please confirm I am correct in thinking I sank two of your carriers? I received significant damage to two carriers in doing so.
Thanks!
Jorge

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/26/2018 3:53:31 PM   
larryfulkerson

 

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quote:

ORIGINAL: jarraya
Larry,
Still getting used to this darn naval combat system - can you please confirm I am correct in thinking I sank two of your carriers? I received significant damage to two carriers in doing so.
Thanks!
Jorge

Yep, I missed that part in the replay. Yes, according to my losses list I've lost a CV, a CVL, and a CVE. And assorted other ships. I had no idea I lost those guys. I'll have to watch the replay again.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/26/2018 4:53:58 PM   
larryfulkerson

 

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I'm on combat round 6 after Manila falls. I've got one Inf unit in that hex and if the Americans counterattack there's two BB's just offshore that would love to lend a hand on the attack. I think Manila is secure.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/27/2018 7:44:40 AM   
jarraya

 

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New turn from Larry. Unfortunately I had to watch the replay with no visibility of the units. Any idea why this is? There's no way to stop it and make the units visible!




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< Message edited by jarraya -- 7/27/2018 7:45:19 AM >

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/27/2018 10:46:48 AM   
larryfulkerson

 

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quote:

New turn from Larry. Unfortunately I had to watch the replay with no visibility of the units. Any idea why this is? There's no way to stop it and make the units visible!

Wow that's a new one on me. I have no idea why your units aren't visible. Or how to fix it. Are they visible after the replay is done? That sounds like it might be a bug of some kind. You might want to report this in the tech help section. Does it do it every time you run the playback?

< Message edited by larryfulkerson -- 7/27/2018 2:11:12 PM >


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/27/2018 2:13:59 PM   
larryfulkerson

 

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I've gained Manila ( last turn ) so the Allies are out of supply and get no replacements so it's

easier now to take them down. Some arty strikes, maybe some air strikes, and some bombardment from the

ships will wear them down a little at a time. What's needed is some ground probes by the LCU's with

everybody else supporting them. Not every essential unit is green so we're going to wait another turn and then try some

probes. The attack schedule is contingent upon the availability of the BB's because I'd rather not attack without

them supporting. It makes a difference. Oopps, I just now checked the BB's and they are orange.




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RE: Pacific at War v.3.63 Jorge Allied Larry Japs - 7/27/2018 2:23:49 PM   
larryfulkerson

 

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I landed some engineers on Leyte at Ormoc and started moving to convert the island to friendly and I came

upon some partisans and I need some INF to subdue them. I'd rather not attack with the engineers because I might

lose an engineer squad or two and those guys are expensive to train and maintain and I need all of them that I have right

now. Later in the war with the Japs retreating they won't be in such high demand as right now when there's broken bridges

to be fixed and the rails need to be repaired. Come to think of it, I should have used the engineers on the PI and landed

some INF to convert the island. I got complacent and took a risk and this time it didn't work out just right. Maybe I've

got some available INF that I can use to cover the engineers nearby that I can just float over there.




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