From: Tucson, AZ
I just sent my last set of moves for a while and now I've got time on my hands so I thought maybe I should do another "Workshop for the Newguys - PAW" and I'm choosing PAW because that way I can explain the new naval rules.
This is the map at game start and I thought I'd try something approaching historical for a while and see what other opportunities present themselves. I'm going to attempt landings in Malaya, Guam, Wake, Kieveng, and Rabaul in that order. There may be more as I discover the opportunity for another invasion spot.
But before I start moving the ground units ( LCU's ) I'd best check the aircraft. I need to do that each turn before anything else gets moved. A lot of the Jap aircraft are on rest and I need to check their condition and move them to the best spot for their mission, trim their range for the spot where they are, and move to the home islands those that have only a single aircraft, there are some, and those that are not combat ready for whatever reason.
I want to move some aircraft to Formosa to cover the landings in the PI and I'd like to get some bombers started on Singapore, bombarding the airfield and some bombers for Rangoon, again for the airfield, and see if it's not possible to cover the Malaya landings from the west coast of Indonesia.
I doubt if the Allies have any planes on sea INT but rather than take a chance I'd rather escort the troops moving via sea to their destinations with some kind of ship, at the very least a subchaser.
< Message edited by larryfulkerson -- 6/20/2018 1:04:17 AM >