Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Garrison Surrender bug?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> Garrison Surrender bug? Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Garrison Surrender bug? - 6/1/2018 10:03:28 PM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
Just started fooling with a game vs. the (Allied) AI.

Upon Poland's conquest (2nd turn) after I decided to honor the pact there were 2 Garrison Surrender messages
that popped up showing what I believe to be Russian Garrisons surrendering in the forts of Brest-Litovsk & Przemysl.

When my turn started again, I turned off FOW and could not find the 2 Russian Garrisons (the elite 6 strength) that normally get placed there.
In there stead were Armies. I don't know if they were railed there or are some kind of scripted replacements for the Garrisons.
This is not mentioned in the patch/campaign changes.

Is this working as intended?

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Post #: 1
RE: Garrison Surrender bug? - 6/1/2018 10:43:20 PM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
Just started an Allied game (Axis AI) and watched it happen from the Allied side.

It's like the Russian Garrisons are being placed too early then get removed when Poland gets divided.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Taxman66)
Post #: 2
RE: Garrison Surrender bug? - 6/2/2018 10:44:19 PM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
Started another test/game.

This time 1 of the Garrisons (Brest-Litovsk) surrendered while the other (Przemysl) didn't.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Taxman66)
Post #: 3
RE: Garrison Surrender bug? - 6/3/2018 2:32:16 AM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Is this only happening against the AI?

Has anyone noticed this with PBEM?

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Taxman66)
Post #: 4
RE: Garrison Surrender bug? - 6/3/2018 11:30:32 AM   
Guderian1940

 

Posts: 191
Score: 0
Joined: 2/24/2017
Status: offline
I had the same problem. Poland surrendered VS AI, Both 6str Garrisons flicked on then disappeared.

(in reply to Taxman66)
Post #: 5
RE: Garrison Surrender bug? - 6/5/2018 1:34:51 AM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Ok, so I just had this happen too in my latest v1.13 PBEM++ game:


C


Attachment (1)

< Message edited by Christolos -- 6/5/2018 1:38:05 AM >


_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Christolos)
Post #: 6
RE: Garrison Surrender bug? - 6/5/2018 2:11:00 PM   
Hubert Cater

 

Posts: 3267
Score: 2
Joined: 7/22/2013
Status: offline
Thanks gentlemen, I'm looking into this.

_____________________________


(in reply to Christolos)
Post #: 7
RE: Garrison Surrender bug? - 6/7/2018 1:20:30 PM   
Hubert Cater

 

Posts: 3267
Score: 2
Joined: 7/22/2013
Status: offline
Here is a hotfix link that should resolve this issue. It is also backwards compatible with v1.13 and current saved games, as well as PBEM++ games in progress, will not be affected:

https://www.dropbox.com/s/donuu4jmi0nnmna/SC3-WWII%20War%20in%20Europe%20v1.13.01%20Hotfix.zip?dl=0

To use this hotfix, please download from the link above, de-compress the file, and place it into your SC3 installation folder pasting over the existing EXE. Typically this folder can be found here:

C:\Program Files (x86)\Matrix Games\Strategic Command WWII - War in Europe

When you then launch the game it should show as v1.13.01 in the bottom right hand corner of the MAIN MENU screen.

Note, this hotfix should work fine for the Matrix installation, Steam users may find that Steam will complain and try and overwrite this file with the Steam version of the EXE which is currently at v1.13.

_____________________________


(in reply to Hubert Cater)
Post #: 8
RE: Garrison Surrender bug? - 6/7/2018 3:18:39 PM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
quote:

It is also backwards compatible with v1.13 and current saved games, as well as PBEM++ games in progress, will not be affected:


Many thanks for the quick hotfix Hubert!

So will this correct a game in progress in which the bug already occurred such that the surrendered garrisons (with the appropriate level of entrenchment) will be put back in place, or would one have to restart the game with the hotfix from the beginning?

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Hubert Cater)
Post #: 9
RE: Garrison Surrender bug? - 6/7/2018 4:10:27 PM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
If you've gone beyond that point, I doubt it will be 'corrected' in the sense of returning the 2 GARR.
I believe he meant that you can continue a 1.13 game with 1.13.01 without any issues.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Christolos)
Post #: 10
RE: Garrison Surrender bug? - 6/7/2018 4:52:32 PM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Yes, this is what I expected...but just wanted to be sure.

My opponent and I just started so I will propose to him that we start over with 1.13.01, as this seems unfair to the Allies to lose two important garrisons like that for no good reason.


Thanks,

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Taxman66)
Post #: 11
RE: Garrison Surrender bug? - 6/7/2018 9:31:11 PM   
Hubert Cater

 

Posts: 3267
Score: 2
Joined: 7/22/2013
Status: offline
Correct, you'll have to restart your game if you would like those units back, but at least they will no longer be lost when you start a new game going forward.


_____________________________


(in reply to Christolos)
Post #: 12
RE: Garrison Surrender bug? - 6/9/2018 3:41:26 AM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Ok, so I applied the hotfix but still got the same bug

Not sure what gives

Anyone else try the hotfix? Did it work?

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Hubert Cater)
Post #: 13
RE: Garrison Surrender bug? - 6/9/2018 3:55:48 PM   
Guderian1940

 

Posts: 191
Score: 0
Joined: 2/24/2017
Status: offline
Started a new game the Brest garrison is missing but the pzemyst is there!!!

(in reply to Taxman66)
Post #: 14
RE: Garrison Surrender bug? - 6/9/2018 5:24:53 PM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
1.13.01 worked correctly on a test game I ran.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Guderian1940)
Post #: 15
RE: Garrison Surrender bug? - 6/9/2018 8:18:05 PM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
So it worked for Taxman66 and partially worked for Guderian1940. The mystery deepens

I will ask my PBEM opponent to be sure he also applied the hotfix and I will run a test game with the AI and report back.

Thanks,

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Taxman66)
Post #: 16
RE: Garrison Surrender bug? - 6/9/2018 9:16:35 PM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
My test(s) were only vs. AI games.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Christolos)
Post #: 17
RE: Garrison Surrender bug? - 6/10/2018 2:18:20 AM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
It worked for me too in my test against the AI.

So maybe my PBEM opponent did not installed the hotfix patch...

I PMed him on that and will report back.

@Guderian1940, was your game in which it happened again against the AI?

Cheers,

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Taxman66)
Post #: 18
RE: Garrison Surrender bug? - 6/10/2018 9:58:13 PM   
PvtBenjamin

 

Posts: 757
Score: 0
Joined: 5/6/2017
Status: offline
same problem in my PBEM games

I'm Allied so will keep going

_____________________________


(in reply to Christolos)
Post #: 19
RE: Garrison Surrender bug? - 6/10/2018 11:04:36 PM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
I assume you mean that your opponent did not apply the hotfix (but you did) and so that is why you still got the bug, right?
I Pm-ed my opponent to ask him if he applied the hotfix or not, but haven't heard back yet.

Don't you feel that this puts the Allies at a bit of a disadvantage?

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to PvtBenjamin)
Post #: 20
RE: Garrison Surrender bug? - 6/10/2018 11:05:27 PM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
A very minor one.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Christolos)
Post #: 21
RE: Garrison Surrender bug? - 6/11/2018 11:13:46 AM   
PvtBenjamin

 

Posts: 757
Score: 0
Joined: 5/6/2017
Status: offline
I always fill those forts with corps, agreed its very minor 70MPP or so. I'm certainly not ending my game (i'm Allied) because of it.

No I didn't install hotfix



_____________________________


(in reply to Taxman66)
Post #: 22
RE: Garrison Surrender bug? - 6/11/2018 4:56:59 PM   
James Taylor

 

Posts: 476
Score: 0
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
total 46 MPPs to correct the garrison disappearing act. is it really worth it? Play on!

_____________________________

SeaMonkey

(in reply to PvtBenjamin)
Post #: 23
RE: Garrison Surrender bug? - 6/11/2018 8:15:09 PM   
PvtBenjamin

 

Posts: 757
Score: 0
Joined: 5/6/2017
Status: offline
they are 35 each correct and there are 2 of them.

What am I missing.

_____________________________


(in reply to James Taylor)
Post #: 24
RE: Garrison Surrender bug? - 6/11/2018 8:51:42 PM   
LordOfPants

 

Posts: 49
Score: 0
Joined: 4/5/2018
Status: offline
They would be 35 to buy new, but they count as destroyed while in supply so have the asterisk beside them and only cost 23 to rebuild.

(in reply to PvtBenjamin)
Post #: 25
RE: Garrison Surrender bug? - 6/11/2018 9:00:53 PM   
Guderian1940

 

Posts: 191
Score: 0
Joined: 2/24/2017
Status: offline
What if this bug affects other turns that we do not know about. Other things may still not be right. It does not feel like the same.

It should be fixed right away. IMHO

(in reply to Taxman66)
Post #: 26
RE: Garrison Surrender bug? - 6/11/2018 9:04:57 PM   
Guderian1940

 

Posts: 191
Score: 0
Joined: 2/24/2017
Status: offline
You forget the 6 strength and experience level. When The USSR only gets 10-20 points a turn, at the beginning, not so easy to replace. Certainly not a handicap the USSR needs early on.

And you guys are forgetting the combat loss bug with the non 01 version.

(in reply to LordOfPants)
Post #: 27
RE: Garrison Surrender bug? - 6/11/2018 9:15:59 PM   
PvtBenjamin

 

Posts: 757
Score: 0
Joined: 5/6/2017
Status: offline
In my games its only the Brest garrison that is missing an it costs 21 mpp to replace, there is no option for a 6 str garrison.

Now that we can get out of the weeds.

Yes Guderian it should be fixed, I never do this hot fix things

< Message edited by PvtBenjamin -- 6/11/2018 9:19:37 PM >


_____________________________


(in reply to Guderian1940)
Post #: 28
RE: Garrison Surrender bug? - 6/12/2018 2:06:58 AM   
Christolos


Posts: 692
Score: 0
Joined: 4/24/2014
From: Montreal, Canada
Status: offline

quote:

ORIGINAL: Guderian1940

You forget the 6 strength and experience level. When The USSR only gets 10-20 points a turn, at the beginning, not so easy to replace. Certainly not a handicap the USSR needs early on.

And you guys are forgetting the combat loss bug with the non 01 version.


+1

This is clearly a bug and has been fixed with the hotfix. Why the fuss about playing on with a bug?

IMHO, I think the Allies are clearly disadvantaged by this, especially against a very experienced and calculating Axis opponent where every single MPP counts (i.e., someone like Sugar...).

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to Guderian1940)
Post #: 29
RE: Garrison Surrender bug? - 6/12/2018 10:32:29 AM   
Taxman66


Posts: 1432
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
2 Garrisons for Russia (even with an elite pip) are not going to make a difference one way or the other.
If you could cash them out for MPP most players probably would.
You shouldn't leave them in front of the Germans, as they won't slow them and they do nothing but give away easy experience.
I shipped one into the Russian controlled port in Finland (as Finland was about to join anyway) simply as a nuisance, but I think they are better off either Garrisoning Black Sea ports (other than Sevastopol and Rostov of course) or shipped to Northern Finland to block the roads from Finnish GARR/Corps from encroaching on the rail line to Murmansk.


The higher randomization of damage fix affects both sides equally so shouldn't be a help or hindrance.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Christolos)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> Garrison Surrender bug? Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.180