Turn 2 - Axis Turn (in real time)
14th December 1941
So what actually happened that turn? Well here's the situation.
There is clearly a major operation going on in New Guinea - and that puts Australia under threat. I will make no comment on the historical reality here as its a game and it is what it is - but I'm sure I'll mention it going forward....once....or twice.....
Balancing the ahistorical speed of the Japanese advance in this area you have ahistorical Oz forces.
The militia forces (ie I think all the Oz land units on the map at the moment except for the 8th Div in Malaya and the 1st Armoured) were all way under-equipped and under-trained in Dec 1941, nothing like the proficient, strong brigades in this scenario.
The 1st Armoured had almost no tanks, nothing like the 150 Grants & Shermans (!) in this scenario's world.
When the 6th & 7th Divs return from the Middle East in a few weeks, two brigades of the 6th should go to garrison Ceylon for a while, and a small 7th Div component should land in Java to be snapped up. In the scenario, I think they all turn up in Melbourne.
There's nothing in the scenario restricting militia deployment to Oz areas of New Guinea before 1943, as was the case in real life, so feel free to use them in Dutch New Guinea or for an early relief of the Philippines or something.
On the other hand, house rules restrict 1st Armoured to Oz, which is fair enough for the full div, but in real life sub-formations & some other Oz tanks units were sent out. In the scenario, it seems like Oz gets no tanks on the battlefield.
Not just being an Oz chauvinist, but it makes the scenario a no-starter for me. Oz units were the majority of Macarthur's land forces through late 1943, bearing the brunt in New Guinea which was at least as important as the Solomon's in many respects during the wearing-down phase of the war. Representing them so poorly takes the scenario too far away from reality for me.
Plus locating Canberra on the coast ...