From: Bedfordshire UK
For me it is not so much the size of the scenarios, big sweeping operational battles, or smaller tactical engagements, it's the unit count.
Trying to weave and anticipate the moves of too many units under WEGO becomes difficult.
The other Matrix WEGO titles deal with this by having control over all units, but low unit count, 'Piercing Fortress Europa', or transmitting orders through HQ units, with the AI moving subordinate units, according to some basic movement and battle stance orders, which is how 'Campaigns on the Danube', handles more units.
I don't suggest creating clones of other games,' Desert War' has its own place, but this shows how WEGO can work in different ways.
I have found WEGO providing by far the best games, but the balance of control inputs, over unit count, is critical, as in real life don't overload the commander.
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