My gosh, your posts were less than two hours apart, I am handicapped and could not get back online until now. I'm sorry to leave you hanging, I posted last night just before a windfall of health issues and life. My fault. I'm sorry.
I don't know where to start so I will just start. I own over 60 Matrix-Slitherine games since about 2005 and this is one of the weirdest of them all to figure out. The tutorial is totally confusing and leads to no real direct path. Using the hotkeys, which are many, some don't work as shown. The war-gamers that I know own many games, not just a few, but many games. It's hard to remember hotkeys when you play a lot of games, so games that we favor use the right mouse click for most options. Your game uses hotkeys mostly, right click brings up information on a stack. It would be nice if a R-Click gave options for all.
Now, already I have opened myself up to an eternal war here, many Matrix gamers look for a fight where there needs not be one. Above I am speaking of war-gamers that "I" know, not all of course, so please, if gamers are looking to disagree, do it nicely. I'm sick of forum fights, hence the reason I stayed off this site for several years. God only knows why I'm here now. If you prefer hotkeys to a right click menu of options, OK. Enjoy. My memory is too short for every game to use hotkeys more than a R-Click menu of options.
The phases are strange to me. It would be nice to have a short description at each phase of what should be done. Also when they play out, the battles for instance, the speed is almost instant. If I missed a setting to delay such, please enlighten me. I am always amazed at how I can be wrong when I think I am not.
The information in the form of tooltips is excellent. I love how much information this game gives. You excelled great in this area. But, every time I highlight a stack, the units show up on the right vertical pane, and I'm always wanting to hover over that pane for tooltips and\or selecting units for moving, but when I move the cursor that direction, it all goes away. I'm just used to other games having that option. John Tiller games are an example of this I believe. I'm used to units on a side pane staying there to manipulate.
My format above is not very professional, I'm sorry it's not better itemized. These are just things off the top of my head. I'm hurrying so you can see I did not post and run. Ask me anything, I will be very happy to respond, and I will try and be more prompt than last night.
When I bought this game, I thought "oh boy, I've wanted a good hex based game like this and it looks like the one." It just seems to leave me hanging with too many questions and not enough guided direction. The graphics are good, so is the sound, menus are nice, and of course the tooltips are perfect for my liking, and I put tooltips above all else in games.
I hope my rambling on helps. If not, I will go away.
I've mentioned before that if we could actually watch the units moving etc like say Command Ops it would make the turn, infact, make the game much easier to understand and work out what's actually happening. When I heard this was WEGO it made me interested but currently the beauty of watching wego turn is negated by the instant unit jumps. This one change would make a massive difference. Make things so much clearer, add tension and excitement, fire imagination and gets the game to show what's great about WEGO.
Also agree with Larry wish unit side bar stayed rather than disappearing with a move of the mouse
< Message edited by wodin -- 12/4/2020 9:23:02 PM >