From: Corpus Christi, Texas
Determine a certain unit density per hex, depending on terrain. Armor, large artillery pieces, etc will have a limitation in terrain that does not support their ability to maneuver, so less unit density.
Each hex is a unit container, take for an example a TOAW unit. The unit displays the movement and combat values of the conglomerate.
Whatever is the basic building block, squads, platoons, companies or battalions, allow them to combine and breakdown into whatever battle groups the players designate to accomplish the mission.
What you see in the hex is only one unit representing the kampfgruppe.