B41_lgf_5.7 Barbarosa '41 MOD

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larryfulkerson
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B41_lgf_5.7 Barbarosa '41 MOD

Post by larryfulkerson »

I wondered what giving the Soviets the strategic bias of "Berserk" would do to the
game so I did a mod on one of my previous mods and added an event to set the Soviet
Strategic Bias to "Berserk" on turn 1. If you start a game you should start the
game with the Soviets being played by the computer so that all the turn 1 events will
fire properly.

I'm still on turn 1 of my playtest of this scenario so I have no idea how it will
effect the game but you guys are welcome to playtest it too. It's a small scenario,
few units, 40 turns, minimal map scrolling. This is the scenario I go to when I have
15 minutes to waste before I receive some moves from an opponent. It's a beer and
pretzel kind of game.
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B41_lgf_5.7.zip
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
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larryfulkerson
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RE: B41_lgf_5.7 Barbarosa '41 MOD

Post by larryfulkerson »

I moved a few units around and did one combat and then did a save game so I can
return here to finish my official moves and then did an end-turn to see how the
Soviets would behave and I'm amazed. They attacked like there was no tomorrow.
This is going to be a much better game. They are defending way forward.

Image
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temp.jpg
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
User avatar
larryfulkerson
Posts: 41193
Joined: Sat Apr 16, 2005 9:06 pm
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RE: B41_lgf_5.7 Barbarosa '41 MOD

Post by larryfulkerson »

My computer crashed about a week ago and I'm still trying to reconstruct the setup I had.
I'd like to download this bad boy to my machine when I get it back from the shop so my
posting this will bump it up to page one and make it easier to find. Pardon my bump.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
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