From: Ottawa, Canada
From some of my reading, before and after the game, I have come to realize that the 21st Army Group was very tired, low on supplies and ready for a break.
I got the following quote from the Juno Beach Centre:
"After the Battle of the Scheldt the First Canadian Army prepared to winter. For three months, between November 8th, 1944, and February 8th, 1945, Canadians were not involved in any large-scale operation. Rest was more than welcome. The 3rd Infantry Division and the 2nd Armoured Brigade had been fighting since early June, other units since July."
In reading about Market Garden, it was clear that the Allies were facing supply shortages across the front. Monty wanted to be the main effort and get a priority on supplies. Of course, so did the other Army Group Commanders.
From what I can gather, the situation facing Monty at the start of this scenario is tired divisions with low supply. Market Garden was an attempt to force a crossing over the Rhine and boost Monty's chances at getting more supplies.
In a scenario like this one, it is very difficult to replicate these issues. Trey did a great job with keeping supply low. Which forces the Allied player into some difficult decisions. If the German AI had been more patient in the Breskens pocket and fought a hard delaying action - which is difficult for most of us to do - I would have had a harder time there. This would have made my subsequent attacks towards Arnhem both later and more difficult.
I would be interested in playing this against a human player in the Fall, with me taking on the Germans.
I think it would also be very interesting to see what could be done to add the overextended supply threshold to the scenario - as it would have prevented the attack that I launched towards Arnhem. Instead the Allied player would have to really look at rotating units in and out of the better supplied areas to keep desertions low. This would be quite the challenge, and potentially very rewarding if successful.